New Makefile modified && Vscode debug config set

This commit is contained in:
LuChiChick 2025-08-13 01:42:54 +08:00
parent 2af81a043c
commit 4d684a57ae
4 changed files with 178 additions and 116 deletions

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@ -11,8 +11,7 @@
"_UNICODE" "_UNICODE"
], ],
"cStandard": "c17", "cStandard": "c17",
"cppStandard": "c++17", "cppStandard": "c++17"
"intelliSenseMode": "windows-gcc-x64"
} }
], ],
"version": 4 "version": 4

4
.vscode/launch.json vendored
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@ -5,8 +5,8 @@
"name": "[SrcToA2L]构建并调试", "name": "[SrcToA2L]构建并调试",
"type": "cppdbg", "type": "cppdbg",
"request": "launch", "request": "launch",
"preLaunchTask": "project_build_task", // "preLaunchTask": "project_debug_build_task", //
"program": "${workspaceFolder}\\Build\\SrcToA2L.exe", // "program": "${workspaceFolder}\\Build\\Debug\\SrcToA2L.exe", //
"args": [ // "args": [ //
".\\Test\\typedef.h", ".\\Test\\typedef.h",
".\\Test\\source_code.c", ".\\Test\\source_code.c",

7
.vscode/tasks.json vendored
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@ -1,14 +1,15 @@
{ {
"tasks": [ "tasks": [
{ {
"label": "project_build_task", //Task "label": "project_debug_build_task", //Task
"type": "shell", //Task "type": "shell", //Task
"options": { "options": {
"cwd": "${workspaceFolder}" // "cwd": "${workspaceFolder}" //
}, },
"command": "make", // "command": "make", //
"args": [ "args": [ //
"-j4" // "debug",
"-j4"
], ],
} }
], ],

280
Makefile
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@ -1,161 +1,223 @@
# 目标文件名称 # 目标文件名称
TARGET_FILE_NAME = SrcToA2L TARGET_FILE_NAME = SrcToA2L
# 编译路径 # 编译目录
BUILD_DIR = Build BUILD_DIR = Build
# 工具链前缀 # Release 编译子目录
PREFIX = \ SUB_DIR_RELEASE = Release
# 调试选项 # Debug 编译子目录
DEBUG = 1 SUB_DIR_DEBUG = Debug
# GUI或CUI编译选项 # Release 优化等级
RELEASE_OPT = -Os
# Debug 优化等级
DEBUG_OPT = -O0
# GUI或CUI编译选项 [0]CUI/Console [1]GUI
GUI = 0 GUI = 0
# C编译标准等号后面不能有空格 # C编译标准
C_STD =c17 C_STD = c17
# C++编译标准,等号后面不能有空格 # C++编译标准
CXX_STD =c++17 CXX_STD = c++17
#输入源文件字符编码定义,等号后不能有空格 # 源文件编码定义
INPUT_CHAR_CODING =UTF-8 INPUT_CHAR_ENCODING = UTF-8
#输出单字节字符编码定义,等号后不能有空格 # 编译产物单字节字符(char)编码定义
OUTPUT_CHAR_CODING =GBK OUTPUT_CHAR_ENCODING = GBK
#输出宽字符编码定义,等号后不能有空格 # 编译产物宽字符(wchar_t)编码定义
OUTPUT_WCHAR_CODING =UTF-16LE OUTPUT_WCHAR_ENCODING = UTF-16LE
# 优化等级 # 编译工具前缀
OPT = -Og COMPLIER_PREFIX = \
# C编译工具 # C编译工具
CC = $(PREFIX)gcc C_COMPLIER = $(strip $(COMPLIER_PREFIX))gcc
# C++编译工具 # C++编译工具
CXX = $(PREFIX)g++ C++_COMPLIER = $(strip $(COMPLIER_PREFIX))g++
# Win32 资源文件编译工具 # Windows 资源文件编译工具
WIN32_RES = windres WIN_RES_COMPLIER = windres
##################################################################################
# 链接库 # 链接库
LIB_LINK = \ LIB_LINK = \
# C定义 # C定义
C_DEFS = \ C_DEFS = \
-D_UNICODE \ _UNICODE \
-DUNICODE UNICODE \
# C头文件目录 # C头文件目录
C_INCLUDES = \ C_INCLUDES_PATHS = \
# C源文件 # C源文件目录
C_SOURCES = \ C_SOURCES_PATHS = \
# C额外单个源文件
C_EXTERA_SOURCES = \
# C++定义 # C++定义
CXX_DEFS = \ CXX_DEFS = \
_UNICODE \
UNICODE \
# C++ 头文件目录 # C++ 头文件目录
CXX_INCLUDES = \ CXX_INCLUDES_PATHS = \
-IInc \ Inc \
# C++源文件 # C++源文件目录
CXX_SOURCES = \ CXX_SOURCES_PATHS = \
Src/Main.cpp \ Src \
Src/Tool_Functions.cpp \
Src/Core_Functions.cpp \
Src/Global_Variables.cpp \
# 资源文件 # C++额外单个源文件
WIN32_RES_LISTS = \ CXX_EXTERA_SOURCES = \
# Windows 资源文件脚本头文件路径
WIN_RESOURCE_INCLUDES_PATHS = \
# Windows 资源文件脚本列表
WIN_RESOURCE_SCRIPTS = \
##################################################################################
# C编译选项 # C编译选项
CFLAGS = $(C_DEFS) $(C_INCLUDES) $(OPT) -std=$(C_STD) \ CFLAGS = $(foreach text,$(C_DEFS),$(addprefix -D,$(text))) \
-finput-charset=$(INPUT_CHAR_CODING) \ $(foreach path,$(C_INCLUDES_PATHS),$(addprefix -I,$(path))) \
-fexec-charset=$(OUTPUT_CHAR_CODING) \ -std=$(strip $(C_STD)) \
-fwide-exec-charset=$(OUTPUT_WCHAR_CODING) \ -finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
-static \ -fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
-Wall \ -fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
-static \
# 生成依赖相关信息 -Wall \
CFLAGS += -MMD -MP -MF"$(@:%.o=%.d)" -MMD -MP -MF"$(@:%.o=%.d)" \
# 调试选项
ifeq ($(DEBUG), 1)
CFLAGS += -g
endif
# GUI与CUI选项
ifeq ($(GUI), 1)
CFLAGS += -mwindows
else
CFLAGS += -mconsole
endif
# C++编译选项 # C++编译选项
CXXFLAGS = -lstdc++ $(CFLAGS:$(C_STD)=$(CXX_STD)) $(CXX_DEFS) $(CXX_INCLUDES) CXXFLAGS = $(foreach text,$(CXX_DEFS),$(addprefix -D,$(text))) \
$(foreach path,$(CXX_INCLUDES_PATHS),$(addprefix -I,$(path))) \
-std=$(strip $(CXX_STD)) \
-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
-static \
-Wall \
-MMD -MP -MF"$(@:%.o=%.d)" \
-lstdc++ \
# 链接器选项 # 链接选项
LDFLAGS = -Wl,-Map,$(BUILD_DIR)/$(TARGET_FILE_NAME).map LDFLAGS = -Wl,-Map,$(basename $@).map \
# C目标文件目录关联 ##################################################################################
OBJECTS = $(addprefix $(BUILD_DIR)/,$(notdir $(C_SOURCES:.c=.o)))
vpath %.c $(sort $(dir $(C_SOURCES)))
# C++目标文件目录关联 # GUI与CUI选项附加
OBJECTS += $(addprefix $(BUILD_DIR)/,$(notdir $(CXX_SOURCES:.cpp=.o))) ifeq ($(GUI), 1)
vpath %.cpp $(sort $(dir $(CXX_SOURCES))) LDFLAGS += -mwindows
else
LDFLAGS += -mconsole
endif
# 资源文件目录关联 # C目标文件及索引目录关联
OBJECTS += $(addprefix $(BUILD_DIR)/,$(notdir $(WIN32_RES_LISTS:.rc=.o))) OBJECTS = $(notdir $(C_EXTERA_SOURCES:.c=.o))
vpath %.rc $(sort $(dir $(WIN32_RES_LISTS))) OBJECTS += $(subst .c,.o,$(notdir $(foreach path,$(C_SOURCES_PATHS),$(wildcard $(path)/*.c))))
vpath %.c $(sort $(dir $(C_EXTERA_SOURCES))) $(sort $(C_SOURCES_PATHS))
# Make编译任务 # C++目标文件及索引目录关联
all: $(BUILD_DIR)/$(TARGET_FILE_NAME).exe OBJECTS += $(notdir $(CXX_EXTERA_SOURCES:.cpp=.o))
OBJECTS += $(subst .cpp,.o,$(notdir $(foreach path,$(CXX_SOURCES_PATHS),$(wildcard $(path)/*.cpp))))
vpath %.cpp $(sort $(dir $(CXX_EXTERA_SOURCES))) $(sort $(CXX_SOURCES_PATHS))
# C目标文件编译 # Windows资源文件及索引目录关联
$(BUILD_DIR)/%.o: %.c Makefile | $(BUILD_DIR) OBJECTS += $(notdir $(WIN_RESOURCE_SCRIPTS:.rc=.o))
@echo ====== C Source File "$<" Compiling... ====== vpath %.rc $(sort $(dir $(WIN_RESOURCE_SCRIPTS)))
$(CC) -c $(CFLAGS) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(notdir $(<:.c=.lst)) $< -o $@
# C++ 目标文件编译编译
$(BUILD_DIR)/%.o: %.cpp Makefile | $(BUILD_DIR)
@echo ====== C++ Source File "$<" Compiling... ======
$(CXX) -c $(CXXFLAGS) -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(notdir $(<:.cpp=.lst)) $< -o $@
# 资源文件编译编译 # Release 目标文件
$(BUILD_DIR)/%.o: %.rc Makefile | $(BUILD_DIR) RELEASE_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_RELEASE)/,$(OBJECTS))
@echo ====== Win32 Resources File "$<" Compiling... ======
$(WIN32_RES) $< -o $@
# 生成可执行文件 # Debug 目标文件
$(BUILD_DIR)/$(TARGET_FILE_NAME).exe: $(OBJECTS) Makefile DEBUG_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_DEBUG)/,$(OBJECTS))
@echo ====== All File Compiled. Now Linking... ======
$(CXX) $(CXXFLAGS) $(OBJECTS) $(LDFLAGS) -o $@ $(LIB_LINK)
@echo ====== Program Link Finished ======
# 生成编译目录 ##################################################################################
# all任务 目标为 release 和 debug 产物
all: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
@echo ====== [All] Build Procedure Accomplished ======
# release任务 目标为 release 产物
release: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe
@echo ====== [Release] Build Procedure Accomplished ======
# debug任务 目标为 debug 产物
debug: $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
@echo ====== [Debug] Build Procedure Accomplished ======
# 清理任务
clean: $(BUILD_DIR)
powershell rm -r $(BUILD_DIR)
# 构建目录生成
$(BUILD_DIR): $(BUILD_DIR):
mkdir $@ powershell mkdir $@
# 清除任务 # Release 工作目录生成
clean:$(BUILD_DIR) $(BUILD_DIR)/$(SUB_DIR_RELEASE): | $(BUILD_DIR)
powershell rm -r $(BUILD_DIR) powershell mkdir $@
# 运行任务 # Debug 工作目录生成
run:all $(BUILD_DIR)/$(SUB_DIR_DEBUG): | $(BUILD_DIR)
$(BUILD_DIR)/$(TARGET_FILE_NAME).exe powershell mkdir $@
# Release 最终可执行文件编译任务
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe: $(RELEASE_OBJECTS)
@echo ====== [Release] All File Compiled. Now Linking... ======
$(C++_COMPLIER) $(RELEASE_OBJECTS) -o $@ $(LIB_LINK) $(LDFLAGS)
@echo ====== [Release] Program Link Finished ======
# Debug 最终可执行文件编译任务
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe: $(DEBUG_OBJECTS)
@echo ====== [Debug] All File Compiled. Now Linking... ======
$(C++_COMPLIER) $(DEBUG_OBJECTS) -o $@ $(LIB_LINK) $(LDFLAGS)
@echo ====== [Debug] Program Link Finished ======
# C Release 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] C Source File "$<" Compiling... ======
$(C_COMPLIER) -c $(CFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.c=.lst)) $< -o $@
# C++ Release 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] C++ Source File "$<" Compiling... ======
$(C++_COMPLIER) -c $(CXXFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.cpp=.lst)) $< -o $@
# Release 资源脚本文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] Windows Resource Script File "$<" Compiling... ======
$(WIN_RES_COMPLIER) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
# C Debug 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] C Source File "$<" Compiling... ======
$(C_COMPLIER) -c $(CFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.c=.lst)) $< -o $@
# C++ Debug 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] C++ Source File "$<" Compiling... ======
$(C++_COMPLIER) -c $(CXXFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.cpp=.lst)) $< -o $@
# Debug 资源脚本文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] Windows Resource Script File "$<" Compiling... ======
$(WIN_RES_COMPLIER) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
# 发行编译
release:$(BUILD_DIR) $(RELEASE_DIR)
powershell rm -r $(BUILD_DIR)
make DEBUG=0
powershell rm $(BUILD_DIR)/*.o
powershell rm $(BUILD_DIR)/*.d
powershell rm $(BUILD_DIR)/*.lst
powershell rm $(BUILD_DIR)/*.map
# 依赖关系 # 依赖关系
-include $(wildcard $(BUILD_DIR)/*.d) -include $(wildcard $(BUILD_DIR)/$(SUB_DIR_RELEASE)*.d)
-include $(wildcard $(BUILD_DIR)/$(SUB_DIR_DEBUG)*.d)