## 1. 边界观感:四角粗、四边细 用户反馈"边框就是实心矩形、粗细不一,效果不佳"。旧实现是四条等宽实心矩形 (层级 0 用 2px、其余 1px),同一元素的角与边粗细不一致,父子矩形共边时还会叠成更粗的一条。 新规则: - 四条边固定 1 设备像素(四条独立实心矩形;不用 DrawRectangle,笔宽奇偶会偏半像素); - 四个角额外加粗:层级 0 = 4px、其余 3px,沿水平/垂直各延伸 cornerLen(≤14px 且 ≤ 短边一半); - 层级 > 0 整体内缩 1px,父子矩形共边不再叠粗; - 绝不填充(几十层嵌套填充会把内容糊住); - 整像素对齐 + PixelOffsetModeNone + 关抗锯齿。 四角粗不只是观感:多条边重合时靠角的形状分辨层次(父=青蓝大包角、子=同位置品红小包角)。 ## 2. 协议:组件"收集 box",宿主统一绘制 UiComponent::CollectDebugBoxes(UiDebugBoxList&) 默认只登记 Area() UiWidget::CollectDebugBoxes(boxes, depth) 递归整棵控件树 Application::PaintLayoutBounds 收集后按 depth 升序一次性描边 刻意保持 box 为**值类型**而不是让它继承控件基类:PlotView 的 4 层位图缓存、 SignalPanel 的 192 槽行位图缓存都要求"绘制由组件自己负责",几何进继承体系会与 缓存键/失效体系打架。box 不参与绘制,因此能让绘制/命中/调试共用同一份几何。 ## 3. 覆盖补齐(此前大量元素被裹在外层单位里) - Toolbar:区域 / 每个按钮 / **按钮内容(文字或齿轮图标,新增 UiButtonWidget::ContentRect())** - TabBar:区域 / 标签条 / 新建按钮 / 每个 ✕ - SignalPanel:4 分区 + 筛选输入框/清空✕/全部显示 + 滚动轨道与滑块 + 样式区 5 行及其 12 色块/自定义/3 模式/3 调整/线宽与透明度轨道和数值 + 目标行/名称/GX 徽标 + **每个可见行**的折起三角/复选框/色块/名称/GX 徽标/✕ (组行另有组名/计数)+ 内联编辑框 - PlotView:区域 / 每个网格 / GX 徽标 / 装饰层矩形 / 图例托底+色块+文本 / **5 类浮动面板全部 20+ 字段**(标题/✕/折起三角/徽标/编辑行/按钮/内容区/滚动轨道与滑块 /透明度轨道与数值/两个开关/各行复选框与数值与滑轨与复位与名称与✕/分组栏/表头/固定点行) - PopupMenu:浮层 / 每个条目 / 可滚动可视区 / 轨道 / 滑块 / 二级子菜单与条目 - ColorPickerPopup:面板 / 标题 / 预览 / 色号 / 色域 / 色相条 / 3 条滑轨与数值 / 输入框 标签增加**尺寸门槛**(< 56×16 逻辑像素不画):复选框/色块/✕ 紧邻,逐个小框贴字会糊成一片。 ## 4. 设置按钮配色 + 齿轮图标 - ToolbarAction::SETTINGS 改为 primary = true,与「导入文件」同为强调色主按钮。 - 齿轮几何重做:齿占最外一圈(0.66R→1.0R)、外环中心线 0.54R/笔宽 0.24R、轴孔 0.17R。 旧版让齿从环中心线伸出,齿被环的描边吃掉 ⇒ 看起来只剩一个"甜甜圈"。 ## 5. 几何同源与性能 - RowRect(row) 原本每次调用都从头累加行高(O(row)),而画一行要调它 **5 次** (✕/徽标/名称/组计数/折起三角各一次)⇒ 200 行只见 30 行时每帧上万次加法, 命中测试(每次鼠标移动)同样走这条路。 新增 m_rowTop 前缀和(由 UpdateAnimGeometry() 统一重建)⇒ **O(1)**; 长度与行集合不一致时自动退回逐行累加(正确性优先)。 - ContentOffsetBeforeRow 同样改用前缀和。 - PanelBounds() 收敛 6 处重复的 (m_clientBounds.Width > 1.0f) ? m_clientBounds : m_area。 ## 6. 验证 - make release / make debug 零 error 零 warning;TargetCheck.exe 910,336 B(889 KiB < 900 KiB)。 - .preflight/lbcheck:21 / 21 PASS(含 bounds-off-restores-pixels:关闭后逐像素回到开启前)。 - Tools/rendercheck:「工具栏带以下」区域哈希 8/8 与上一轮**逐一相同** (证明本轮改动只落在工具栏带内);FUNC 断言 7/7 PASS。 - Tools/uicheck:69 passed / 0 failed。 ## 7. 文档 Documents/UI_Refactor_Plan.md / UI_Refactor_Progress.md / UI_Refactor_Report.md 追加第七阶段; Documents/agent_mem.md 同步变更日志与「2026-10-28 第九轮」硬规则与踩坑记录。
737 lines
18 KiB
C++
737 lines
18 KiB
C++
#include "PopupMenu.hpp"
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#include <algorithm>
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#include <cmath>
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#include "PopupMenuInternal.hpp"
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#include "UiControls.hpp"
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#include "UiDebugBounds.hpp"
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namespace jdi
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{
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PopupMenu::PopupMenu() = default;
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bool PopupMenu::OnEditMouseDown(int x, int y)
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{
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if (m_editIndex < 0)
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{
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return false;
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}
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return UiEditFieldMouseDown(m_fonts->uiSmall, EditFieldRect(m_editIndex), m_edit, m_scale, x, y);
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}
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bool PopupMenu::OnEditMouseMove(int x)
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{
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if (m_editIndex < 0)
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{
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return false;
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}
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return UiEditFieldMouseMove(m_fonts->uiSmall, EditFieldRect(m_editIndex), m_edit, m_scale, x);
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}
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bool PopupMenu::OnEditMouseUp()
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{
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if (!m_edit.Dragging())
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{
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return false;
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}
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m_edit.EndDrag();
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return true;
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}
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bool PopupMenu::OnChar(wchar_t character, MenuResult& result)
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{
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result = MenuResult();
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if (m_editIndex < 0)
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{
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return false;
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}
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// 剪贴板与全选快捷键经 WM_CHAR 送达(Ctrl+C/X/V/A 分别对应 3/24/22/1)。
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switch (character)
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{
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case 0x03: // Ctrl+C
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m_edit.CopyToClipboard(m_host);
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return false;
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case 0x18: // Ctrl+X
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return m_edit.CutToClipboard(m_host);
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case 0x16: // Ctrl+V
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return m_edit.PasteFromClipboard(m_host);
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case 0x01: // Ctrl+A
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m_edit.SelectAll();
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return true;
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default:
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break;
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}
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if (character == L'\r' || character == L'\n')
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{
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// 回车提交:菜单保持打开,仅把新数值回传宿主。
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EndItemEdit(true, result);
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return true;
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}
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// 退格/删除已由 WM_KEYDOWN 处理,此处忽略控制字符避免重复删除。
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if (character < 0x20 || character == 0x7F)
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{
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return false;
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}
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return m_edit.Insert(character);
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}
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void PopupMenu::Open(MenuScope scope, const gd::RectF& bounds, int x, int y,
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const std::vector<MenuItem>& items, bool expandUp,
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const MenuLayoutConstraint& constraint)
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{
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m_items = items;
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if (m_items.empty())
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{
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Close();
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return;
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}
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m_scope = scope;
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m_open = true;
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m_hoverIndex = -1;
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m_hoverIconIndex = -1;
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m_hoverSwatch = -1;
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m_pressedIndex = -1;
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m_pressedSwatch = -1;
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m_buildBounds = bounds;
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m_buildX = x;
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m_buildY = y;
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m_buildExpandUp = expandUp;
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// 每次打开都从顶部开始(滚动位置不跨次沿用)。
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m_constraint = constraint;
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m_scrollOffset = 0.0f;
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m_scrollBarDragging = false;
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CloseSubmenu();
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CloseEditState();
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BuildLayout(bounds, x, y, expandUp);
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}
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void PopupMenu::Close()
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{
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m_open = false;
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m_scope = MenuScope::NONE;
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m_items.clear();
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m_itemRects.clear();
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m_swatchRects.clear();
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m_hoverIndex = -1;
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m_hoverIconIndex = -1;
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m_hoverSwatch = -1;
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m_pressedIndex = -1;
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m_pressedSwatch = -1;
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m_constraint = MenuLayoutConstraint();
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m_scrollFirst = 0;
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m_pinnedIndex = -1;
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m_scrollEnabled = false;
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m_scrollOffset = 0.0f;
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m_scrollRegionHeight = 0.0f;
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m_scrollViewport = gd::RectF();
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m_scrollBarRect = gd::RectF();
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m_scrollBarDragging = false;
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m_scrollBarGrabOffset = 0.0f;
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CloseSubmenu();
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CloseEditState();
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}
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void PopupMenu::CloseEditState()
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{
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if (m_editIndex >= 0)
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{
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m_edit.End();
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}
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m_editIndex = -1;
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}
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bool PopupMenu::ContainsPoint(int x, int y) const
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{
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if (!m_open)
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{
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return false;
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}
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const float fx = static_cast<float>(x);
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const float fy = static_cast<float>(y);
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if (UiPointInRect(m_rect, fx, fy))
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{
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return true;
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}
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// 展开的二级子菜单同样属于菜单范围(否则在子菜单内点击会被当成“点菜单外”)。
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return m_subOpen && UiPointInRect(m_subRect, fx, fy);
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}
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int PopupMenu::ItemAtPoint(int x, int y, int& swatchIndex) const
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{
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swatchIndex = -1;
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if (!m_open)
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{
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return -1;
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}
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const float fx = static_cast<float>(x);
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const float fy = static_cast<float>(y);
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for (std::size_t index = 0; index < m_items.size(); ++index)
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{
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const MenuItem& item = m_items[index];
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if (item.kind == MenuItemKind::SEPARATOR || item.kind == MenuItemKind::HEADER)
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{
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continue;
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}
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if (!UiPointInRect(m_itemRects[index], fx, fy))
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{
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continue;
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}
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// 可滚动菜单:滚动区内的条目还必须落在**滚动视口**内 ——
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// 夹在视口边界上、只有一部分可见的条目,只有落在视口内的那一部分可以点击。
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// ⚠️ 前导标题与末尾固定项不在滚动区内,它们始终完整可见(不参与本判定)。
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if (m_scrollEnabled && static_cast<int>(index) >= m_scrollFirst &&
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static_cast<int>(index) < m_pinnedIndex && !UiPointInRect(m_scrollViewport, fx, fy))
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{
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continue;
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}
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if (item.kind == MenuItemKind::SWATCHES)
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{
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const std::vector<gd::RectF>& rects = m_swatchRects[index];
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for (std::size_t swatch = 0; swatch < rects.size(); ++swatch)
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{
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if (UiPointInRect(rects[swatch], fx, fy))
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{
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swatchIndex = static_cast<int>(swatch);
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return static_cast<int>(index);
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}
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}
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// 落在色块行的空白处:整行视为可点击,用于定位提示。
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return -1;
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}
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if (!item.enabled)
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{
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return -1;
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}
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return static_cast<int>(index);
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}
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return -1;
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}
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void PopupMenu::MoveHover(int step)
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{
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if (m_items.empty())
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{
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return;
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}
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const int count = static_cast<int>(m_items.size());
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int index = m_hoverIndex;
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for (int attempt = 0; attempt < count; ++attempt)
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{
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index += step;
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if (index < 0)
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{
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index = count - 1;
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}
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else if (index >= count)
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{
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index = 0;
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}
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const MenuItem& item = m_items[static_cast<std::size_t>(index)];
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if ((item.kind == MenuItemKind::NORMAL || item.kind == MenuItemKind::EDIT) && item.enabled)
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{
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m_hoverIndex = index;
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m_hoverSwatch = -1;
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// 键盘移动时把目标条目滚入可视区(长菜单里按方向键不能“跳到看不见的条目”)。
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EnsureItemVisible(index);
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return;
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}
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}
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}
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bool PopupMenu::CommitHover(MenuResult& result)
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{
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if (m_hoverIndex < 0 || m_hoverIndex >= static_cast<int>(m_items.size()))
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{
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return false;
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}
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const MenuItem& item = m_items[static_cast<std::size_t>(m_hoverIndex)];
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if (!item.enabled)
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{
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return false;
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}
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// 编辑项:回车等价于单击进入编辑,菜单不关闭。
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if (item.kind == MenuItemKind::EDIT)
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{
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BeginItemEdit(m_hoverIndex);
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return false;
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}
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if (item.kind != MenuItemKind::NORMAL)
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{
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return false;
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}
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result.valid = true;
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result.scope = m_scope;
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result.id = item.id;
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result.swatchIndex = -1;
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result.itemRect = m_itemRects[static_cast<std::size_t>(m_hoverIndex)];
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return true;
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}
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bool PopupMenu::OnMouseMove(int x, int y)
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{
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if (!m_open)
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{
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return false;
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}
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const float fx = static_cast<float>(x);
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const float fy = static_cast<float>(y);
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bool changed = false;
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// 正在拖拽滚动条滑块:忽略悬停,只跟随鼠标滚动条目区。
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if (m_scrollBarDragging)
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{
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const float previous = m_scrollOffset;
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m_scrollOffset = ScrollOffsetForThumbTop(fy - m_scrollBarGrabOffset);
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RebuildLayout();
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return std::fabs(m_scrollOffset - previous) > 0.01f;
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}
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// 鼠标在展开的子菜单内:只更新子菜单的悬停项(主菜单父项保持高亮)。
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if (m_subOpen && UiPointInRect(m_subRect, fx, fy))
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{
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const int sub = SubItemAtPoint(x, y);
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if (sub != m_subHoverIndex)
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{
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m_subHoverIndex = sub;
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changed = true;
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}
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return changed;
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}
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int swatchIndex = -1;
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const int index = ItemAtPoint(x, y, swatchIndex);
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const bool onSubmenuParent =
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(index >= 0) && (m_items[static_cast<std::size_t>(index)].kind == MenuItemKind::SUBMENU);
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// 子菜单展开期间,鼠标只要仍停留在「主菜单 ∪ 子菜单」的范围内且尚未落到其它可点击
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// 条目上(例如掠过父项右缘与子菜单之间的内边距窄带、分隔线或禁用项),就不收起子菜单。
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// 这样可避免处理器速度较快、鼠标移动事件过密时,用户还没把指针移到子菜单上,
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// 子菜单就被中途误关闭;只有明确移到其它条目或完全离开该范围时才收起。
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if (m_subOpen && !onSubmenuParent && index < 0 &&
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(UiPointInRect(m_rect, fx, fy) || UiPointInRect(m_subRect, fx, fy)))
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{
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// 保持在父项高亮,视觉上指明子菜单的来源。
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if (m_hoverIndex != m_subParentIndex || m_hoverSwatch != -1)
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{
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m_hoverIndex = m_subParentIndex;
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m_hoverSwatch = -1;
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changed = true;
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}
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return changed;
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}
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if (index != m_hoverIndex || swatchIndex != m_hoverSwatch)
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{
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m_hoverIndex = index;
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m_hoverSwatch = swatchIndex;
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changed = true;
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}
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// `HEADER_ACTION` 的图标按钮单独跟踪悬停状态(用于高亮,其余标题区域不响应)。
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{
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int iconHover = -1;
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for (std::size_t itemIndex = 0; itemIndex < m_items.size(); ++itemIndex)
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{
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if (m_items[itemIndex].kind != MenuItemKind::HEADER_ACTION)
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{
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continue;
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}
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const gd::RectF icon = HeaderIconRect(static_cast<int>(itemIndex));
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if (icon.Width > 0.0f && UiPointInRect(icon, fx, fy))
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{
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iconHover = static_cast<int>(itemIndex);
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break;
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}
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}
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if (iconHover != m_hoverIconIndex)
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{
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m_hoverIconIndex = iconHover;
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changed = true;
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}
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}
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// 悬停到带子菜单的项 → 向右展开;移开到其它条目或离开菜单 → 收起。
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if (onSubmenuParent)
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{
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if (!m_subOpen || m_subParentIndex != index)
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{
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BuildSubLayout(index);
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changed = true;
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}
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}
|
|
else if (m_subOpen)
|
|
{
|
|
CloseSubmenu();
|
|
changed = true;
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
bool PopupMenu::OnLButtonDown(int x, int y, MenuResult& result)
|
|
{
|
|
result = MenuResult();
|
|
if (!m_open)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!ContainsPoint(x, y))
|
|
{
|
|
// 点击菜单外部:先提交正在编辑的数值,再关闭菜单。
|
|
EndItemEdit(true, result);
|
|
Close();
|
|
return true;
|
|
}
|
|
|
|
// 子菜单内的按下:记录待确认项,待抬起时提交。
|
|
if (m_subOpen && UiPointInRect(m_subRect, static_cast<float>(x), static_cast<float>(y)))
|
|
{
|
|
m_subPressedIndex = SubItemAtPoint(x, y);
|
|
m_pressedIndex = -1;
|
|
m_pressedSwatch = -1;
|
|
return true;
|
|
}
|
|
|
|
// 已经处于编辑状态时:点击当前输入框 → 重新定位插入符;
|
|
// 点击其它位置 → 先提交本次编辑(菜单不关闭),再按新位置继续处理。
|
|
if (m_editIndex >= 0)
|
|
{
|
|
if (IsOnEditField(x, y))
|
|
{
|
|
OnEditMouseDown(x, y);
|
|
m_pressedIndex = m_editIndex;
|
|
m_pressedSwatch = -1;
|
|
return true;
|
|
}
|
|
EndItemEdit(true, result);
|
|
}
|
|
|
|
// 可滚动菜单的滚动条:按下即开始拖拽(不是条目点击,菜单保持打开)。
|
|
if (m_scrollEnabled)
|
|
{
|
|
const gd::RectF thumb = ScrollBarThumbRect();
|
|
if (thumb.Width > 0.0f && UiPointInRect(thumb, static_cast<float>(x), static_cast<float>(y)))
|
|
{
|
|
// 抓住滑块:记录抓取偏移,拖动时按“指针 − 偏移”重算偏移量。
|
|
m_scrollBarDragging = true;
|
|
m_scrollBarGrabOffset = static_cast<float>(y) - thumb.Y;
|
|
m_pressedIndex = -1;
|
|
m_pressedSwatch = -1;
|
|
RebuildLayout();
|
|
return true;
|
|
}
|
|
if (UiPointInRect(m_scrollBarRect, static_cast<float>(x), static_cast<float>(y)))
|
|
{
|
|
// 点在轨道空白处:把滑块中心移到该处(翻页)。
|
|
m_scrollBarDragging = true;
|
|
m_scrollBarGrabOffset = thumb.Height * 0.5f;
|
|
m_scrollOffset = ScrollOffsetForThumbTop(static_cast<float>(y) - m_scrollBarGrabOffset);
|
|
m_pressedIndex = -1;
|
|
m_pressedSwatch = -1;
|
|
RebuildLayout();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
int swatchIndex = -1;
|
|
m_pressedIndex = ItemAtPoint(x, y, swatchIndex);
|
|
m_pressedSwatch = swatchIndex;
|
|
return true;
|
|
}
|
|
|
|
bool PopupMenu::OnLButtonUp(int x, int y, MenuResult& result)
|
|
{
|
|
// 每次抬起都重新构造结果(编辑提交已在 `OnLButtonDown` 里通过 `EndItemEdit` 下发,
|
|
// 这里不需要保留进入时的旧结果)。
|
|
result = MenuResult();
|
|
if (!m_open)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// 结束滚动条拖拽(不当作条目点击,菜单保持打开)。
|
|
if (m_scrollBarDragging)
|
|
{
|
|
m_scrollBarDragging = false;
|
|
m_pressedIndex = -1;
|
|
m_pressedSwatch = -1;
|
|
return true;
|
|
}
|
|
|
|
// 子菜单内的抬起:按下与抬起命中同一项才提交(菜单随之关闭)。
|
|
if (m_subOpen && m_subPressedIndex >= 0)
|
|
{
|
|
const int subPressed = m_subPressedIndex;
|
|
m_subPressedIndex = -1;
|
|
if (UiPointInRect(m_subRect, static_cast<float>(x), static_cast<float>(y)) &&
|
|
SubItemAtPoint(x, y) == subPressed)
|
|
{
|
|
const MenuItem& item = m_subItems[static_cast<std::size_t>(subPressed)];
|
|
if (item.kind == MenuItemKind::NORMAL || item.kind == MenuItemKind::SWATCHES)
|
|
{
|
|
result.valid = true;
|
|
result.scope = m_scope;
|
|
result.id = item.id;
|
|
result.swatchIndex = -1;
|
|
result.itemRect = m_subItemRects[static_cast<std::size_t>(subPressed)];
|
|
Close();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// 编辑态下松开:先结束拖拽框选,不当作普通项点击。
|
|
if (m_editIndex >= 0)
|
|
{
|
|
OnEditMouseUp();
|
|
m_pressedIndex = -1;
|
|
m_pressedSwatch = -1;
|
|
return true;
|
|
}
|
|
|
|
int swatchIndex = -1;
|
|
const int index = ItemAtPoint(x, y, swatchIndex);
|
|
const int pressedIndex = m_pressedIndex;
|
|
const int pressedSwatch = m_pressedSwatch;
|
|
m_pressedIndex = -1;
|
|
m_pressedSwatch = -1;
|
|
|
|
// 在菜单之外释放鼠标时视为取消操作。
|
|
if (!ContainsPoint(x, y))
|
|
{
|
|
Close();
|
|
return true;
|
|
}
|
|
|
|
if (index < 0 || index != pressedIndex)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
const MenuItem& item = m_items[static_cast<std::size_t>(index)];
|
|
|
|
// 子菜单父项:单击不下发命令,只保证子菜单处于展开状态。
|
|
if (item.kind == MenuItemKind::SUBMENU)
|
|
{
|
|
if (!m_subOpen || m_subParentIndex != index)
|
|
{
|
|
BuildSubLayout(index);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// `HEADER_ACTION`:只有**点在右侧图标按钮上**才下发命令(标题区域不响应);
|
|
// 菜单保持打开(这是一个可反复使用的小按钮,如「还原系数」)。
|
|
if (item.kind == MenuItemKind::HEADER_ACTION)
|
|
{
|
|
const gd::RectF icon = HeaderIconRect(index);
|
|
if (icon.Width > 0.0f && UiPointInRect(icon, static_cast<float>(x), static_cast<float>(y)))
|
|
{
|
|
result.valid = true;
|
|
result.scope = m_scope;
|
|
result.id = item.id;
|
|
result.swatchIndex = -1;
|
|
result.itemRect = icon;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// 编辑项:单击进入菜单内联编辑,菜单保持打开。
|
|
if (item.kind == MenuItemKind::EDIT)
|
|
{
|
|
BeginItemEdit(index);
|
|
return true;
|
|
}
|
|
|
|
result.valid = true;
|
|
result.scope = m_scope;
|
|
result.id = item.id;
|
|
result.swatchIndex = -1;
|
|
result.itemRect = m_itemRects[static_cast<std::size_t>(index)];
|
|
|
|
if (item.kind == MenuItemKind::SWATCHES)
|
|
{
|
|
if (swatchIndex < 0 || swatchIndex != pressedSwatch)
|
|
{
|
|
result.valid = false;
|
|
return true;
|
|
}
|
|
result.swatchIndex = swatchIndex;
|
|
}
|
|
|
|
// 带复选框的切换项(如镜像的水平/垂直)选择后**保持菜单打开**,便于连续勾选。
|
|
if (item.keepOpen)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
Close();
|
|
return true;
|
|
}
|
|
|
|
bool PopupMenu::OnKeyDown(WPARAM key, MenuResult& result)
|
|
{
|
|
result = MenuResult();
|
|
if (!m_open)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// 编辑态下按键全部交给输入框(回车提交、Esc 取消本次编辑但菜单保持打开)。
|
|
if (m_editIndex >= 0)
|
|
{ const bool shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
|
switch (key)
|
|
{
|
|
case VK_ESCAPE:
|
|
EndItemEdit(false, result);
|
|
return true;
|
|
case VK_RETURN:
|
|
EndItemEdit(true, result);
|
|
return true;
|
|
case VK_BACK:
|
|
m_edit.Backspace();
|
|
return true;
|
|
case VK_DELETE:
|
|
m_edit.DeleteForward();
|
|
return true;
|
|
case VK_LEFT:
|
|
m_edit.MoveCaret(-1, shift);
|
|
return true;
|
|
case VK_RIGHT:
|
|
m_edit.MoveCaret(1, shift);
|
|
return true;
|
|
case VK_HOME:
|
|
m_edit.MoveHome(shift);
|
|
return true;
|
|
case VK_END:
|
|
m_edit.MoveEnd(shift);
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
switch (key)
|
|
{
|
|
case VK_ESCAPE:
|
|
// Esc 先收起展开的二级子菜单,再次按下才关闭整个菜单。
|
|
if (m_subOpen)
|
|
{
|
|
CloseSubmenu();
|
|
return true;
|
|
}
|
|
Close();
|
|
return true;
|
|
case VK_LEFT:
|
|
if (m_subOpen)
|
|
{
|
|
CloseSubmenu();
|
|
return true;
|
|
}
|
|
break;
|
|
case VK_RIGHT:
|
|
{
|
|
if (m_hoverIndex >= 0 &&
|
|
m_items[static_cast<std::size_t>(m_hoverIndex)].kind == MenuItemKind::SUBMENU)
|
|
{
|
|
BuildSubLayout(m_hoverIndex);
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case VK_DOWN:
|
|
if (m_subOpen && m_subItems.size() > 0)
|
|
{
|
|
const int count = static_cast<int>(m_subItems.size());
|
|
m_subHoverIndex = (m_subHoverIndex + 1 + count) % count;
|
|
return true;
|
|
}
|
|
MoveHover(1);
|
|
return true;
|
|
case VK_UP:
|
|
if (m_subOpen && m_subItems.size() > 0)
|
|
{
|
|
const int count = static_cast<int>(m_subItems.size());
|
|
m_subHoverIndex = (m_subHoverIndex - 1 + count) % count;
|
|
return true;
|
|
}
|
|
MoveHover(-1);
|
|
return true;
|
|
case VK_RETURN:
|
|
{
|
|
// 子菜单展开且已有悬停项时,回车提交该项。
|
|
if (m_subOpen && m_subHoverIndex >= 0 &&
|
|
m_subHoverIndex < static_cast<int>(m_subItems.size()))
|
|
{
|
|
const MenuItem& item = m_subItems[static_cast<std::size_t>(m_subHoverIndex)];
|
|
if (item.kind == MenuItemKind::NORMAL && item.enabled)
|
|
{
|
|
result.valid = true;
|
|
result.scope = m_scope;
|
|
result.id = item.id;
|
|
result.swatchIndex = -1;
|
|
result.itemRect = m_subItemRects[static_cast<std::size_t>(m_subHoverIndex)];
|
|
Close();
|
|
}
|
|
return true;
|
|
}
|
|
if (CommitHover(result))
|
|
{
|
|
Close();
|
|
}
|
|
return true;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void PopupMenu::CollectDebugBoxes(UiDebugBoxList& boxes) const
|
|
{
|
|
if (!m_open)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// 层级 0:菜单浮层整体。
|
|
boxes.Add(m_rect, 0, L"menu");
|
|
|
|
// 层级 1:每个条目(含标题 / 分隔线 / 色块行,它们的矩形都已算好)。
|
|
for (const gd::RectF& item : m_itemRects)
|
|
{
|
|
boxes.Add(item, 1);
|
|
}
|
|
|
|
// 层级 1/2:可滚动菜单的可视区、轨道与滑块。
|
|
boxes.Add(m_scrollViewport, 1, L"view");
|
|
boxes.Add(m_scrollBarRect, 2, L"track");
|
|
boxes.Add(ScrollBarThumbRect(), 2);
|
|
|
|
// 层级 0/1:二级子菜单。
|
|
boxes.Add(m_subRect, 0, L"sub");
|
|
for (const gd::RectF& item : m_subItemRects)
|
|
{
|
|
boxes.Add(item, 1);
|
|
}
|
|
}
|
|
} // namespace jdi
|