## 0. 仓库同步 远端 gitea 已把 UI_Refactor 合入 main(PR #1,合并提交 322b658,分支保留)。 main 与 UI_Refactor 均同步到该提交;dev 分支远端从未存在(意外产物),本地已删除。 ## 1. 修正上一轮的性能误判(重要) 上一轮报告称「PlotView 基线每帧在 WarmLaneLayersStep 上多花约 2.4ms」。本轮用两级计时查证, 该结论是错的: 排空前 idle 2.60 ms ← 含"图层预热队列排空"的瞬时成本 排空后 idle 0.53 ms ← 真正的稳态 强制整帧 idle 0.46 ms 那 2.4ms 是载入 283 个网格后给 16 个网格补建宽基底图层的**瞬时**开销(每帧补 1 个,约 16 帧结束), 属于设计内的预热,不存在每帧白烧的固定成本。 仍修掉顺带发现的一处顺序问题:RollWideBuffer 原来对全部 283 个网格先算 LaneLayerKey() (逐网格内容哈希 ≈0.7ms/帧)再判断可视性,且离屏网格的"结构不可用"分支会逐帧把它们塞进 待重画队列再被清掉。现在把 LaneVisuallyRelevant 判断提到循环最前面(见函数内注释)。 ## 2. 浮动面板被网格边界穿透(层级 + 挖洞 + 裁剪) 根因:PlotView::CollectDebugBoxes 把网格盒子与面板盒子放在同一绘制层,只靠 depth 排序; 而调试线画在所有内容之后,"后画"只决定谁压谁,不能阻止下层组件的线仍然可见。 修复三步: - 收集面板前 boxes.PushLayer() ⇒ 面板层高于网格层; - 每个面板 boxes.AddOccluder(layout.panel) ⇒ 绘制更低层盒子时用 Region::Exclude 挖洞; - boxes.SetClip(layout.panel) ⇒ 面板内部元素(如滚出内容区的行)不再登记到面板外。 ## 3. 滚动时面板/菜单边界闪烁或溢出 滚动容器里的条目矩形始终存在,只是绘制时被裁剪掉;调试层读到这些矩形就会给"看不见的内容"画框, 滚动时条目不断进出可视区,框也就不断出现/消失 ⇒ 闪烁 / "边界超出菜单"。 - 面板内容裁到 layout.panel; - 菜单条目裁到 m_scrollEnabled ? m_scrollViewport : m_rect;二级子菜单条目裁到 m_subRect。 ## 4. 顺带小优化 EdgePanelLayoutFor 单次约 2~3µs,283 网格 × 5 类 = 1415 次/帧。现在先看该网格的 5 个面板 open 标志,全关就跳过内层循环。 ## 5. 验证 - make release / make debug 零 error 零 warning;TargetCheck.exe 909,824 B(888.5 KiB < 900 KiB)。 - 新增探针 .preflight/lbpanel 10/10: panel-open / panel-contents-clipped-to-panel / panel-registered-as-occluder / no-lane-bounds-inside-panel(面板内网格层颜色像素=0)/ scrolling-actually-happened (真滚动 0.0→1295.1)/ panel-boxes-stable-while-scrolling(11/11 帧签名一致)/ menu-open-scrollable / no-box-escapes-menu / scrolled-out-items-not-collected。 - 回归:lbcovr 7/7、lbzorder 4/4、lbresid 5/5、lbcheck 21/21、uicheck 69/69。 - rendercheck:8 个场景哈希与上一轮**逐一相同** + FUNC 7/7(本轮不应改变任何正常绘制像素)。 ## 6. 文档 Documents/UI_Refactor_Plan.md / UI_Refactor_Progress.md / UI_Refactor_Report.md 追加第十阶段; Documents/agent_mem.md 同步变更日志与「2026-10-29 第十二轮」的结论修正、浮层三件事、踩坑。
753 lines
19 KiB
C++
753 lines
19 KiB
C++
#include "PopupMenu.hpp"
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#include <algorithm>
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#include <cmath>
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#include "PopupMenuInternal.hpp"
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#include "UiControls.hpp"
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#include "UiDebugBounds.hpp"
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#include "UiLayout.hpp"
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namespace jdi
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{
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PopupMenu::PopupMenu() = default;
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bool PopupMenu::OnEditMouseDown(int x, int y)
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{
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if (m_editIndex < 0)
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{
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return false;
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}
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return UiEditFieldMouseDown(m_fonts->uiSmall, EditFieldRect(m_editIndex), m_edit, m_scale, x, y);
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}
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bool PopupMenu::OnEditMouseMove(int x)
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{
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if (m_editIndex < 0)
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{
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return false;
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}
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return UiEditFieldMouseMove(m_fonts->uiSmall, EditFieldRect(m_editIndex), m_edit, m_scale, x);
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}
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bool PopupMenu::OnEditMouseUp()
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{
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if (!m_edit.Dragging())
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{
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return false;
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}
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m_edit.EndDrag();
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return true;
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}
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bool PopupMenu::OnChar(wchar_t character, MenuResult& result)
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{
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result = MenuResult();
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if (m_editIndex < 0)
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{
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return false;
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}
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// 剪贴板与全选快捷键经 WM_CHAR 送达(Ctrl+C/X/V/A 分别对应 3/24/22/1)。
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switch (character)
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{
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case 0x03: // Ctrl+C
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m_edit.CopyToClipboard(m_host);
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return false;
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case 0x18: // Ctrl+X
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return m_edit.CutToClipboard(m_host);
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case 0x16: // Ctrl+V
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return m_edit.PasteFromClipboard(m_host);
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case 0x01: // Ctrl+A
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m_edit.SelectAll();
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return true;
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default:
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break;
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}
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if (character == L'\r' || character == L'\n')
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{
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// 回车提交:菜单保持打开,仅把新数值回传宿主。
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EndItemEdit(true, result);
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return true;
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}
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// 退格/删除已由 WM_KEYDOWN 处理,此处忽略控制字符避免重复删除。
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if (character < 0x20 || character == 0x7F)
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{
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return false;
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}
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return m_edit.Insert(character);
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}
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void PopupMenu::Open(MenuScope scope, const gd::RectF& bounds, int x, int y,
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const std::vector<MenuItem>& items, bool expandUp,
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const MenuLayoutConstraint& constraint)
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{
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m_items = items;
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if (m_items.empty())
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{
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Close();
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return;
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}
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m_scope = scope;
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m_open = true;
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m_hoverIndex = -1;
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m_hoverIconIndex = -1;
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m_hoverSwatch = -1;
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m_pressedIndex = -1;
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m_pressedSwatch = -1;
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m_buildBounds = bounds;
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m_buildX = x;
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m_buildY = y;
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m_buildExpandUp = expandUp;
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// 每次打开都从顶部开始(滚动位置不跨次沿用)。
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m_constraint = constraint;
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m_scrollOffset = 0.0f;
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m_scrollBarDragging = false;
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CloseSubmenu();
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CloseEditState();
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BuildLayout(bounds, x, y, expandUp);
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}
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void PopupMenu::Close()
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{
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m_open = false;
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m_scope = MenuScope::NONE;
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m_items.clear();
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m_itemRects.clear();
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m_swatchRects.clear();
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m_hoverIndex = -1;
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m_hoverIconIndex = -1;
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m_hoverSwatch = -1;
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m_pressedIndex = -1;
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m_pressedSwatch = -1;
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m_constraint = MenuLayoutConstraint();
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m_scrollFirst = 0;
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m_pinnedIndex = -1;
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m_scrollEnabled = false;
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m_scrollOffset = 0.0f;
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m_scrollRegionHeight = 0.0f;
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m_scrollViewport = gd::RectF();
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m_scrollBarRect = gd::RectF();
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m_scrollBarDragging = false;
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m_scrollBarGrabOffset = 0.0f;
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CloseSubmenu();
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CloseEditState();
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}
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void PopupMenu::CloseEditState()
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{
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if (m_editIndex >= 0)
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{
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m_edit.End();
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}
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m_editIndex = -1;
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}
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bool PopupMenu::ContainsPoint(int x, int y) const
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{
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if (!m_open)
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{
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return false;
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}
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const float fx = static_cast<float>(x);
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const float fy = static_cast<float>(y);
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if (UiPointInRect(m_rect, fx, fy))
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{
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return true;
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}
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// 展开的二级子菜单同样属于菜单范围(否则在子菜单内点击会被当成“点菜单外”)。
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return m_subOpen && UiPointInRect(m_subRect, fx, fy);
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}
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int PopupMenu::ItemAtPoint(int x, int y, int& swatchIndex) const
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{
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swatchIndex = -1;
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if (!m_open)
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{
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return -1;
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}
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const float fx = static_cast<float>(x);
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const float fy = static_cast<float>(y);
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for (std::size_t index = 0; index < m_items.size(); ++index)
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{
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const MenuItem& item = m_items[index];
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if (item.kind == MenuItemKind::SEPARATOR || item.kind == MenuItemKind::HEADER)
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{
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continue;
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}
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if (!UiPointInRect(m_itemRects[index], fx, fy))
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{
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continue;
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}
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// 可滚动菜单:滚动区内的条目还必须落在**滚动视口**内 ——
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// 夹在视口边界上、只有一部分可见的条目,只有落在视口内的那一部分可以点击。
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// ⚠️ 前导标题与末尾固定项不在滚动区内,它们始终完整可见(不参与本判定)。
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if (m_scrollEnabled && static_cast<int>(index) >= m_scrollFirst &&
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static_cast<int>(index) < m_pinnedIndex && !UiPointInRect(m_scrollViewport, fx, fy))
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{
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continue;
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}
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if (item.kind == MenuItemKind::SWATCHES)
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{
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const std::vector<gd::RectF>& rects = m_swatchRects[index];
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for (std::size_t swatch = 0; swatch < rects.size(); ++swatch)
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{
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if (UiPointInRect(rects[swatch], fx, fy))
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{
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swatchIndex = static_cast<int>(swatch);
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return static_cast<int>(index);
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}
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}
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// 落在色块行的空白处:整行视为可点击,用于定位提示。
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return -1;
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}
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if (!item.enabled)
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{
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return -1;
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}
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return static_cast<int>(index);
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}
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return -1;
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}
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void PopupMenu::MoveHover(int step)
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{
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if (m_items.empty())
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{
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return;
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}
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const int count = static_cast<int>(m_items.size());
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int index = m_hoverIndex;
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for (int attempt = 0; attempt < count; ++attempt)
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{
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index += step;
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if (index < 0)
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{
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index = count - 1;
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}
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else if (index >= count)
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{
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index = 0;
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}
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const MenuItem& item = m_items[static_cast<std::size_t>(index)];
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if ((item.kind == MenuItemKind::NORMAL || item.kind == MenuItemKind::EDIT) && item.enabled)
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{
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m_hoverIndex = index;
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m_hoverSwatch = -1;
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// 键盘移动时把目标条目滚入可视区(长菜单里按方向键不能“跳到看不见的条目”)。
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EnsureItemVisible(index);
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return;
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}
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}
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}
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bool PopupMenu::CommitHover(MenuResult& result)
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{
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if (m_hoverIndex < 0 || m_hoverIndex >= static_cast<int>(m_items.size()))
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{
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return false;
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}
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const MenuItem& item = m_items[static_cast<std::size_t>(m_hoverIndex)];
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if (!item.enabled)
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{
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return false;
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}
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// 编辑项:回车等价于单击进入编辑,菜单不关闭。
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if (item.kind == MenuItemKind::EDIT)
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{
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BeginItemEdit(m_hoverIndex);
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return false;
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}
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if (item.kind != MenuItemKind::NORMAL)
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{
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return false;
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}
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result.valid = true;
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result.scope = m_scope;
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result.id = item.id;
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result.swatchIndex = -1;
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result.itemRect = m_itemRects[static_cast<std::size_t>(m_hoverIndex)];
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return true;
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}
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bool PopupMenu::OnMouseMove(int x, int y)
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{
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if (!m_open)
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{
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return false;
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}
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const float fx = static_cast<float>(x);
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const float fy = static_cast<float>(y);
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bool changed = false;
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// 正在拖拽滚动条滑块:忽略悬停,只跟随鼠标滚动条目区。
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if (m_scrollBarDragging)
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{
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const float previous = m_scrollOffset;
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m_scrollOffset = ScrollOffsetForThumbTop(fy - m_scrollBarGrabOffset);
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RebuildLayout();
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return std::fabs(m_scrollOffset - previous) > 0.01f;
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}
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// 鼠标在展开的子菜单内:只更新子菜单的悬停项(主菜单父项保持高亮)。
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if (m_subOpen && UiPointInRect(m_subRect, fx, fy))
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{
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const int sub = SubItemAtPoint(x, y);
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if (sub != m_subHoverIndex)
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{
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m_subHoverIndex = sub;
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changed = true;
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}
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return changed;
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}
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int swatchIndex = -1;
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const int index = ItemAtPoint(x, y, swatchIndex);
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const bool onSubmenuParent =
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(index >= 0) && (m_items[static_cast<std::size_t>(index)].kind == MenuItemKind::SUBMENU);
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// 子菜单展开期间,鼠标只要仍停留在「主菜单 ∪ 子菜单」的范围内且尚未落到其它可点击
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// 条目上(例如掠过父项右缘与子菜单之间的内边距窄带、分隔线或禁用项),就不收起子菜单。
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// 这样可避免处理器速度较快、鼠标移动事件过密时,用户还没把指针移到子菜单上,
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// 子菜单就被中途误关闭;只有明确移到其它条目或完全离开该范围时才收起。
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if (m_subOpen && !onSubmenuParent && index < 0 &&
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(UiPointInRect(m_rect, fx, fy) || UiPointInRect(m_subRect, fx, fy)))
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{
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// 保持在父项高亮,视觉上指明子菜单的来源。
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if (m_hoverIndex != m_subParentIndex || m_hoverSwatch != -1)
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{
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m_hoverIndex = m_subParentIndex;
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m_hoverSwatch = -1;
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changed = true;
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}
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return changed;
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}
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if (index != m_hoverIndex || swatchIndex != m_hoverSwatch)
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{
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m_hoverIndex = index;
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m_hoverSwatch = swatchIndex;
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changed = true;
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}
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// `HEADER_ACTION` 的图标按钮单独跟踪悬停状态(用于高亮,其余标题区域不响应)。
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{
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int iconHover = -1;
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for (std::size_t itemIndex = 0; itemIndex < m_items.size(); ++itemIndex)
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{
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if (m_items[itemIndex].kind != MenuItemKind::HEADER_ACTION)
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{
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continue;
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}
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const gd::RectF icon = HeaderIconRect(static_cast<int>(itemIndex));
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if (icon.Width > 0.0f && UiPointInRect(icon, fx, fy))
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{
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iconHover = static_cast<int>(itemIndex);
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break;
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}
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}
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if (iconHover != m_hoverIconIndex)
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{
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m_hoverIconIndex = iconHover;
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changed = true;
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}
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}
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// 悬停到带子菜单的项 → 向右展开;移开到其它条目或离开菜单 → 收起。
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if (onSubmenuParent)
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{
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if (!m_subOpen || m_subParentIndex != index)
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{
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BuildSubLayout(index);
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changed = true;
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}
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}
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else if (m_subOpen)
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{
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CloseSubmenu();
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changed = true;
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}
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return changed;
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}
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bool PopupMenu::OnLButtonDown(int x, int y, MenuResult& result)
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{
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result = MenuResult();
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if (!m_open)
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{
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return false;
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}
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if (!ContainsPoint(x, y))
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{
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// 点击菜单外部:先提交正在编辑的数值,再关闭菜单。
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EndItemEdit(true, result);
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Close();
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return true;
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}
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// 子菜单内的按下:记录待确认项,待抬起时提交。
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if (m_subOpen && UiPointInRect(m_subRect, static_cast<float>(x), static_cast<float>(y)))
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{
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m_subPressedIndex = SubItemAtPoint(x, y);
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m_pressedIndex = -1;
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m_pressedSwatch = -1;
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return true;
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}
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// 已经处于编辑状态时:点击当前输入框 → 重新定位插入符;
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// 点击其它位置 → 先提交本次编辑(菜单不关闭),再按新位置继续处理。
|
||
if (m_editIndex >= 0)
|
||
{
|
||
if (IsOnEditField(x, y))
|
||
{
|
||
OnEditMouseDown(x, y);
|
||
m_pressedIndex = m_editIndex;
|
||
m_pressedSwatch = -1;
|
||
return true;
|
||
}
|
||
EndItemEdit(true, result);
|
||
}
|
||
|
||
// 可滚动菜单的滚动条:按下即开始拖拽(不是条目点击,菜单保持打开)。
|
||
if (m_scrollEnabled)
|
||
{
|
||
const gd::RectF thumb = ScrollBarThumbRect();
|
||
if (thumb.Width > 0.0f && UiPointInRect(thumb, static_cast<float>(x), static_cast<float>(y)))
|
||
{
|
||
// 抓住滑块:记录抓取偏移,拖动时按“指针 − 偏移”重算偏移量。
|
||
m_scrollBarDragging = true;
|
||
m_scrollBarGrabOffset = static_cast<float>(y) - thumb.Y;
|
||
m_pressedIndex = -1;
|
||
m_pressedSwatch = -1;
|
||
RebuildLayout();
|
||
return true;
|
||
}
|
||
if (UiPointInRect(m_scrollBarRect, static_cast<float>(x), static_cast<float>(y)))
|
||
{
|
||
// 点在轨道空白处:把滑块中心移到该处(翻页)。
|
||
m_scrollBarDragging = true;
|
||
m_scrollBarGrabOffset = thumb.Height * 0.5f;
|
||
m_scrollOffset = ScrollOffsetForThumbTop(static_cast<float>(y) - m_scrollBarGrabOffset);
|
||
m_pressedIndex = -1;
|
||
m_pressedSwatch = -1;
|
||
RebuildLayout();
|
||
return true;
|
||
}
|
||
}
|
||
|
||
int swatchIndex = -1;
|
||
m_pressedIndex = ItemAtPoint(x, y, swatchIndex);
|
||
m_pressedSwatch = swatchIndex;
|
||
return true;
|
||
}
|
||
|
||
bool PopupMenu::OnLButtonUp(int x, int y, MenuResult& result)
|
||
{
|
||
// 每次抬起都重新构造结果(编辑提交已在 `OnLButtonDown` 里通过 `EndItemEdit` 下发,
|
||
// 这里不需要保留进入时的旧结果)。
|
||
result = MenuResult();
|
||
if (!m_open)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
// 结束滚动条拖拽(不当作条目点击,菜单保持打开)。
|
||
if (m_scrollBarDragging)
|
||
{
|
||
m_scrollBarDragging = false;
|
||
m_pressedIndex = -1;
|
||
m_pressedSwatch = -1;
|
||
return true;
|
||
}
|
||
|
||
// 子菜单内的抬起:按下与抬起命中同一项才提交(菜单随之关闭)。
|
||
if (m_subOpen && m_subPressedIndex >= 0)
|
||
{
|
||
const int subPressed = m_subPressedIndex;
|
||
m_subPressedIndex = -1;
|
||
if (UiPointInRect(m_subRect, static_cast<float>(x), static_cast<float>(y)) &&
|
||
SubItemAtPoint(x, y) == subPressed)
|
||
{
|
||
const MenuItem& item = m_subItems[static_cast<std::size_t>(subPressed)];
|
||
if (item.kind == MenuItemKind::NORMAL || item.kind == MenuItemKind::SWATCHES)
|
||
{
|
||
result.valid = true;
|
||
result.scope = m_scope;
|
||
result.id = item.id;
|
||
result.swatchIndex = -1;
|
||
result.itemRect = m_subItemRects[static_cast<std::size_t>(subPressed)];
|
||
Close();
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
// 编辑态下松开:先结束拖拽框选,不当作普通项点击。
|
||
if (m_editIndex >= 0)
|
||
{
|
||
OnEditMouseUp();
|
||
m_pressedIndex = -1;
|
||
m_pressedSwatch = -1;
|
||
return true;
|
||
}
|
||
|
||
int swatchIndex = -1;
|
||
const int index = ItemAtPoint(x, y, swatchIndex);
|
||
const int pressedIndex = m_pressedIndex;
|
||
const int pressedSwatch = m_pressedSwatch;
|
||
m_pressedIndex = -1;
|
||
m_pressedSwatch = -1;
|
||
|
||
// 在菜单之外释放鼠标时视为取消操作。
|
||
if (!ContainsPoint(x, y))
|
||
{
|
||
Close();
|
||
return true;
|
||
}
|
||
|
||
if (index < 0 || index != pressedIndex)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
const MenuItem& item = m_items[static_cast<std::size_t>(index)];
|
||
|
||
// 子菜单父项:单击不下发命令,只保证子菜单处于展开状态。
|
||
if (item.kind == MenuItemKind::SUBMENU)
|
||
{
|
||
if (!m_subOpen || m_subParentIndex != index)
|
||
{
|
||
BuildSubLayout(index);
|
||
}
|
||
return true;
|
||
}
|
||
|
||
// `HEADER_ACTION`:只有**点在右侧图标按钮上**才下发命令(标题区域不响应);
|
||
// 菜单保持打开(这是一个可反复使用的小按钮,如「还原系数」)。
|
||
if (item.kind == MenuItemKind::HEADER_ACTION)
|
||
{
|
||
const gd::RectF icon = HeaderIconRect(index);
|
||
if (icon.Width > 0.0f && UiPointInRect(icon, static_cast<float>(x), static_cast<float>(y)))
|
||
{
|
||
result.valid = true;
|
||
result.scope = m_scope;
|
||
result.id = item.id;
|
||
result.swatchIndex = -1;
|
||
result.itemRect = icon;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
// 编辑项:单击进入菜单内联编辑,菜单保持打开。
|
||
if (item.kind == MenuItemKind::EDIT)
|
||
{
|
||
BeginItemEdit(index);
|
||
return true;
|
||
}
|
||
|
||
result.valid = true;
|
||
result.scope = m_scope;
|
||
result.id = item.id;
|
||
result.swatchIndex = -1;
|
||
result.itemRect = m_itemRects[static_cast<std::size_t>(index)];
|
||
|
||
if (item.kind == MenuItemKind::SWATCHES)
|
||
{
|
||
if (swatchIndex < 0 || swatchIndex != pressedSwatch)
|
||
{
|
||
result.valid = false;
|
||
return true;
|
||
}
|
||
result.swatchIndex = swatchIndex;
|
||
}
|
||
|
||
// 带复选框的切换项(如镜像的水平/垂直)选择后**保持菜单打开**,便于连续勾选。
|
||
if (item.keepOpen)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
Close();
|
||
return true;
|
||
}
|
||
|
||
bool PopupMenu::OnKeyDown(WPARAM key, MenuResult& result)
|
||
{
|
||
result = MenuResult();
|
||
if (!m_open)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
// 编辑态下按键全部交给输入框(回车提交、Esc 取消本次编辑但菜单保持打开)。
|
||
if (m_editIndex >= 0)
|
||
{ const bool shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
||
switch (key)
|
||
{
|
||
case VK_ESCAPE:
|
||
EndItemEdit(false, result);
|
||
return true;
|
||
case VK_RETURN:
|
||
EndItemEdit(true, result);
|
||
return true;
|
||
case VK_BACK:
|
||
m_edit.Backspace();
|
||
return true;
|
||
case VK_DELETE:
|
||
m_edit.DeleteForward();
|
||
return true;
|
||
case VK_LEFT:
|
||
m_edit.MoveCaret(-1, shift);
|
||
return true;
|
||
case VK_RIGHT:
|
||
m_edit.MoveCaret(1, shift);
|
||
return true;
|
||
case VK_HOME:
|
||
m_edit.MoveHome(shift);
|
||
return true;
|
||
case VK_END:
|
||
m_edit.MoveEnd(shift);
|
||
return true;
|
||
default:
|
||
break;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
switch (key)
|
||
{
|
||
case VK_ESCAPE:
|
||
// Esc 先收起展开的二级子菜单,再次按下才关闭整个菜单。
|
||
if (m_subOpen)
|
||
{
|
||
CloseSubmenu();
|
||
return true;
|
||
}
|
||
Close();
|
||
return true;
|
||
case VK_LEFT:
|
||
if (m_subOpen)
|
||
{
|
||
CloseSubmenu();
|
||
return true;
|
||
}
|
||
break;
|
||
case VK_RIGHT:
|
||
{
|
||
if (m_hoverIndex >= 0 &&
|
||
m_items[static_cast<std::size_t>(m_hoverIndex)].kind == MenuItemKind::SUBMENU)
|
||
{
|
||
BuildSubLayout(m_hoverIndex);
|
||
return true;
|
||
}
|
||
break;
|
||
}
|
||
case VK_DOWN:
|
||
if (m_subOpen && m_subItems.size() > 0)
|
||
{
|
||
const int count = static_cast<int>(m_subItems.size());
|
||
m_subHoverIndex = (m_subHoverIndex + 1 + count) % count;
|
||
return true;
|
||
}
|
||
MoveHover(1);
|
||
return true;
|
||
case VK_UP:
|
||
if (m_subOpen && m_subItems.size() > 0)
|
||
{
|
||
const int count = static_cast<int>(m_subItems.size());
|
||
m_subHoverIndex = (m_subHoverIndex - 1 + count) % count;
|
||
return true;
|
||
}
|
||
MoveHover(-1);
|
||
return true;
|
||
case VK_RETURN:
|
||
{
|
||
// 子菜单展开且已有悬停项时,回车提交该项。
|
||
if (m_subOpen && m_subHoverIndex >= 0 &&
|
||
m_subHoverIndex < static_cast<int>(m_subItems.size()))
|
||
{
|
||
const MenuItem& item = m_subItems[static_cast<std::size_t>(m_subHoverIndex)];
|
||
if (item.kind == MenuItemKind::NORMAL && item.enabled)
|
||
{
|
||
result.valid = true;
|
||
result.scope = m_scope;
|
||
result.id = item.id;
|
||
result.swatchIndex = -1;
|
||
result.itemRect = m_subItemRects[static_cast<std::size_t>(m_subHoverIndex)];
|
||
Close();
|
||
}
|
||
return true;
|
||
}
|
||
if (CommitHover(result))
|
||
{
|
||
Close();
|
||
}
|
||
return true;
|
||
}
|
||
default:
|
||
break;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
|
||
void PopupMenu::CollectDebugBoxes(UiDebugBoxList& boxes) const
|
||
{
|
||
if (!m_open)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// 层级 0:菜单浮层整体。
|
||
boxes.Add(m_rect, 0);
|
||
// 菜单是不透明浮层 ⇒ 登记为遮挡矩形:下层组件(面板行 / 网格)的边框线不再画到它上面。
|
||
boxes.AddOccluder(m_rect);
|
||
|
||
// 层级 1:每个条目(含标题 / 分隔线 / 色块行,它们的矩形都已算好)。
|
||
// ⚠️ **必须裁剪到可视区**:`m_itemRects` 里包含**滚出视口**的条目(它们只是不绘制),
|
||
// 不裁剪会把调试框画到菜单外面 —— 看起来就像"滚动时条目仍然在绘制",
|
||
// 也让菜单的边界看起来"超出了自身"(用户 2026-10-29 报告)。
|
||
boxes.SetClip(m_scrollEnabled ? m_scrollViewport : m_rect);
|
||
for (const gd::RectF& item : m_itemRects)
|
||
{
|
||
boxes.Add(item, 1);
|
||
}
|
||
boxes.SetClip(gd::RectF());
|
||
|
||
// 层级 1/2:可滚动菜单的可视区、轨道与滑块。
|
||
boxes.Add(m_scrollViewport, 1);
|
||
boxes.Add(m_scrollBarRect, 2);
|
||
boxes.Add(ScrollBarThumbRect(), 2);
|
||
|
||
// 层级 0/1:二级子菜单(**另起一个绘制层**:它压在菜单项之上)。
|
||
if (UiRectHasArea(m_subRect))
|
||
{
|
||
boxes.PushLayer();
|
||
boxes.Add(m_subRect, 0);
|
||
boxes.AddOccluder(m_subRect);
|
||
// 同理:子菜单条目也必须裁到子菜单自身,否则滚动时同样会"溢出"。
|
||
boxes.SetClip(m_subRect);
|
||
for (const gd::RectF& item : m_subItemRects)
|
||
{
|
||
boxes.Add(item, 1);
|
||
}
|
||
boxes.SetClip(gd::RectF());
|
||
}
|
||
}
|
||
} // namespace jdi
|