样式编辑区: - 标签列与内容列改为靠左对齐(原为整体居中),拉宽左侧面板时不再向中间偏移。 - 颜色行不再居中,与样式、透明度、线宽三行共用同一左边界与同一宽度上限 (260 逻辑像素),实测四行均为 89-413px,右侧留 93px 空白。 线宽输入: - 双击数值框后数值整体居中并高亮(外框与数值呈选中态),首次键入即整体覆盖原值, 之后显示插入符;回车确认、Esc 取消、点击其它区域确认,交互与常见登录输入框一致。 散点绘制: - 散点半径改为随线宽线性增长(0.5-10px 映射到 1.6-12px,系数 1.5), 修复此前半径被上限 4px 过早截断、线宽较大时数据点不再放大的问题。 透明度描边: - 新增统一色块绘制入口 UiDrawSwatch:按不透明度填充,且仅在不透明度低于 45% 时 补一圈描边;可见时不绘制描边。 - 预设色块、自定义色块、信号行色块与波形图例色块统一走该入口, 修复透明度过低时完全不可见的问题。 文件分组: - 分组标题改为“组X|<文件名>”,序号使用强调色;序号按当前位置连续编号, 关闭某个分组后其余分组自动重新编号。 - 移除按路径查重的限制,同一文件可多次加载并分别归入不同分组。 - 关闭分组改为“移至末位后弹出 + 收缩容量”,使该文件的时间轴与全部信号缓冲区 在本次调用内立即析构归还系统。 - 确认加载后不再依赖原始文件:读取阶段即关闭句柄并整份载入内存, 已实测删除源文件后仍可正常勾选与绘制波形。 验证:make clean && make all(Release+Debug)零错误零警告; 逐项以真实/合成鼠标与像素扫描核对以上行为。
466 lines
13 KiB
C++
466 lines
13 KiB
C++
#include "PaintUtil.hpp"
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#include <algorithm>
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#include <cmath>
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namespace jdi
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{
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namespace
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{
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/**
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* @brief 颜色样块补充描边的不透明度阈值。
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*
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* 不透明度低于该值时,色块自身与浅色背景的对比度已不足,需要额外描边才能辨识;
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* 高于该值时按需求不绘制描边,保持与预设色块一致的纯净外观。
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*/
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const float kSwatchOutlineOpacity = 0.45f;
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/**
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* @brief 构造圆角矩形路径。
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* @param [IN,OUT] path 目标路径对象。
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* @param [IN] rect 目标矩形。
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* @param [IN] radius 圆角半径。
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*/
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void BuildRoundRectPath(gd::GraphicsPath& path, const gd::RectF& rect, float radius)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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float diameter = radius * 2.0f;
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if (diameter > rect.Width)
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{
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diameter = rect.Width;
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}
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if (diameter > rect.Height)
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{
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diameter = rect.Height;
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}
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if (diameter < 1.0f)
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{
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path.AddRectangle(rect);
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return;
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}
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const float right = rect.X + rect.Width;
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const float bottom = rect.Y + rect.Height;
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path.AddArc(rect.X, rect.Y, diameter, diameter, 180.0f, 90.0f);
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path.AddArc(right - diameter, rect.Y, diameter, diameter, 270.0f, 90.0f);
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path.AddArc(right - diameter, bottom - diameter, diameter, diameter, 0.0f, 90.0f);
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path.AddArc(rect.X, bottom - diameter, diameter, diameter, 90.0f, 90.0f);
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path.CloseFigure();
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}
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/**
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* @brief 创建指定字号的界面字体。
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* @param [IN] face 字体名称。
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* @param [IN] pixelHeight 字符高度(像素)。
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* @param [IN] bold 是否加粗。
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* @return 字体句柄,失败返回 nullptr。
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*/
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HFONT CreateUiFont(const wchar_t* face, int pixelHeight, bool bold)
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{
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LOGFONTW logFont = {};
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logFont.lfHeight = -pixelHeight;
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logFont.lfWeight = bold ? FW_SEMIBOLD : FW_NORMAL;
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logFont.lfCharSet = DEFAULT_CHARSET;
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logFont.lfOutPrecision = OUT_TT_PRECIS;
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logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
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logFont.lfQuality = CLEARTYPE_QUALITY;
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logFont.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
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wcsncpy(logFont.lfFaceName, face, LF_FACESIZE - 1);
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logFont.lfFaceName[LF_FACESIZE - 1] = L'\0';
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HFONT font = CreateFontIndirectW(&logFont);
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if (font == nullptr)
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{
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font = static_cast<HFONT>(GetStockObject(DEFAULT_GUI_FONT));
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}
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return font;
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}
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}
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bool UiFonts::Create(UINT targetDpi)
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{
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Destroy();
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dpi = (targetDpi == 0) ? 96u : targetDpi;
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const double scale = static_cast<double>(dpi) / 96.0;
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const int uiHeight = static_cast<int>(std::lround(14.0 * scale));
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const int smallHeight = static_cast<int>(std::lround(12.0 * scale));
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const int titleHeight = static_cast<int>(std::lround(15.0 * scale));
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const int monoHeight = static_cast<int>(std::lround(13.0 * scale));
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ui = CreateUiFont(L"Segoe UI", uiHeight, false);
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uiBold = CreateUiFont(L"Segoe UI Semibold", uiHeight, true);
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uiSmall = CreateUiFont(L"Segoe UI", smallHeight, false);
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uiSmallBold = CreateUiFont(L"Segoe UI Semibold", smallHeight, true);
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title = CreateUiFont(L"Segoe UI Semibold", titleHeight, true);
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mono = CreateUiFont(L"Consolas", monoHeight, false);
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monoSmall = CreateUiFont(L"Consolas", smallHeight, false);
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return ui != nullptr && uiBold != nullptr && uiSmall != nullptr && title != nullptr && mono != nullptr;
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}
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void UiFonts::Destroy()
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{
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const HFONT resources[] = {ui, uiBold, uiSmall, uiSmallBold, title, mono, monoSmall};
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for (const HFONT font : resources)
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{
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if (font != nullptr)
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{
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DeleteObject(font);
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}
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}
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ui = nullptr;
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uiBold = nullptr;
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uiSmall = nullptr;
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uiSmallBold = nullptr;
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title = nullptr;
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mono = nullptr;
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monoSmall = nullptr;
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}
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void UiFillRect(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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gd::SolidBrush brush(ToGdiColor(argb));
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g.FillRectangle(&brush, rect);
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}
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void UiFillRoundRect(gd::Graphics& g, const gd::RectF& rect, float radius, std::uint32_t argb)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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gd::GraphicsPath path;
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BuildRoundRectPath(path, rect, radius);
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gd::SolidBrush brush(ToGdiColor(argb));
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g.FillPath(&brush, &path);
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}
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void UiDrawRoundRect(gd::Graphics& g, const gd::RectF& rect, float radius, std::uint32_t argb, float width)
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{
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if (rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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gd::GraphicsPath path;
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BuildRoundRectPath(path, rect, radius);
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gd::Pen pen(ToGdiColor(argb), width);
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g.DrawPath(&pen, &path);
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}
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void UiDrawLine(gd::Graphics& g, float x1, float y1, float x2, float y2, std::uint32_t argb, float width)
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{
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gd::Pen pen(ToGdiColor(argb), width);
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pen.SetStartCap(gd::LineCapFlat);
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pen.SetEndCap(gd::LineCapFlat);
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g.DrawLine(&pen, x1, y1, x2, y2);
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}
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void UiDrawDashedLine(gd::Graphics& g, float x1, float y1, float x2, float y2, std::uint32_t argb,
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float width, gd::DashStyle dashPattern)
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{
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gd::Pen pen(ToGdiColor(argb), width);
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pen.SetDashStyle(dashPattern);
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pen.SetStartCap(gd::LineCapFlat);
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pen.SetEndCap(gd::LineCapFlat);
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g.DrawLine(&pen, x1, y1, x2, y2);
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}
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void UiText(gd::Graphics& g, const std::wstring& text, HFONT font, const gd::RectF& rect, std::uint32_t argb,
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TextAlign align)
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{
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if (text.empty() || font == nullptr || rect.Width <= 0.0f || rect.Height <= 0.0f)
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{
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return;
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}
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HDC hdc = g.GetHDC();
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if (hdc == nullptr)
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{
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return;
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}
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HGDIOBJ oldFont = SelectObject(hdc, font);
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const int oldMode = SetBkMode(hdc, TRANSPARENT);
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const COLORREF oldColor = SetTextColor(hdc, ToColorRef(argb));
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RECT rc;
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rc.left = static_cast<LONG>(std::floor(rect.X));
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rc.top = static_cast<LONG>(std::floor(rect.Y));
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rc.right = static_cast<LONG>(std::ceil(rect.X + rect.Width));
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rc.bottom = static_cast<LONG>(std::ceil(rect.Y + rect.Height));
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UINT flags = DT_SINGLELINE | DT_VCENTER | DT_NOPREFIX | DT_END_ELLIPSIS;
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switch (align)
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{
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case TextAlign::CENTER:
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flags |= DT_CENTER;
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break;
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case TextAlign::RIGHT:
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flags |= DT_RIGHT;
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break;
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case TextAlign::LEFT:
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default:
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flags |= DT_LEFT;
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break;
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}
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DrawTextW(hdc, text.c_str(), static_cast<int>(text.size()), &rc, flags);
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SetTextColor(hdc, oldColor);
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SetBkMode(hdc, oldMode);
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SelectObject(hdc, oldFont);
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g.ReleaseHDC(hdc);
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}
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float UiTextWidth(gd::Graphics& g, const std::wstring& text, HFONT font)
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{
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if (text.empty() || font == nullptr)
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{
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return 0.0f;
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}
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HDC hdc = g.GetHDC();
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if (hdc == nullptr)
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{
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return 0.0f;
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}
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HGDIOBJ oldFont = SelectObject(hdc, font);
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SIZE size = {};
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GetTextExtentPoint32W(hdc, text.c_str(), static_cast<int>(text.size()), &size);
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SelectObject(hdc, oldFont);
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g.ReleaseHDC(hdc);
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return static_cast<float>(size.cx);
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}
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float UiMeasureTextWidth(HFONT font, const std::wstring& text)
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{
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if (text.empty() || font == nullptr)
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{
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return 0.0f;
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}
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HDC hdc = GetDC(nullptr);
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if (hdc == nullptr)
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{
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return 0.0f;
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}
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HGDIOBJ oldFont = SelectObject(hdc, font);
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SIZE size = {};
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GetTextExtentPoint32W(hdc, text.c_str(), static_cast<int>(text.size()), &size);
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SelectObject(hdc, oldFont);
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ReleaseDC(nullptr, hdc);
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return static_cast<float>(size.cx);
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}
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std::wstring UiEllipsize(gd::Graphics& g, const std::wstring& text, HFONT font, float maxWidth)
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{
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if (text.empty() || font == nullptr || maxWidth <= 0.0f)
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{
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return std::wstring();
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}
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if (UiTextWidth(g, text, font) <= maxWidth)
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{
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return text;
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}
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const std::wstring ellipsis = L"…";
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const float ellipsisWidth = UiTextWidth(g, ellipsis, font);
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if (ellipsisWidth > maxWidth)
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{
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return std::wstring();
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}
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std::wstring result = text;
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while (!result.empty())
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{
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result.pop_back();
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if (UiTextWidth(g, result, font) + ellipsisWidth <= maxWidth)
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{
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return result + ellipsis;
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}
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}
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return ellipsis;
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}
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void UiDrawPlusIcon(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb, float strokeWidth)
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{
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const float cx = rect.X + rect.Width * 0.5f;
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const float cy = rect.Y + rect.Height * 0.5f;
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const float arm = std::min(rect.Width, rect.Height) * 0.3f;
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UiDrawLine(g, cx - arm, cy, cx + arm, cy, argb, strokeWidth);
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UiDrawLine(g, cx, cy - arm, cx, cy + arm, argb, strokeWidth);
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}
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void UiDrawCrossIcon(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb, float strokeWidth)
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{
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const float cx = rect.X + rect.Width * 0.5f;
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const float cy = rect.Y + rect.Height * 0.5f;
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const float arm = std::min(rect.Width, rect.Height) * 0.3f;
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UiDrawLine(g, cx - arm, cy - arm, cx + arm, cy + arm, argb, strokeWidth);
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UiDrawLine(g, cx + arm, cy - arm, cx - arm, cy + arm, argb, strokeWidth);
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}
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void UiDrawArrowIcon(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb, float strokeWidth,
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IconDirection direction)
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{
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const float cx = rect.X + rect.Width * 0.5f;
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const float cy = rect.Y + rect.Height * 0.5f;
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const float arm = std::min(rect.Width, rect.Height) * 0.26f;
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switch (direction)
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{
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case IconDirection::LEFT:
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UiDrawLine(g, cx + arm * 0.6f, cy - arm, cx - arm * 0.6f, cy, argb, strokeWidth);
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UiDrawLine(g, cx - arm * 0.6f, cy, cx + arm * 0.6f, cy + arm, argb, strokeWidth);
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break;
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case IconDirection::RIGHT:
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UiDrawLine(g, cx - arm * 0.6f, cy - arm, cx + arm * 0.6f, cy, argb, strokeWidth);
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UiDrawLine(g, cx + arm * 0.6f, cy, cx - arm * 0.6f, cy + arm, argb, strokeWidth);
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break;
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case IconDirection::UP:
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UiDrawLine(g, cx - arm, cy + arm * 0.6f, cx, cy - arm * 0.6f, argb, strokeWidth);
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UiDrawLine(g, cx, cy - arm * 0.6f, cx + arm, cy + arm * 0.6f, argb, strokeWidth);
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break;
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case IconDirection::DOWN:
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default:
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UiDrawLine(g, cx - arm, cy - arm * 0.6f, cx, cy + arm * 0.6f, argb, strokeWidth);
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UiDrawLine(g, cx, cy + arm * 0.6f, cx + arm, cy - arm * 0.6f, argb, strokeWidth);
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break;
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}
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}
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void UiDrawTriangleIcon(gd::Graphics& g, const gd::RectF& rect, std::uint32_t argb, IconDirection direction)
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{
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const float cx = rect.X + rect.Width * 0.5f;
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const float cy = rect.Y + rect.Height * 0.5f;
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const float arm = std::min(rect.Width, rect.Height) * 0.28f;
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gd::PointF points[3];
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switch (direction)
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{
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case IconDirection::LEFT:
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points[0] = gd::PointF(cx + arm * 0.7f, cy - arm);
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points[1] = gd::PointF(cx - arm * 0.7f, cy);
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points[2] = gd::PointF(cx + arm * 0.7f, cy + arm);
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break;
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case IconDirection::RIGHT:
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points[0] = gd::PointF(cx - arm * 0.7f, cy - arm);
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points[1] = gd::PointF(cx + arm * 0.7f, cy);
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points[2] = gd::PointF(cx - arm * 0.7f, cy + arm);
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break;
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case IconDirection::UP:
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points[0] = gd::PointF(cx - arm, cy + arm * 0.7f);
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points[1] = gd::PointF(cx, cy - arm * 0.7f);
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points[2] = gd::PointF(cx + arm, cy + arm * 0.7f);
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break;
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case IconDirection::DOWN:
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default:
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points[0] = gd::PointF(cx - arm, cy - arm * 0.7f);
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points[1] = gd::PointF(cx, cy + arm * 0.7f);
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points[2] = gd::PointF(cx + arm, cy - arm * 0.7f);
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break;
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}
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gd::SolidBrush brush(ToGdiColor(argb));
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g.FillPolygon(&brush, points, 3);
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}
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double UiSliderRatioFromX(const gd::RectF& trackRect, float x)
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{
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if (trackRect.Width <= 0.0f)
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{
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return 0.0;
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}
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const double ratio = static_cast<double>(x - trackRect.X) / static_cast<double>(trackRect.Width);
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if (ratio < 0.0)
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{
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return 0.0;
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}
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if (ratio > 1.0)
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{
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return 1.0;
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}
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return ratio;
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}
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void UiDrawCheckBox(gd::Graphics& g, const gd::RectF& rect, int state, float radius)
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{
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const Theme& theme = SolarizedLight();
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const float centerY = rect.Y + rect.Height * 0.5f;
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if (state == 1)
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{
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UiFillRoundRect(g, rect, radius, theme.accent);
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gd::Pen pen(ToGdiColor(theme.textOnAccent), std::max(1.4f, rect.Height * 0.11f));
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pen.SetStartCap(gd::LineCapRound);
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pen.SetEndCap(gd::LineCapRound);
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g.DrawLine(&pen, rect.X + rect.Width * 0.22f, centerY, rect.X + rect.Width * 0.42f,
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rect.Y + rect.Height * 0.72f);
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g.DrawLine(&pen, rect.X + rect.Width * 0.42f, rect.Y + rect.Height * 0.72f,
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rect.X + rect.Width * 0.78f, rect.Y + rect.Height * 0.28f);
|
|
}
|
|
else if (state == 2)
|
|
{
|
|
UiFillRoundRect(g, rect, radius, theme.accentSoft);
|
|
UiDrawRoundRect(g, rect, radius, theme.accent, 1.0f);
|
|
UiFillRect(g, gd::RectF(rect.X + rect.Width * 0.22f, centerY - rect.Height * 0.08f,
|
|
rect.Width * 0.56f, rect.Height * 0.16f),
|
|
theme.accent);
|
|
}
|
|
else
|
|
{
|
|
UiFillRoundRect(g, rect, radius, theme.cardBg);
|
|
UiDrawRoundRect(g, rect, radius, theme.borderStrong, 1.0f);
|
|
}
|
|
}
|
|
|
|
bool UiSwatchNeedsOutline(float opacity)
|
|
{
|
|
return !(opacity >= kSwatchOutlineOpacity);
|
|
}
|
|
|
|
std::uint32_t UiDrawSwatch(gd::Graphics& g, const gd::RectF& rect, std::uint32_t color, float opacity,
|
|
float radius, float scale)
|
|
{
|
|
double alpha = static_cast<double>(opacity);
|
|
if (!(alpha > 0.0))
|
|
{
|
|
alpha = 0.0;
|
|
}
|
|
if (alpha > 1.0)
|
|
{
|
|
alpha = 1.0;
|
|
}
|
|
|
|
const std::uint32_t filled = WithAlpha(color, static_cast<unsigned int>(alpha * 255.0 + 0.5));
|
|
if (rect.Width > 0.0f && rect.Height > 0.0f)
|
|
{
|
|
UiFillRoundRect(g, rect, radius, filled);
|
|
|
|
// 透明度过低时色块本身难以辨识,补充一圈描边以保持可读性;可见时不绘制描边。
|
|
if (UiSwatchNeedsOutline(opacity))
|
|
{
|
|
UiDrawRoundRect(g, rect, radius, SolarizedLight().borderStrong,
|
|
std::max(1.0f, scale));
|
|
}
|
|
}
|
|
return filled;
|
|
}
|
|
|
|
} // namespace jdi
|