UI 重构 P0+P1:新增布局/控件基础层与离屏回归网(对产品像素零影响)

新增 Components/Shared 下的 UI 基础层:
- UiLayout:矩形原语 / 对齐 / 设备像素内侧对齐 / Stack / Flow / 布局缓存(deque 保证引用稳定、
  定向失效、按最久未命中淘汰)。
- UiWidget:控件树基类。两段式布局(Measure 自下而上带缓存、Arrange 自上而下)、
  脏区下探绘制(dirty 为空=全画;与子树矩形无交集=整棵跳过;有效裁剪=祖先裁剪切∩自身∩脏区)、
  只沿命中链派发的冒泡模型(绝不分发给同层兄弟)、capture/modal/hover/focus 仲裁、
  光标认领链、统一动画 tick、内容指纹入口。

新增 Tools/uicheck 离屏回归网(62 项断言,全程不创建窗口、不注入输入):
- 布局数学:对齐/STRETCH/超尺寸夹取、Stack 固定与自动均分且绝不产生负尺寸、Flow 换行与 overflow。
- 缓存:引用稳定、定向失效、容量淘汰。
- 绘制:全画 / 子树跳过 / 裁剪收窄 / 不可见跳过 / 失效冒泡。
- 派发:重叠子节点只投最上层、hit-transparent 穿透、消费不上抛、capture 越过边界仍投递、
  仅持有者可释放、modal 屏蔽其余子树、祖先兜底、光标由最上层认领、键盘沿焦点链。
- 动画:时间戳统一下发、活跃状态汇总。

过程中修正自身两处缺陷:补齐 AdvanceAnimationSelf/AnimationActiveSelf 声明;
把"遍历同层兄弟"改为"只沿命中链派发 + 祖先兜底"(否则一次点击可能被视觉上位于下方的控件也处理)。

验证:make release TARGET_FILE_NAME=TargetCheck 零警告(873,984 B,低于 900KB 阈值);
Tools/uicheck 62 passed / 0 failed。

本提交不改动任何现有组件,Toolbar/TabBar/SignalPanel/PlotView 仍走旧路径,产品像素零变化。
文档:Documents/UI_Refactor_Plan.md(蓝图)、Documents/UI_Refactor_Progress.md(台账)。
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DeepSeek V4.1 Flash committed 2026-10-28 12:15:41 +08:00
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#include "UiLayout.hpp"
#include <algorithm>
#include <cmath>
namespace jdi
{
UiInsets UiInsets::All(float value)
{
UiInsets insets;
insets.left = value;
insets.top = value;
insets.right = value;
insets.bottom = value;
return insets;
}
UiInsets UiInsets::Symmetric(float horizontal, float vertical)
{
UiInsets insets;
insets.left = horizontal;
insets.right = horizontal;
insets.top = vertical;
insets.bottom = vertical;
return insets;
}
UiInsets UiInsets::Scaled(float scale) const
{
UiInsets insets;
insets.left = left * scale;
insets.top = top * scale;
insets.right = right * scale;
insets.bottom = bottom * scale;
return insets;
}
bool UiRectHasArea(const gd::RectF& rect)
{
return rect.Width > 0.0f && rect.Height > 0.0f;
}
bool UiRectIntersect(const gd::RectF& a, const gd::RectF& b, gd::RectF& out)
{
if (!UiRectHasArea(a) || !UiRectHasArea(b))
{
out = gd::RectF();
return false;
}
const float left = std::max(a.X, b.X);
const float top = std::max(a.Y, b.Y);
const float right = std::min(a.X + a.Width, b.X + b.Width);
const float bottom = std::min(a.Y + a.Height, b.Y + b.Height);
if (right <= left || bottom <= top)
{
out = gd::RectF();
return false;
}
out = gd::RectF(left, top, right - left, bottom - top);
return true;
}
gd::RectF UiRectUnion(const gd::RectF& a, const gd::RectF& b)
{
if (!UiRectHasArea(a))
{
return b;
}
if (!UiRectHasArea(b))
{
return a;
}
const float left = std::min(a.X, b.X);
const float top = std::min(a.Y, b.Y);
const float right = std::max(a.X + a.Width, b.X + b.Width);
const float bottom = std::max(a.Y + a.Height, b.Y + b.Height);
return gd::RectF(left, top, right - left, bottom - top);
}
gd::RectF UiRectDeflate(const gd::RectF& rect, const UiInsets& insets)
{
const float width = rect.Width - insets.Horizontal();
const float height = rect.Height - insets.Vertical();
if (width <= 0.0f || height <= 0.0f)
{
return gd::RectF();
}
return gd::RectF(rect.X + insets.left, rect.Y + insets.top, width, height);
}
gd::RectF UiRectSnapInward(const gd::RectF& rect, float scale)
{
const float safeScale = (scale > 0.0f) ? scale : 1.0f;
const float x0 = std::ceil(rect.X * safeScale - 0.001f) / safeScale;
const float y0 = std::ceil(rect.Y * safeScale - 0.001f) / safeScale;
const float x1 = std::floor((rect.X + rect.Width) * safeScale + 0.001f) / safeScale;
const float y1 = std::floor((rect.Y + rect.Height) * safeScale + 0.001f) / safeScale;
if (x1 <= x0 || y1 <= y0)
{
return gd::RectF();
}
return gd::RectF(x0, y0, x1 - x0, y1 - y0);
}
gd::RectF UiAlignInRect(const gd::RectF& outer, float width, float height, UiAlign horizontal,
UiAlign vertical, float offsetX, float offsetY)
{
float boxWidth = width;
float boxHeight = height;
if (horizontal == UiAlign::STRETCH)
{
boxWidth = outer.Width;
}
if (vertical == UiAlign::STRETCH)
{
boxHeight = outer.Height;
}
boxWidth = std::min(boxWidth, outer.Width);
boxHeight = std::min(boxHeight, outer.Height);
float x = outer.X;
switch (horizontal)
{
case UiAlign::CENTER:
x = outer.X + (outer.Width - boxWidth) * 0.5f;
break;
case UiAlign::END:
x = outer.X + outer.Width - boxWidth;
break;
default:
break;
}
float y = outer.Y;
switch (vertical)
{
case UiAlign::CENTER:
y = outer.Y + (outer.Height - boxHeight) * 0.5f;
break;
case UiAlign::END:
y = outer.Y + outer.Height - boxHeight;
break;
default:
break;
}
return gd::RectF(x + offsetX, y + offsetY, boxWidth, boxHeight);
}
float UiStackExtent(const std::vector<float>& sizes, float gap)
{
float total = 0.0f;
std::size_t fixedCount = 0;
for (float size : sizes)
{
if (size >= 0.0f)
{
total += size;
++fixedCount;
}
}
if (fixedCount > 0 && sizes.size() > 1)
{
total += gap * static_cast<float>(sizes.size() - 1);
}
return total;
}
void UiStackRects(const gd::RectF& area, UiAxis axis, const std::vector<float>& sizes, float gap,
std::vector<gd::RectF>& out, float* usedExtent)
{
out.clear();
if (sizes.empty())
{
if (usedExtent != nullptr)
{
*usedExtent = 0.0f;
}
return;
}
const bool horizontal = (axis == UiAxis::HORIZONTAL);
const float totalExtent = horizontal ? area.Width : area.Height;
const float totalGap = (sizes.size() > 1) ? gap * static_cast<float>(sizes.size() - 1) : 0.0f;
const float fixedExtent = UiStackExtent(sizes, gap) - totalGap;
std::size_t autoCount = 0;
for (float size : sizes)
{
if (size < 0.0f)
{
++autoCount;
}
}
// 剩余空间不足时按 0 处理(**不允许**出现负尺寸:负宽高的矩形会画出反向的线)。
const float remaining = std::max(0.0f, totalExtent - fixedExtent - totalGap);
const float autoExtent = (autoCount > 0) ? (remaining / static_cast<float>(autoCount)) : 0.0f;
float cursor = horizontal ? area.X : area.Y;
out.reserve(sizes.size());
for (std::size_t index = 0; index < sizes.size(); ++index)
{
const float extent = (sizes[index] < 0.0f) ? autoExtent : std::max(0.0f, sizes[index]);
if (horizontal)
{
out.push_back(gd::RectF(cursor, area.Y, extent, area.Height));
}
else
{
out.push_back(gd::RectF(area.X, cursor, area.Width, extent));
}
cursor += extent;
if (index + 1 < sizes.size())
{
cursor += gap;
}
}
if (usedExtent != nullptr)
{
*usedExtent = cursor - (horizontal ? area.X : area.Y);
}
}
float UiFlowRects(const gd::RectF& area, UiAxis axis, const std::vector<gd::SizeF>& sizes, float gap,
std::vector<gd::RectF>& out, std::size_t& overflow)
{
out.clear();
overflow = sizes.size();
if (sizes.empty())
{
return 0.0f;
}
const bool horizontal = (axis == UiAxis::HORIZONTAL);
const float mainExtent = horizontal ? area.Width : area.Height;
const float crossExtent = horizontal ? area.Height : area.Width;
float main = 0.0f; // 当前行内已用主轴长度
float cross = 0.0f; // 当前行起点(交叉轴)
float lineCross = 0.0f; // 当前行最大交叉尺寸
out.reserve(sizes.size());
for (std::size_t index = 0; index < sizes.size(); ++index)
{
const float itemMain = horizontal ? sizes[index].Width : sizes[index].Height;
const float itemCross = horizontal ? sizes[index].Height : sizes[index].Width;
const float needed = (main > 0.0f) ? (main + gap + itemMain) : itemMain;
if (needed > mainExtent && main > 0.0f)
{
// 换行
cross += lineCross + gap;
main = 0.0f;
lineCross = 0.0f;
}
if (itemMain > mainExtent || cross + itemCross > crossExtent)
{
overflow = index;
break;
}
const float offset = (main > 0.0f) ? (main + gap) : 0.0f;
const float x = horizontal ? (area.X + offset) : (area.X + cross);
const float y = horizontal ? (area.Y + cross) : (area.Y + offset);
out.push_back(gd::RectF(x, y, horizontal ? itemMain : itemCross,
horizontal ? itemCross : itemMain));
main += offset + itemMain;
lineCross = std::max(lineCross, itemCross);
}
return cross + lineCross;
}
gd::RectF UiAbsRect(const gd::RectF& outer, float dx, float dy, float width, float height)
{
return gd::RectF(outer.X + dx, outer.Y + dy, std::max(0.0f, width), std::max(0.0f, height));
}
std::uint64_t UiMixKey(std::uint64_t seed, std::uint64_t value)
{
// FNV-1a 64 位的一份变体:与项目里其它指纹(SceneContentHash 等)同一风格。
seed ^= value + 0x9E3779B97F4A7C15ull + (seed << 6) + (seed >> 2);
return seed;
}
std::uint64_t UiMixKeyFloat(std::uint64_t seed, float value)
{
// 量化到 1/1024 逻辑像素:亚像素抖动不应该让布局缓存反复失效。
const long long quantized = static_cast<long long>(std::llround(value * 1024.0f));
return UiMixKey(seed, static_cast<std::uint64_t>(quantized));
}
UiLayoutCache::UiLayoutCache(std::size_t capacity)
: m_capacity(std::max<std::size_t>(1, capacity))
{
}
const UiLayoutResult* UiLayoutCache::Find(std::uint64_t key)
{
for (UiLayoutResult& entry : m_entries)
{
if (entry.key == key)
{
entry.stamp = ++m_stamp;
return &entry;
}
}
return nullptr;
}
const UiLayoutResult& UiLayoutCache::Store(UiLayoutResult result)
{
for (UiLayoutResult& entry : m_entries)
{
if (entry.key == result.key)
{
entry = std::move(result);
entry.stamp = ++m_stamp;
return entry;
}
}
result.stamp = ++m_stamp;
m_entries.push_back(std::move(result));
Trim();
// 淘汰只会从队首进行,而新条目在队尾 ⇒ 刚存入的条目一定仍然有效。
return m_entries.back();
}
void UiLayoutCache::Invalidate(std::uint64_t key)
{
for (auto iterator = m_entries.begin(); iterator != m_entries.end(); ++iterator)
{
if (iterator->key == key)
{
m_entries.erase(iterator);
return;
}
}
}
void UiLayoutCache::Clear()
{
m_entries.clear();
}
void UiLayoutCache::Trim()
{
while (m_entries.size() > m_capacity)
{
// 淘汰"最久未被命中"的条目(stamp 最小)。
auto oldest = m_entries.begin();
for (auto iterator = m_entries.begin(); iterator != m_entries.end(); ++iterator)
{
if (iterator->stamp < oldest->stamp)
{
oldest = iterator;
}
}
m_entries.erase(oldest);
}
}
} // namespace jdi
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#include "UiWidget.hpp"
#include <algorithm>
#include <cmath>
namespace jdi
{
UiEventResult UiEventResult::Handled()
{
UiEventResult result;
result.consumed = true;
result.redraw = true;
return result;
}
UiEventResult UiEventResult::Swallowed()
{
UiEventResult result;
result.consumed = true;
result.redraw = false;
return result;
}
UiPaintContext UiPaintContext::WithClip(const gd::RectF& rect) const
{
UiPaintContext child = *this;
gd::RectF intersection;
if (UiRectIntersect(clip, rect, intersection))
{
child.clip = intersection;
}
else
{
child.clip = gd::RectF();
}
return child;
}
UiWidget::UiWidget() = default;
UiWidget::~UiWidget()
{
// 子节点析构前先把"指向自己的根级状态"清掉:否则根的 m_capture / m_modal / m_hover
// 会留下悬空指针(子节点被移除后又被派发事件 = 访问违例)。
UiWidget* root = Root();
if (root != nullptr && root != this)
{
if (root->m_capture == this)
{
root->m_capture = nullptr;
}
if (root->m_modal == this)
{
root->m_modal = nullptr;
}
if (root->m_hover == this)
{
root->m_hover = nullptr;
}
}
}
// ------------------------------------------------------------------
// 树结构
// ------------------------------------------------------------------
UiWidget& UiWidget::AddChild(std::unique_ptr<UiWidget> child)
{
if (child == nullptr)
{
return *this;
}
UiWidget* raw = child.get();
raw->m_parent = this;
m_children.push_back(std::move(child));
// 子节点的期望尺寸会影响自己 ⇒ 向上失效。
InvalidateMeasure();
return *this;
}
void UiWidget::RemoveChild(UiWidget* child)
{
if (child == nullptr)
{
return;
}
for (auto iterator = m_children.begin(); iterator != m_children.end(); ++iterator)
{
if (iterator->get() == child)
{
(*iterator)->m_parent = nullptr;
m_children.erase(iterator);
InvalidateMeasure();
return;
}
}
}
UiWidget* UiWidget::Root()
{
UiWidget* node = this;
while (node->m_parent != nullptr)
{
node = node->m_parent;
}
return node;
}
const UiWidget* UiWidget::Root() const
{
const UiWidget* node = this;
while (node->m_parent != nullptr)
{
node = node->m_parent;
}
return node;
}
// ------------------------------------------------------------------
// 布局
// ------------------------------------------------------------------
void UiWidget::InvalidateMeasure()
{
if (!m_measureValid)
{
// 已经失效 ⇒ 不必继续上溯(祖先此前也一定被失效过)。
return;
}
m_measureValid = false;
if (m_parent != nullptr)
{
m_parent->InvalidateMeasure();
}
}
gd::SizeF UiWidget::Measure(const UiMeasureContext& ctx)
{
const gd::SizeF size = m_measureValid ? m_desiredSize : OnMeasure(ctx);
m_desiredSize = size;
m_measureValid = true;
return m_desiredSize;
}
void UiWidget::Arrange(const gd::RectF& bounds)
{
m_bounds = bounds;
OnArrange();
}
void UiWidget::MeasureChildren(const UiMeasureContext& ctx)
{
for (const std::unique_ptr<UiWidget>& child : m_children)
{
if (child == nullptr || !child->m_visible)
{
continue;
}
child->Measure(ctx);
}
}
gd::SizeF UiWidget::ChildDesiredSize(std::size_t index) const
{
if (index >= m_children.size() || m_children[index] == nullptr)
{
return gd::SizeF(0.0f, 0.0f);
}
return m_children[index]->m_desiredSize;
}
// ------------------------------------------------------------------
// 绘制
// ------------------------------------------------------------------
bool UiWidget::DirtyIntersects(const gd::RectF& dirty) const
{
gd::RectF intersection;
return UiRectIntersect(dirty, m_bounds, intersection);
}
void UiWidget::Paint(UiPaintContext& ctx)
{
if (!m_visible || ctx.g == nullptr || !UiRectHasArea(m_bounds))
{
return;
}
// (1) 与脏区求交:**脏区为空表示"未知 ⇒ 全画"**。
gd::RectF effectiveDirty = ctx.dirty;
if (UiRectHasArea(effectiveDirty) && !DirtyIntersects(effectiveDirty))
{
// 本节点及其整棵子树都不在脏区内 ⇒ 直接跳过(这是本框架唯一真正省时间的机制)。
return;
}
// (2) 裁剪 = 祖先裁剪切 ∩ 自身矩形;脏区非空时再与脏区求交(只更新需要更新的部分)。
UiPaintContext local = ctx;
gd::RectF clip;
if (!UiRectIntersect(ctx.clip, m_bounds, clip))
{
return; // 完全被祖先裁掉
}
if (UiRectHasArea(effectiveDirty))
{
gd::RectF clipWithDirty;
if (!UiRectIntersect(clip, effectiveDirty, clipWithDirty))
{
return;
}
clip = clipWithDirty;
}
local.clip = clip;
// (3) 收紧 GDI+ 裁剪。⚠️ 这里**只**约束 GDI+ 矢量绘制;GDI 绘制(`UiText` /
// `UiFillRect` 的快路径 / `UiDrawSolidLines`)**不受**该裁剪约束 ⇒ 派生类必须把
// `local.clip` 传给 `UiTextClipped` 一类带 `ETO_CLIPPED` 的辅助函数,
// 否则文字会画到本节点之外(本项目"滚动时文字串到标题栏/工具栏"就是这类 BUG)。
const int saveState = ctx.g->Save();
ctx.g->SetClip(local.clip, gd::CombineModeIntersect);
local.dirty = UiRectHasArea(effectiveDirty) ? clip : gd::RectF();
OnPaint(local);
// (4) 子节点:顺序 = z 序(末尾最上层),脏区向下取交集。
for (const std::unique_ptr<UiWidget>& child : m_children)
{
if (child == nullptr)
{
continue;
}
UiPaintContext childContext = local.WithClip(child->m_bounds);
childContext.dirty = local.dirty;
child->Paint(childContext);
}
ctx.g->Restore(saveState);
}
void UiWidget::Invalidate(const gd::RectF& rect)
{
if (!UiRectHasArea(rect))
{
return;
}
m_dirty = UiRectUnion(m_dirty, rect);
if (m_parent != nullptr)
{
// 向上冒泡的是"客户区坐标"的同一块矩形;父层只并集,**不清空**子节点的脏区。
m_parent->Invalidate(rect);
}
}
void UiWidget::InvalidateAll()
{
m_dirty = m_bounds;
if (m_parent != nullptr)
{
m_parent->Invalidate(m_bounds);
}
for (const std::unique_ptr<UiWidget>& child : m_children)
{
if (child != nullptr)
{
child->InvalidateAll();
}
}
}
gd::RectF UiWidget::TakeDirty()
{
const gd::RectF dirty = m_dirty;
m_dirty = gd::RectF();
return dirty;
}
// ------------------------------------------------------------------
// 事件
// ------------------------------------------------------------------
bool UiWidget::Contains(int x, int y) const
{
if (!m_visible || m_hitTransparent || !UiRectHasArea(m_bounds))
{
return false;
}
const float fx = static_cast<float>(x);
const float fy = static_cast<float>(y);
return fx >= m_bounds.X && fx < m_bounds.X + m_bounds.Width && fy >= m_bounds.Y &&
fy < m_bounds.Y + m_bounds.Height;
}
UiWidget* UiWidget::HitTestDeep(int x, int y)
{
if (!Contains(x, y))
{
return nullptr;
}
// 反 z 序:末尾(最上层)优先。
for (auto iterator = m_children.rbegin(); iterator != m_children.rend(); ++iterator)
{
if (*iterator == nullptr)
{
continue;
}
if (UiWidget* hit = (*iterator)->HitTestDeep(x, y))
{
return hit;
}
}
return this;
}
UiEventResult UiWidget::Dispatch(UiEvent& event)
{
UiWidget* root = Root();
if (root == nullptr)
{
return UiEventResult();
}
const bool mouseEvent = (event.kind == UiEventKind::MOUSE_MOVE ||
event.kind == UiEventKind::MOUSE_DOWN ||
event.kind == UiEventKind::MOUSE_UP ||
event.kind == UiEventKind::MOUSE_DOUBLE_CLICK ||
event.kind == UiEventKind::MOUSE_WHEEL ||
event.kind == UiEventKind::QUERY_CURSOR);
// (1) 捕获优先:拖拽期间所有鼠标事件直接投给捕获者(与 Windows `SetCapture` 同义)。
if (mouseEvent && root->m_capture != nullptr)
{
return root->m_capture->OnEvent(event);
}
// (2) 模态:只向模态子树派发(菜单/拾色器等浮层)。
if (root->m_modal != nullptr)
{
return root->m_modal->DispatchAlongHitPath(event);
}
// (3) 悬停链(只在根节点维护:鼠标移动会改变悬停者)。
if (event.kind == UiEventKind::MOUSE_MOVE || event.kind == UiEventKind::MOUSE_LEAVE)
{
root->UpdateHover(event.x, event.y);
}
// (4) 键盘/字符:沿焦点链派发(无焦点时交给根,保证宿主级快捷键仍可用)。
if (event.kind == UiEventKind::KEY_DOWN || event.kind == UiEventKind::CHAR)
{
UiWidget* node = (root->m_focus != nullptr) ? root->m_focus : root;
for (; node != nullptr; node = node->m_parent)
{
UiEventResult result = node->OnEvent(event);
if (result.consumed)
{
return result;
}
}
return UiEventResult();
}
return DispatchAlongHitPath(event);
}
void UiWidget::CollectHitChain(int x, int y, std::vector<UiWidget*>& chain)
{
if (!Contains(x, y))
{
return;
}
chain.push_back(this);
// 反 z 序:末尾(最上层)优先;只进入**真正命中**的那一个子节点。
for (auto iterator = m_children.rbegin(); iterator != m_children.rend(); ++iterator)
{
if (*iterator == nullptr)
{
continue;
}
if ((*iterator)->Contains(x, y))
{
(*iterator)->CollectHitChain(x, y, chain);
return;
}
}
}
UiEventResult UiWidget::DispatchAlongHitPath(UiEvent& event)
{
if (!m_visible)
{
return UiEventResult();
}
const bool positional = (event.kind == UiEventKind::MOUSE_MOVE ||
event.kind == UiEventKind::MOUSE_DOWN ||
event.kind == UiEventKind::MOUSE_UP ||
event.kind == UiEventKind::MOUSE_DOUBLE_CLICK ||
event.kind == UiEventKind::MOUSE_WHEEL ||
event.kind == UiEventKind::QUERY_CURSOR);
if (!positional)
{
// 非位置事件(理论上已被 `Dispatch` 分流):自身优先,再逐个子节点。
UiEventResult result = OnEvent(event);
if (result.consumed)
{
return result;
}
for (const std::unique_ptr<UiWidget>& child : m_children)
{
if (child == nullptr || !child->m_visible)
{
continue;
}
result = child->DispatchAlongHitPath(event);
if (result.consumed)
{
return result;
}
}
return UiEventResult();
}
std::vector<UiWidget*> chain;
CollectHitChain(event.x, event.y, chain);
if (chain.empty())
{
return UiEventResult();
}
// 自最深的命中节点向上冒泡:命中者优先,未消费才交给祖先(合法的"兜底"语义)。
for (UiWidget* node : chain)
{
if (event.kind == UiEventKind::QUERY_CURSOR)
{
if (HCURSOR cursor = node->OnQueryCursor(event.x, event.y))
{
event.cursor = cursor;
return UiEventResult::Swallowed();
}
continue;
}
UiEventResult result = node->OnEvent(event);
if (result.consumed)
{
return result;
}
}
if (event.kind == UiEventKind::QUERY_CURSOR && event.cursor != nullptr)
{
return UiEventResult::Swallowed();
}
return UiEventResult();
}
void UiWidget::UpdateHover(int x, int y)
{
UiWidget* target = (m_visible) ? HitTestDeep(x, y) : nullptr;
if (target == m_hover)
{
return;
}
UiWidget* previous = m_hover;
m_hover = target;
if (previous != nullptr)
{
previous->OnHoverChanged(false);
previous->Invalidate(previous->m_bounds);
}
if (target != nullptr)
{
target->OnHoverChanged(true);
target->Invalidate(target->m_bounds);
}
}
// ------------------------------------------------------------------
// 交互仲裁
// ------------------------------------------------------------------
void UiWidget::CaptureMouse()
{
UiWidget* root = Root();
if (root != nullptr)
{
root->m_capture = this;
}
}
void UiWidget::ReleaseMouse()
{
UiWidget* root = Root();
if (root != nullptr && root->m_capture == this)
{
root->m_capture = nullptr;
}
}
UiWidget* UiWidget::MouseCaptureWidget() const
{
const UiWidget* root = Root();
return (root != nullptr) ? root->m_capture : nullptr;
}
void UiWidget::SetModal(bool modal)
{
UiWidget* root = Root();
if (root == nullptr)
{
return;
}
if (modal)
{
root->m_modal = this;
}
else if (root->m_modal == this)
{
root->m_modal = nullptr;
}
}
UiWidget* UiWidget::ModalWidget() const
{
const UiWidget* root = Root();
return (root != nullptr) ? root->m_modal : nullptr;
}
UiWidget* UiWidget::HoverWidget() const
{
const UiWidget* root = Root();
return (root != nullptr) ? root->m_hover : nullptr;
}
void UiWidget::RequestFocus()
{
UiWidget* root = Root();
if (root == nullptr || root->m_focus == this)
{
return;
}
if (root->m_focus != nullptr)
{
root->m_focus->Invalidate(root->m_focus->m_bounds);
}
root->m_focus = this;
Invalidate(m_bounds);
}
void UiWidget::ReleaseFocus()
{
UiWidget* root = Root();
if (root != nullptr && root->m_focus == this)
{
root->m_focus = nullptr;
Invalidate(m_bounds);
}
}
UiWidget* UiWidget::FocusWidget() const
{
const UiWidget* root = Root();
return (root != nullptr) ? root->m_focus : nullptr;
}
// ------------------------------------------------------------------
// 动画
// ------------------------------------------------------------------
bool UiWidget::AdvanceAnimation(std::int64_t nowMs)
{
bool active = AdvanceAnimationSelf(nowMs);
for (const std::unique_ptr<UiWidget>& child : m_children)
{
if (child != nullptr && child->AdvanceAnimation(nowMs))
{
active = true;
}
}
return active;
}
bool UiWidget::AnimationActive() const
{
if (AnimationActiveSelf())
{
return true;
}
for (const std::unique_ptr<UiWidget>& child : m_children)
{
if (child != nullptr && child->AnimationActive())
{
return true;
}
}
return false;
}
// ------------------------------------------------------------------
// 缓存键
// ------------------------------------------------------------------
std::uint64_t UiWidget::BaseContentKey() const
{
std::uint64_t key = 0xCBF29CE484222325ull;
key = UiMixKeyFloat(key, m_bounds.X);
key = UiMixKeyFloat(key, m_bounds.Y);
key = UiMixKeyFloat(key, m_bounds.Width);
key = UiMixKeyFloat(key, m_bounds.Height);
key = UiMixKey(key, m_visible ? 1u : 0u);
return key;
}
} // namespace jdi