1. 修复选区放大后的拖拽/改色卡顿(先实测再修,不猜)
- 用离屏探针量化:缩放视界下一帧要画约 250 条网格线,GDI+ DrawLine 每条 0.1~0.19ms,
整帧 26.4ms;而包络带填充本身只要 0.36ms,真正的瓶颈是逐条直线调用。
- 网格线、时间轴刻度、绘图区边框、网格分隔线全部改为 GDI 批量 1px 直线绘制
(一次 SaveDC/IntersectClipRect/创建画笔,逐段 MoveToEx/LineTo);
纵轴数值胶囊改为把所有圆角矩形合并成一个路径、只调用一次填充。
- 半透明网格线颜色先用底色预混成不透明色,否则 GDI 无法绘制透明度;
GDI 绘制不受 GDI+ 裁剪约束,批量绘制一律显式设置裁剪矩形。
- 实测:缩放视界下场景缓存失效帧 26.4 -> 8.25ms,改色应用 7.1 -> 3.15ms,
缓存命中帧 2.06 -> 0.30ms。
2. 读取文件时显示"已读取 / 总大小 百分比"
- 解析进度回调扩展为携带真实字节数(已读字节、文件总字节);
列重组等没有字节可计的阶段只显示百分比。
- 新增字节数格式化:单位在 GB / MB / KB 之间自适应,只输出数字与单位;
已读大小随进度自动切换单位。
- 进度浮层按"已读取 / 文件总大小 百分比"显示,两个大小与百分比都保留两位小数,
完全取代原来的整数百分比。
3. 网格编号拖拽重排的绘制修复
- GX 编号悬停时保持普通箭头光标(不再变成四向箭头),按下拖拽时才使用上下箭头。
- 拖拽时先把整幅静态场景(含主时间轴)贴回,再把目标槽位高亮、被拖网格的轮廓与
投影裁剪在绘图区内,因此拖到工具栏甚至更上方、或拖到时间轴及下方都不再出现
残留与错乱。
4. 网格 Y 轴数值只在完全移出可视区时才不绘制
- 原来只要碰到边界就整条不画;现在按可见范围裁剪胶囊与数值,
部分可见时绘制未被遮挡的部分。
5. 边沿计数横向光标的读数与越界指示
- 幅值读数右移,让开横线左端的三角把手,不再遮挡。
- 幅值超出视界时(横线贴边显示)在读数上方/下方绘制方向三角,
并且与读数水平居中对齐。
6. 常规光标读数越界与双光标叠放
- 光标滞留在视界之外时,时间读数同样绘制方向三角。
- 双光标读数重叠时按时间值排序:小值在上、大值在下(原来固定把第二个上移,
左右光标交换后会显示成大的在上)。
- 双光标同时越界到同一侧时,两条时间读数与时间差值读数在同一列垂直对齐,
并为差值读数绘制方向三角;叠放间距按三角深度放宽,三角不会再压在相邻读数上。
7. 中心轴边沿计数与均值滤波统一
- 参数由单一的"平滑点数 N"改为按信号的"均值点数 X + 阶数 N",与实验性功能中的
均值滤波完全同构(同样的命名、同样的作用、同样的曲线实现),
两条曲线逐位一致,光标处的取值标注规则也统一。
- 浮动面板改为自上而下的逐信号条目,每个条目三排:
第一排信号名与复选框,第二排均值点数与阶数输入框,第三排该信号的上升沿/下降沿统计;
取消勾选即不显示该信号的参数编辑与统计结果,启用时默认只勾选第一个可见信号。
- 网格重建继承、拆分网格、信号插入/删除的下标修正与场景缓存指纹都同步覆盖新条目。
测试:离屏自动验证套件新增一组检查(字节数格式化、解析进度字节、编号悬停/拖拽光标、
双光标读数排序与对齐、中心轴三排布局与参数、横向光标越界三角、加载浮层渲染等),
合计 241 项检查全部通过;验证过程不显示窗口、不移动鼠标键盘、不抓屏。
828 lines
26 KiB
C++
828 lines
26 KiB
C++
#include "PaintUtil.hpp"
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#include <algorithm>
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#include <cmath>
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namespace jdi
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{
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namespace
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{
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/**
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* @brief 颜色样块补充描边的不透明度阈值。
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*
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* 不透明度低于该值时,色块自身与浅色背景的对比度已不足,需要额外描边才能辨识;
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* 高于该值时按需求不绘制描边,保持与预设色块一致的纯净外观。
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*/
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const float kSwatchOutlineOpacity = 0.45f;
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/**
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* @brief 矩形面积超过该阈值(逻辑像素²)且为不透明色时,改用 GDI 填充。
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*
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* GDI+ 的 FillRectangle 约 2.2ns/像素;面积过小时 GDI 的 GetHDC/ReleaseHDC
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* 固定开销反而不划算,因此在阈值以下仍走 GDI+。
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*/
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const float kGdiFillAreaThreshold = 20000.0f;
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/**
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* @brief 构造圆角矩形路径。
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* @param [IN,OUT] path 目标路径对象。
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* @param [IN] rect 目标矩形。
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* @param [IN] radius 圆角半径。
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*/
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void BuildRoundRectPath(gd::GraphicsPath& path, const gd::RectF& rect, float radius)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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float diameter = radius * 2.0f;
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if (diameter > rect.Width)
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{
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diameter = rect.Width;
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}
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if (diameter > rect.Height)
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{
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diameter = rect.Height;
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}
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if (diameter < 1.0f)
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{
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path.AddRectangle(rect);
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return;
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}
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const float right = rect.X + rect.Width;
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const float bottom = rect.Y + rect.Height;
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path.AddArc(rect.X, rect.Y, diameter, diameter, 180.0f, 90.0f);
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path.AddArc(right - diameter, rect.Y, diameter, diameter, 270.0f, 90.0f);
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path.AddArc(right - diameter, bottom - diameter, diameter, diameter, 0.0f, 90.0f);
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path.AddArc(rect.X, bottom - diameter, diameter, diameter, 90.0f, 90.0f);
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path.CloseFigure();
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}
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/**
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* @brief 创建指定字号的界面字体。
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* @param [IN] face 字体名称。
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* @param [IN] pixelHeight 字符高度(像素)。
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* @param [IN] bold 是否加粗。
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* @return 字体句柄,失败返回 nullptr。
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*/
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HFONT CreateUiFont(const wchar_t* face, int pixelHeight, bool bold)
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{
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LOGFONTW logFont = {};
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logFont.lfHeight = -pixelHeight;
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logFont.lfWeight = bold ? FW_SEMIBOLD : FW_NORMAL;
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logFont.lfCharSet = DEFAULT_CHARSET;
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logFont.lfOutPrecision = OUT_TT_PRECIS;
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logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
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logFont.lfQuality = CLEARTYPE_QUALITY;
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logFont.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
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wcsncpy(logFont.lfFaceName, face, LF_FACESIZE - 1);
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logFont.lfFaceName[LF_FACESIZE - 1] = L'\0';
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HFONT font = CreateFontIndirectW(&logFont);
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if (font == nullptr)
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{
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font = static_cast<HFONT>(GetStockObject(DEFAULT_GUI_FONT));
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}
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return font;
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}
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}
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bool UiFonts::Create(UINT targetDpi)
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{
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Destroy();
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dpi = (targetDpi == 0) ? 96u : targetDpi;
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const double scale = static_cast<double>(dpi) / 96.0;
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const int uiHeight = static_cast<int>(std::lround(14.0 * scale));
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const int smallHeight = static_cast<int>(std::lround(12.0 * scale));
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const int titleHeight = static_cast<int>(std::lround(15.0 * scale));
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const int monoHeight = static_cast<int>(std::lround(13.0 * scale));
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ui = CreateUiFont(L"Segoe UI", uiHeight, false);
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uiBold = CreateUiFont(L"Segoe UI Semibold", uiHeight, true);
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uiSmall = CreateUiFont(L"Segoe UI", smallHeight, false);
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uiSmallBold = CreateUiFont(L"Segoe UI Semibold", smallHeight, true);
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title = CreateUiFont(L"Segoe UI Semibold", titleHeight, true);
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mono = CreateUiFont(L"Consolas", monoHeight, false);
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monoSmall = CreateUiFont(L"Consolas", smallHeight, false);
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return ui != nullptr && uiBold != nullptr && uiSmall != nullptr && title != nullptr && mono != nullptr;
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}
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void UiFonts::Destroy()
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{
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const HFONT resources[] = {ui, uiBold, uiSmall, uiSmallBold, title, mono, monoSmall};
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for (const HFONT font : resources)
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{
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if (font != nullptr)
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{
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DeleteObject(font);
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}
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}
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ui = nullptr;
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uiBold = nullptr;
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uiSmall = nullptr;
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uiSmallBold = nullptr;
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title = nullptr;
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mono = nullptr;
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monoSmall = nullptr;
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}
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void UiFillRect(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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// 大面积且**不透明**的填充走 GDI 路线:GDI+ 的 FillRectangle 实测约 2.2ns/像素
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// (整个窗口背景 1.7M 像素约 0.9ms,信号面板背景约 1.9ms),
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// 而 GDI 的 FillRect 快一个数量级。半透明填充必须留在 GDI+(GDI 不做 alpha 混色)。
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// 顺序安全:GetHDC() 会先把已排队的 GDI+ 内容刷入 DC,本次填充之后再发生的 GDI+ 绘制
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// 会在 ReleaseHDC() 之后刷出、正确地覆盖在上面。
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const float area = rect.Width * rect.Height;
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if ((argb & 0xFF000000u) == 0xFF000000u && area >= kGdiFillAreaThreshold)
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{
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HDC hdc = g.GetHDC();
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if (hdc != nullptr)
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{
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RECT rc;
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rc.left = static_cast<LONG>(std::floor(rect.X));
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rc.top = static_cast<LONG>(std::floor(rect.Y));
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rc.right = static_cast<LONG>(std::ceil(rect.X + rect.Width));
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rc.bottom = static_cast<LONG>(std::ceil(rect.Y + rect.Height));
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HBRUSH brush = CreateSolidBrush(ToColorRef(argb));
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if (brush != nullptr)
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{
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FillRect(hdc, &rc, brush);
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DeleteObject(brush);
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}
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g.ReleaseHDC(hdc);
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return;
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}
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}
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gd::SolidBrush brush(ToGdiColor(argb));
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g.FillRectangle(&brush, rect);
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}
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void UiFillRoundRect(gd::Graphics& g, const gd::RectF& rect, float radius, std::uint32_t argb)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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gd::GraphicsPath path;
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BuildRoundRectPath(path, rect, radius);
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gd::SolidBrush brush(ToGdiColor(argb));
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g.FillPath(&brush, &path);
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}
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void UiDrawRoundRect(gd::Graphics& g, const gd::RectF& rect, float radius, std::uint32_t argb, float width)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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gd::GraphicsPath path;
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BuildRoundRectPath(path, rect, radius);
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gd::Pen pen(ToGdiColor(argb), width);
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g.DrawPath(&pen, &path);
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}
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void UiFillRoundRects(gd::Graphics& g, const std::vector<gd::RectF>& rects, float radius,
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std::uint32_t argb)
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{
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if (rects.empty())
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{
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return;
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}
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gd::GraphicsPath path;
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for (const gd::RectF& rect : rects)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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continue;
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}
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BuildRoundRectPath(path, rect, radius);
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}
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if (path.GetPointCount() > 0)
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{
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gd::SolidBrush brush(ToGdiColor(argb));
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g.FillPath(&brush, &path);
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}
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}
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std::uint32_t UiBlendOver(std::uint32_t background, std::uint32_t argb)
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{
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const unsigned int alpha = (argb >> 24) & 0xFFu;
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if (alpha >= 0xFFu)
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{
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return argb | 0xFF000000u;
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}
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if (alpha == 0u)
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{
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return background | 0xFF000000u;
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}
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const double ratio = static_cast<double>(alpha) / 255.0;
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std::uint32_t result = 0xFF000000u;
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for (int shift = 0; shift <= 16; shift += 8)
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{
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const double top = static_cast<double>((argb >> shift) & 0xFFu);
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const double bottom = static_cast<double>((background >> shift) & 0xFFu);
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const double mixed = bottom + (top - bottom) * ratio;
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result |= (static_cast<std::uint32_t>(mixed + 0.5) & 0xFFu) << shift;
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}
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return result;
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}
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void UiDrawSolidLines(gd::Graphics& g, const gd::RectF& clip, const float* segments,
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std::size_t segmentCount, std::uint32_t argb, int width)
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{
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if (segments == nullptr || segmentCount == 0 || (argb & 0xFF000000u) != 0xFF000000u)
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{
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return;
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}
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if (width < 1)
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{
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width = 1;
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}
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const int clipLeft = static_cast<int>(std::floor(clip.X));
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const int clipTop = static_cast<int>(std::floor(clip.Y));
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const int clipRight = static_cast<int>(std::ceil(clip.X + clip.Width));
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const int clipBottom = static_cast<int>(std::ceil(clip.Y + clip.Height));
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if (clipRight <= clipLeft || clipBottom <= clipTop)
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{
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return;
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}
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HDC hdc = g.GetHDC();
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if (hdc == nullptr)
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{
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return;
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}
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// GDI 绘制不受 GDI+ 裁剪约束,这里显式设置并随后完整还原 DC 状态。
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const int saved = SaveDC(hdc);
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if (saved != 0)
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{
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IntersectClipRect(hdc, clipLeft, clipTop, clipRight, clipBottom);
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}
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HPEN pen = CreatePen(PS_SOLID, width, ToColorRef(argb));
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if (pen != nullptr)
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{
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HGDIOBJ oldPen = SelectObject(hdc, pen);
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for (std::size_t index = 0; index < segmentCount; ++index)
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{
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const float* segment = segments + index * 4;
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MoveToEx(hdc, static_cast<int>(std::lround(segment[0])),
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static_cast<int>(std::lround(segment[1])), nullptr);
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LineTo(hdc, static_cast<int>(std::lround(segment[2])),
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static_cast<int>(std::lround(segment[3])));
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}
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SelectObject(hdc, oldPen);
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DeleteObject(pen);
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}
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if (saved != 0)
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{
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RestoreDC(hdc, saved);
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}
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g.ReleaseHDC(hdc);
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}
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void UiDrawLine(gd::Graphics& g, float x1, float y1, float x2, float y2, std::uint32_t argb, float width)
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{
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gd::Pen pen(ToGdiColor(argb), width);
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pen.SetStartCap(gd::LineCapFlat);
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pen.SetEndCap(gd::LineCapFlat);
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g.DrawLine(&pen, x1, y1, x2, y2);
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}
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void UiText(gd::Graphics& g, const std::wstring& text, HFONT font, const gd::RectF& rect, std::uint32_t argb,
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TextAlign align)
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{
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if (text.empty() || font == nullptr || rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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HDC hdc = g.GetHDC();
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if (hdc == nullptr)
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{
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return;
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}
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HGDIOBJ oldFont = SelectObject(hdc, font);
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const int oldMode = SetBkMode(hdc, TRANSPARENT);
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const COLORREF oldColor = SetTextColor(hdc, ToColorRef(argb));
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RECT rc;
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rc.left = static_cast<LONG>(std::floor(rect.X));
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rc.top = static_cast<LONG>(std::floor(rect.Y));
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rc.right = static_cast<LONG>(std::ceil(rect.X + rect.Width));
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rc.bottom = static_cast<LONG>(std::ceil(rect.Y + rect.Height));
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UINT flags = DT_SINGLELINE | DT_VCENTER | DT_NOPREFIX | DT_END_ELLIPSIS;
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switch (align)
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{
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case TextAlign::CENTER:
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flags |= DT_CENTER;
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break;
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case TextAlign::RIGHT:
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flags |= DT_RIGHT;
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break;
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case TextAlign::LEFT:
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default:
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flags |= DT_LEFT;
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break;
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}
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DrawTextW(hdc, text.c_str(), static_cast<int>(text.size()), &rc, flags);
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SetTextColor(hdc, oldColor);
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SetBkMode(hdc, oldMode);
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SelectObject(hdc, oldFont);
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g.ReleaseHDC(hdc);
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}
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float UiMeasureTextWidth(HFONT font, const std::wstring& text)
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{
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if (text.empty() || font == nullptr)
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{
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return 0.0f;
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}
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HDC hdc = GetDC(nullptr);
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|
if (hdc == nullptr)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
HGDIOBJ oldFont = SelectObject(hdc, font);
|
|
SIZE size = {};
|
|
GetTextExtentPoint32W(hdc, text.c_str(), static_cast<int>(text.size()), &size);
|
|
SelectObject(hdc, oldFont);
|
|
ReleaseDC(nullptr, hdc);
|
|
|
|
return static_cast<float>(size.cx);
|
|
}
|
|
|
|
std::wstring UiEllipsize(const std::wstring& text, HFONT font, float maxWidth)
|
|
{
|
|
if (text.empty() || font == nullptr || maxWidth <= 0.0f)
|
|
{
|
|
return std::wstring();
|
|
}
|
|
if (UiMeasureTextWidth(font, text) <= maxWidth)
|
|
{
|
|
return text;
|
|
}
|
|
|
|
const std::wstring ellipsis = L"…";
|
|
const float ellipsisWidth = UiMeasureTextWidth(font, ellipsis);
|
|
if (ellipsisWidth > maxWidth)
|
|
{
|
|
return std::wstring();
|
|
}
|
|
|
|
std::wstring result = text;
|
|
while (!result.empty())
|
|
{
|
|
result.pop_back();
|
|
if (UiMeasureTextWidth(font, result) + ellipsisWidth <= maxWidth)
|
|
{
|
|
return result + ellipsis;
|
|
}
|
|
}
|
|
return ellipsis;
|
|
}
|
|
|
|
void UiDrawPlusIcon(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb, float strokeWidth)
|
|
{
|
|
const float cx = rect.X + rect.Width * 0.5f;
|
|
const float cy = rect.Y + rect.Height * 0.5f;
|
|
const float arm = std::min(rect.Width, rect.Height) * 0.3f;
|
|
UiDrawLine(g, cx - arm, cy, cx + arm, cy, argb, strokeWidth);
|
|
UiDrawLine(g, cx, cy - arm, cx, cy + arm, argb, strokeWidth);
|
|
}
|
|
|
|
void UiDrawCrossIcon(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb, float strokeWidth)
|
|
{
|
|
const float cx = rect.X + rect.Width * 0.5f;
|
|
const float cy = rect.Y + rect.Height * 0.5f;
|
|
const float arm = std::min(rect.Width, rect.Height) * 0.3f;
|
|
UiDrawLine(g, cx - arm, cy - arm, cx + arm, cy + arm, argb, strokeWidth);
|
|
UiDrawLine(g, cx + arm, cy - arm, cx - arm, cy + arm, argb, strokeWidth);
|
|
}
|
|
|
|
void UiDrawTriangleIcon(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb, IconDirection direction)
|
|
{
|
|
const float cx = rect.X + rect.Width * 0.5f;
|
|
const float cy = rect.Y + rect.Height * 0.5f;
|
|
const float arm = std::min(rect.Width, rect.Height) * 0.28f;
|
|
|
|
gd::PointF points[3];
|
|
switch (direction)
|
|
{
|
|
case IconDirection::LEFT:
|
|
points[0] = gd::PointF(cx + arm * 0.7f, cy - arm);
|
|
points[1] = gd::PointF(cx - arm * 0.7f, cy);
|
|
points[2] = gd::PointF(cx + arm * 0.7f, cy + arm);
|
|
break;
|
|
case IconDirection::RIGHT:
|
|
points[0] = gd::PointF(cx - arm * 0.7f, cy - arm);
|
|
points[1] = gd::PointF(cx + arm * 0.7f, cy);
|
|
points[2] = gd::PointF(cx - arm * 0.7f, cy + arm);
|
|
break;
|
|
case IconDirection::UP:
|
|
points[0] = gd::PointF(cx - arm, cy + arm * 0.7f);
|
|
points[1] = gd::PointF(cx, cy - arm * 0.7f);
|
|
points[2] = gd::PointF(cx + arm, cy + arm * 0.7f);
|
|
break;
|
|
case IconDirection::DOWN:
|
|
default:
|
|
points[0] = gd::PointF(cx - arm, cy - arm * 0.7f);
|
|
points[1] = gd::PointF(cx, cy + arm * 0.7f);
|
|
points[2] = gd::PointF(cx + arm, cy - arm * 0.7f);
|
|
break;
|
|
}
|
|
|
|
gd::SolidBrush brush(ToGdiColor(argb));
|
|
g.FillPolygon(&brush, points, 3);
|
|
}
|
|
|
|
double UiSliderRatioFromX(const gd::RectF& trackRect, float x)
|
|
{
|
|
if (trackRect.Width <= 0.0f)
|
|
{
|
|
return 0.0;
|
|
}
|
|
const double ratio = static_cast<double>(x - trackRect.X) / static_cast<double>(trackRect.Width);
|
|
if (ratio < 0.0)
|
|
{
|
|
return 0.0;
|
|
}
|
|
if (ratio > 1.0)
|
|
{
|
|
return 1.0;
|
|
}
|
|
return ratio;
|
|
}
|
|
double UiColorLuminance(std::uint32_t color)
|
|
{
|
|
const double r = static_cast<double>((color >> 16) & 0xFFu);
|
|
const double g = static_cast<double>((color >> 8) & 0xFFu);
|
|
const double b = static_cast<double>(color & 0xFFu);
|
|
return (0.299 * r + 0.587 * g + 0.114 * b) / 255.0;
|
|
}
|
|
|
|
UiInk UiContrastInk(std::uint32_t background)
|
|
{
|
|
// 极值文字/描边色(Solarized base3 / base02 / base03),亮度差很大,
|
|
// 因此任意底色下文字与底色之间都有充足对比。
|
|
const std::uint32_t kInkLight = 0xFFFDF6E3u;
|
|
const std::uint32_t kInkDark = 0xFF073642u;
|
|
const std::uint32_t kOutlineLight = 0xFFFDF6E3u;
|
|
const std::uint32_t kOutlineDark = 0xFF002B36u;
|
|
/** 向底色互补色混入的比例:线性响应信号配色,同时把对比度损失限制在 15% 以内。 */
|
|
const double kTint = 0.15;
|
|
|
|
const double luminance = UiColorLuminance(background);
|
|
// 底色越亮 → 文字越暗(取最大对比的一侧)。
|
|
const bool darkText = (luminance >= 0.5);
|
|
// 底色的互补色:相对亮度恰为 1 - 底色亮度。
|
|
const std::uint32_t complement = 0xFF000000u | ((~background) & 0x00FFFFFFu);
|
|
|
|
UiInk ink;
|
|
ink.text = MixColor(darkText ? kInkDark : kInkLight, complement, kTint);
|
|
ink.text = WithAlpha(ink.text, 0xFFu);
|
|
ink.outline = MixColor(darkText ? kOutlineLight : kOutlineDark, complement, kTint);
|
|
ink.outline = WithAlpha(ink.outline, 0x99u);
|
|
return ink;
|
|
}
|
|
void UiDrawCheckBox(gd::Graphics& g, const gd::RectF& rect, int state, float radius)
|
|
{
|
|
const Theme& theme = SolarizedLight();
|
|
const float centerY = rect.Y + rect.Height * 0.5f;
|
|
|
|
if (state == 1)
|
|
{
|
|
UiFillRoundRect(g, rect, radius, theme.accent);
|
|
gd::Pen pen(ToGdiColor(theme.textOnAccent), std::max(1.4f, rect.Height * 0.11f));
|
|
pen.SetStartCap(gd::LineCapRound);
|
|
pen.SetEndCap(gd::LineCapRound);
|
|
g.DrawLine(&pen, rect.X + rect.Width * 0.22f, centerY, rect.X + rect.Width * 0.42f,
|
|
rect.Y + rect.Height * 0.72f);
|
|
g.DrawLine(&pen, rect.X + rect.Width * 0.42f, rect.Y + rect.Height * 0.72f,
|
|
rect.X + rect.Width * 0.78f, rect.Y + rect.Height * 0.28f);
|
|
}
|
|
else if (state == 2)
|
|
{
|
|
UiFillRoundRect(g, rect, radius, theme.accentSoft);
|
|
UiDrawRoundRect(g, rect, radius, theme.accent, 1.0f);
|
|
UiFillRect(g, gd::RectF(rect.X + rect.Width * 0.22f, centerY - rect.Height * 0.08f,
|
|
rect.Width * 0.56f, rect.Height * 0.16f),
|
|
theme.accent);
|
|
}
|
|
else
|
|
{
|
|
UiFillRoundRect(g, rect, radius, theme.cardBg);
|
|
UiDrawRoundRect(g, rect, radius, theme.borderStrong, 1.0f);
|
|
}
|
|
}
|
|
|
|
void UiDrawSlider(gd::Graphics& g, const gd::RectF& track, double ratio, std::uint32_t fillColor,
|
|
bool active, float scale)
|
|
{
|
|
if (track.Width <= 0.0f || track.Height <= 0.0f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ratio < 0.0)
|
|
{
|
|
ratio = 0.0;
|
|
}
|
|
if (ratio > 1.0)
|
|
{
|
|
ratio = 1.0;
|
|
}
|
|
|
|
const float radius = track.Height * 0.5f;
|
|
UiFillRoundRect(g, track, radius, 0x2A657B83u);
|
|
|
|
// 已填充部分严格止于圆钮中心,最小值时不会留下超出圆钮的填充残留。
|
|
const float fillWidth = static_cast<float>(ratio) * track.Width;
|
|
if (fillWidth > 0.5f)
|
|
{
|
|
UiFillRoundRect(g, gd::RectF(track.X, track.Y, fillWidth, track.Height), radius, fillColor);
|
|
}
|
|
|
|
const float knobRadius = radius + (active ? 2.5f * scale : 0.8f * scale);
|
|
const float knobX = track.X + static_cast<float>(ratio) * track.Width;
|
|
|
|
gd::SolidBrush knob(ToGdiColor(0xFFFFFFFFu));
|
|
gd::Pen knobPen(ToGdiColor(0xFF586E75u), 1.4f * scale);
|
|
g.FillEllipse(&knob, knobX - knobRadius, track.Y + radius - knobRadius, knobRadius * 2.0f,
|
|
knobRadius * 2.0f);
|
|
g.DrawEllipse(&knobPen, knobX - knobRadius, track.Y + radius - knobRadius, knobRadius * 2.0f,
|
|
knobRadius * 2.0f);
|
|
}
|
|
|
|
float UiEditTextLeft(const gd::RectF& rect, const TextEdit& edit, HFONT font, float scale,
|
|
float& innerWidth)
|
|
{
|
|
innerWidth = std::max(4.0f, rect.Width - 12.0f * scale);
|
|
const float textLeft = rect.X + 6.0f * scale;
|
|
|
|
const std::wstring& text = edit.Text();
|
|
if (text.empty())
|
|
{
|
|
return textLeft;
|
|
}
|
|
|
|
const float textWidth = UiMeasureTextWidth(font, text);
|
|
if (textWidth <= innerWidth)
|
|
{
|
|
return textLeft;
|
|
}
|
|
|
|
// 保证插入符可见:插入符超出右边界时向左滚动,并夹到总可滚动范围内。
|
|
const float caretX = UiMeasureTextWidth(font, text.substr(0, edit.Caret()));
|
|
float scroll = 0.0f;
|
|
if (caretX > innerWidth)
|
|
{
|
|
scroll = caretX - innerWidth;
|
|
}
|
|
const float maximum = textWidth - innerWidth;
|
|
scroll = std::max(0.0f, std::min(scroll, maximum));
|
|
return textLeft - scroll;
|
|
}
|
|
|
|
std::size_t UiEditOffsetAt(HFONT font, const std::wstring& text, float localX)
|
|
{
|
|
if (text.empty() || font == nullptr)
|
|
{
|
|
return 0;
|
|
}
|
|
if (localX <= 0.0f)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// 逐字符累加宽度,找到距离最近的字符边界(文本通常很短,线性扫描足够)。
|
|
float previous = 0.0f;
|
|
for (std::size_t index = 0; index < text.size(); ++index)
|
|
{
|
|
const float current = UiMeasureTextWidth(font, text.substr(0, index + 1));
|
|
if (localX < current)
|
|
{
|
|
// 落在本字符的左半 → 取左边界,右半 → 取右边界。
|
|
return (localX - previous <= current - localX) ? index : (index + 1);
|
|
}
|
|
previous = current;
|
|
}
|
|
return text.size();
|
|
}
|
|
|
|
void UiTextAtClipped(gd::Graphics& g, const std::wstring& text, HFONT font, float x, const gd::RectF& rect,
|
|
std::uint32_t argb, const gd::RectF& clipRect)
|
|
{
|
|
if (text.empty() || font == nullptr || clipRect.Width <= 0.0f || clipRect.Height <= 0.0f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
HDC hdc = g.GetHDC();
|
|
if (hdc == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
HGDIOBJ oldFont = SelectObject(hdc, font);
|
|
const int oldMode = SetBkMode(hdc, TRANSPARENT);
|
|
const COLORREF oldColor = SetTextColor(hdc, ToColorRef(argb));
|
|
|
|
TEXTMETRICW metrics = {};
|
|
GetTextMetricsW(hdc, &metrics);
|
|
const int baselineY = static_cast<int>(
|
|
std::floor(rect.Y + (rect.Height - static_cast<float>(metrics.tmHeight)) * 0.5f));
|
|
|
|
RECT clip = {};
|
|
clip.left = static_cast<LONG>(std::floor(clipRect.X));
|
|
clip.top = static_cast<LONG>(std::floor(clipRect.Y));
|
|
clip.right = static_cast<LONG>(std::ceil(clipRect.X + clipRect.Width));
|
|
clip.bottom = static_cast<LONG>(std::ceil(clipRect.Y + clipRect.Height));
|
|
|
|
// ETO_CLIPPED 让 GDI 在指定矩形内裁剪,长文本不会再画到输入框之外。
|
|
ExtTextOutW(hdc, static_cast<int>(std::floor(x)), baselineY, ETO_CLIPPED, &clip, text.c_str(),
|
|
static_cast<UINT>(text.size()), nullptr);
|
|
|
|
SetTextColor(hdc, oldColor);
|
|
SetBkMode(hdc, oldMode);
|
|
SelectObject(hdc, oldFont);
|
|
g.ReleaseHDC(hdc);
|
|
}
|
|
|
|
void UiDrawEditField(gd::Graphics& g, const gd::RectF& rect, const TextEdit& edit, HFONT font, float scale)
|
|
{
|
|
if (rect.Width <= 0.0f || rect.Height <= 0.0f || font == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const Theme& theme = SolarizedLight();
|
|
const float corner = 3.0f * scale;
|
|
|
|
UiFillRoundRect(g, rect, corner, theme.cardBg);
|
|
UiDrawRoundRect(g, rect, corner, theme.accent, 1.6f);
|
|
|
|
UiDrawEditFieldContent(g, rect, edit, font, scale);
|
|
}
|
|
|
|
void UiDrawEditFieldContent(gd::Graphics& g, const gd::RectF& rect, const TextEdit& edit, HFONT font,
|
|
float scale)
|
|
{
|
|
if (rect.Width <= 0.0f || rect.Height <= 0.0f || font == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const Theme& theme = SolarizedLight();
|
|
const std::wstring& text = edit.Text();
|
|
const float innerLeft = rect.X + 6.0f * scale;
|
|
|
|
float innerWidth = 0.0f;
|
|
const float textLeft = UiEditTextLeft(rect, edit, font, scale, innerWidth);
|
|
const gd::RectF clipRect(innerLeft, rect.Y + 1.0f * scale, innerWidth, rect.Height - 2.0f * scale);
|
|
|
|
if (text.empty())
|
|
{
|
|
// 空内容仍绘制插入符,保持焦点可见。
|
|
UiDrawLine(g, textLeft, rect.Y + 4.0f * scale, textLeft, rect.Y + rect.Height - 4.0f * scale,
|
|
theme.accent, 1.4f * scale);
|
|
return;
|
|
}
|
|
|
|
// 光标与选区端点对应的像素位置(以文本左端为原点)。
|
|
const float caretX = UiMeasureTextWidth(font, text.substr(0, edit.Caret()));
|
|
const float selBeginX =
|
|
edit.HasSelection() ? UiMeasureTextWidth(font, text.substr(0, edit.SelectionBegin())) : 0.0f;
|
|
const float selEndX =
|
|
edit.HasSelection() ? UiMeasureTextWidth(font, text.substr(0, edit.SelectionEnd())) : 0.0f;
|
|
|
|
const bool fullSelection =
|
|
edit.HasSelection() && edit.SelectionBegin() == 0 && edit.SelectionEnd() == text.size();
|
|
|
|
const int saveState = g.Save();
|
|
g.SetClip(clipRect, gd::CombineModeIntersect);
|
|
|
|
// 选区高亮绘制在文本之下,整段选中时呈现“已全选”观感。
|
|
// ⚠️ 这里**必须自己把矩形夹到内容区**:`UiFillRect` 对面积足够大的不透明矩形会走
|
|
// GDI `FillRect` 快路径,而 GDI 绘制**不受 GDI+ 裁剪区约束**,长文本的全选高亮
|
|
// (宽度等于整段文本宽度)因此会溢出到输入框之外。夹取之后矩形始终落在框内,
|
|
// 既保留快路径又不越界。
|
|
if (edit.HasSelection() && selEndX > selBeginX)
|
|
{
|
|
gd::RectF highlight(textLeft + selBeginX, rect.Y + 3.0f * scale, selEndX - selBeginX,
|
|
rect.Height - 6.0f * scale);
|
|
const float left = std::max(highlight.X, clipRect.X);
|
|
const float right = std::min(highlight.X + highlight.Width, clipRect.X + clipRect.Width);
|
|
const float top = std::max(highlight.Y, clipRect.Y);
|
|
const float bottom = std::min(highlight.Y + highlight.Height, clipRect.Y + clipRect.Height);
|
|
highlight = gd::RectF(left, top, right - left, bottom - top);
|
|
UiFillRect(g, highlight, theme.accent);
|
|
}
|
|
|
|
// 长文本用 ETO_CLIPPING 交给 GDI 裁剪,避免字符画到输入框之外。
|
|
UiTextAtClipped(g, text, font, textLeft, rect,
|
|
fullSelection ? theme.textOnAccent : theme.textStrong, clipRect);
|
|
|
|
if (!fullSelection && edit.HasSelection() && selEndX > selBeginX)
|
|
{
|
|
// 局部选区:在反白底衬上重绘被选中的片段,其余文字保持常规颜色。
|
|
const std::wstring selected =
|
|
text.substr(edit.SelectionBegin(), edit.SelectionEnd() - edit.SelectionBegin());
|
|
UiTextAtClipped(g, selected, font, textLeft + selBeginX, rect, theme.textOnAccent, clipRect);
|
|
}
|
|
|
|
// 插入符。
|
|
const float caretDrawX = textLeft + caretX;
|
|
UiDrawLine(g, caretDrawX, rect.Y + 4.0f * scale, caretDrawX, rect.Y + rect.Height - 4.0f * scale,
|
|
theme.textStrong, 1.4f * scale);
|
|
|
|
g.Restore(saveState);
|
|
}
|
|
|
|
bool UiEditFieldMouseDown(HFONT font, const gd::RectF& rect, TextEdit& edit, float scale, int x, int y)
|
|
{
|
|
if (!edit.Active() || font == nullptr || rect.Width <= 0.0f)
|
|
{
|
|
return false;
|
|
}
|
|
if (!UiPointInRect(rect, static_cast<float>(x), static_cast<float>(y)))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// 用与绘制完全相同的布局函数换算文本起点,保证点哪儿光标就落在哪儿。
|
|
float innerWidth = 0.0f;
|
|
const float textLeft = UiEditTextLeft(rect, edit, font, scale, innerWidth);
|
|
edit.BeginDrag(UiEditOffsetAt(font, edit.Text(), static_cast<float>(x) - textLeft));
|
|
return true;
|
|
}
|
|
|
|
bool UiEditFieldMouseMove(HFONT font, const gd::RectF& rect, TextEdit& edit, float scale, int x)
|
|
{
|
|
if (!edit.Active() || !edit.Dragging() || font == nullptr || rect.Width <= 0.0f)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
float innerWidth = 0.0f;
|
|
const float textLeft = UiEditTextLeft(rect, edit, font, scale, innerWidth);
|
|
return edit.UpdateDrag(UiEditOffsetAt(font, edit.Text(), static_cast<float>(x) - textLeft));
|
|
}
|
|
|
|
bool UiSwatchNeedsOutline(float opacity)
|
|
{
|
|
return !(opacity >= kSwatchOutlineOpacity);
|
|
}
|
|
|
|
std::uint32_t UiDrawSwatch(gd::Graphics& g, const gd::RectF& rect, std::uint32_t color, float opacity,
|
|
float radius, float scale)
|
|
{
|
|
double alpha = static_cast<double>(opacity);
|
|
if (!(alpha > 0.0))
|
|
{
|
|
alpha = 0.0;
|
|
}
|
|
if (alpha > 1.0)
|
|
{
|
|
alpha = 1.0;
|
|
}
|
|
|
|
const std::uint32_t filled = WithAlpha(color, static_cast<unsigned int>(alpha * 255.0 + 0.5));
|
|
if (rect.Width > 0.0f && rect.Height > 0.0f)
|
|
{
|
|
UiFillRoundRect(g, rect, radius, filled);
|
|
|
|
// 透明度过低时色块本身难以辨识,补充一圈描边以保持可读性;可见时不绘制描边。
|
|
if (UiSwatchNeedsOutline(opacity))
|
|
{
|
|
UiDrawRoundRect(g, rect, radius, SolarizedLight().borderStrong,
|
|
std::max(1.0f, scale));
|
|
}
|
|
}
|
|
return filled;
|
|
}
|
|
|
|
} // namespace jdi
|