223 lines
7.1 KiB
Makefile
223 lines
7.1 KiB
Makefile
# 目标文件名称
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TARGET_FILE_NAME = SrcToA2L
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# 编译目录
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BUILD_DIR = Build
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# Release 编译子目录
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SUB_DIR_RELEASE = Release
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# Debug 编译子目录
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SUB_DIR_DEBUG = Debug
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# Release 优化等级
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RELEASE_OPT = -Os
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# Debug 优化等级
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DEBUG_OPT = -O0
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# GUI或CUI编译选项 [0]CUI/Console [1]GUI
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GUI = 0
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# C编译标准
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C_STD = c17
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# C++编译标准
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CXX_STD = c++17
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# 源文件编码定义
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INPUT_CHAR_ENCODING = UTF-8
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# 编译产物单字节字符(char)编码定义
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OUTPUT_CHAR_ENCODING = GBK
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# 编译产物宽字符(wchar_t)编码定义
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OUTPUT_WCHAR_ENCODING = UTF-16LE
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# 编译工具前缀
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COMPLIER_PREFIX = \
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# C编译工具
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C_COMPLIER = $(strip $(COMPLIER_PREFIX))gcc
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# C++编译工具
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C++_COMPLIER = $(strip $(COMPLIER_PREFIX))g++
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# Windows 资源文件编译工具
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WIN_RES_COMPLIER = windres
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##################################################################################
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# 链接库
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LIB_LINK = \
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# C定义
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C_DEFS = \
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_UNICODE \
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UNICODE \
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# C头文件目录
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C_INCLUDES_PATHS = \
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# C源文件目录
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C_SOURCES_PATHS = \
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# C额外单个源文件
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C_EXTERA_SOURCES = \
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# C++定义
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CXX_DEFS = \
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_UNICODE \
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UNICODE \
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# C++ 头文件目录
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CXX_INCLUDES_PATHS = \
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Inc \
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# C++源文件目录
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CXX_SOURCES_PATHS = \
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Src \
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# C++额外单个源文件
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CXX_EXTERA_SOURCES = \
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# Windows 资源文件脚本头文件路径
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WIN_RESOURCE_INCLUDES_PATHS = \
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# Windows 资源文件脚本列表
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WIN_RESOURCE_SCRIPTS = \
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##################################################################################
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# C编译选项
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CFLAGS = $(foreach text,$(C_DEFS),$(addprefix -D,$(text))) \
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$(foreach path,$(C_INCLUDES_PATHS),$(addprefix -I,$(path))) \
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-std=$(strip $(C_STD)) \
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-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
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-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
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-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
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-static \
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-Wall \
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-MMD -MP -MF"$(@:%.o=%.d)" \
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# C++编译选项
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CXXFLAGS = $(foreach text,$(CXX_DEFS),$(addprefix -D,$(text))) \
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$(foreach path,$(CXX_INCLUDES_PATHS),$(addprefix -I,$(path))) \
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-std=$(strip $(CXX_STD)) \
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-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
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-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
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-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
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-static \
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-Wall \
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-MMD -MP -MF"$(@:%.o=%.d)" \
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-lstdc++ \
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# 链接选项
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LDFLAGS = -Wl,-Map,$(basename $@).map \
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##################################################################################
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# GUI与CUI选项附加
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ifeq ($(GUI), 1)
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LDFLAGS += -mwindows
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else
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LDFLAGS += -mconsole
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endif
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# C目标文件及索引目录关联
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OBJECTS = $(notdir $(C_EXTERA_SOURCES:.c=.o))
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OBJECTS += $(subst .c,.o,$(notdir $(foreach path,$(C_SOURCES_PATHS),$(wildcard $(path)/*.c))))
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vpath %.c $(sort $(dir $(C_EXTERA_SOURCES))) $(sort $(C_SOURCES_PATHS))
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# C++目标文件及索引目录关联
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OBJECTS += $(notdir $(CXX_EXTERA_SOURCES:.cpp=.o))
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OBJECTS += $(subst .cpp,.o,$(notdir $(foreach path,$(CXX_SOURCES_PATHS),$(wildcard $(path)/*.cpp))))
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vpath %.cpp $(sort $(dir $(CXX_EXTERA_SOURCES))) $(sort $(CXX_SOURCES_PATHS))
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# Windows资源文件及索引目录关联
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OBJECTS += $(notdir $(WIN_RESOURCE_SCRIPTS:.rc=.o))
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vpath %.rc $(sort $(dir $(WIN_RESOURCE_SCRIPTS)))
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# Release 目标文件
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RELEASE_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_RELEASE)/,$(OBJECTS))
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# Debug 目标文件
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DEBUG_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_DEBUG)/,$(OBJECTS))
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##################################################################################
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# all任务 目标为 release 和 debug 产物
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all: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
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@echo ====== [All] Build Procedure Accomplished ======
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# release任务 目标为 release 产物
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release: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe
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@echo ====== [Release] Build Procedure Accomplished ======
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# debug任务 目标为 debug 产物
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debug: $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
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@echo ====== [Debug] Build Procedure Accomplished ======
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# 清理任务
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clean: $(BUILD_DIR)
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powershell rm -r $(BUILD_DIR)
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# 构建目录生成
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$(BUILD_DIR):
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powershell mkdir $@
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# Release 工作目录生成
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$(BUILD_DIR)/$(SUB_DIR_RELEASE): | $(BUILD_DIR)
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powershell mkdir $@
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# Debug 工作目录生成
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$(BUILD_DIR)/$(SUB_DIR_DEBUG): | $(BUILD_DIR)
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powershell mkdir $@
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# Release 最终可执行文件编译任务
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$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe: $(RELEASE_OBJECTS)
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@echo ====== [Release] All File Compiled. Now Linking... ======
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$(C++_COMPLIER) $(RELEASE_OBJECTS) -o $@ $(LIB_LINK) $(LDFLAGS)
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@echo ====== [Release] Program Link Finished ======
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# Debug 最终可执行文件编译任务
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$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe: $(DEBUG_OBJECTS)
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@echo ====== [Debug] All File Compiled. Now Linking... ======
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$(C++_COMPLIER) $(DEBUG_OBJECTS) -o $@ $(LIB_LINK) $(LDFLAGS)
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@echo ====== [Debug] Program Link Finished ======
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# C Release 目标文件编译
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$(BUILD_DIR)/$(SUB_DIR_RELEASE)%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
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@echo ====== [Release] C Source File "$<" Compiling... ======
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$(C_COMPLIER) -c $(CFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.c=.lst)) $< -o $@
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# C++ Release 目标文件编译
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$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
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@echo ====== [Release] C++ Source File "$<" Compiling... ======
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$(C++_COMPLIER) -c $(CXXFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.cpp=.lst)) $< -o $@
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# Release 资源脚本文件编译
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$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
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@echo ====== [Release] Windows Resource Script File "$<" Compiling... ======
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$(WIN_RES_COMPLIER) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
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# C Debug 目标文件编译
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$(BUILD_DIR)/$(SUB_DIR_DEBUG)%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
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@echo ====== [Debug] C Source File "$<" Compiling... ======
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$(C_COMPLIER) -c $(CFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.c=.lst)) $< -o $@
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# C++ Debug 目标文件编译
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$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
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@echo ====== [Debug] C++ Source File "$<" Compiling... ======
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$(C++_COMPLIER) -c $(CXXFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.cpp=.lst)) $< -o $@
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# Debug 资源脚本文件编译
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$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
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@echo ====== [Debug] Windows Resource Script File "$<" Compiling... ======
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$(WIN_RES_COMPLIER) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
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# 依赖关系
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-include $(wildcard $(BUILD_DIR)/$(SUB_DIR_RELEASE)*.d)
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-include $(wildcard $(BUILD_DIR)/$(SUB_DIR_DEBUG)*.d) |