SrcToA2L/Makefile

223 lines
7.1 KiB
Makefile

# 目标文件名称
TARGET_FILE_NAME = SrcToA2L
# 编译目录
BUILD_DIR = Build
# Release 编译子目录
SUB_DIR_RELEASE = Release
# Debug 编译子目录
SUB_DIR_DEBUG = Debug
# Release 优化等级
RELEASE_OPT = -Os
# Debug 优化等级
DEBUG_OPT = -O0
# GUI或CUI编译选项 [0]CUI/Console [1]GUI
GUI = 0
# C编译标准
C_STD = c17
# C++编译标准
CXX_STD = c++17
# 源文件编码定义
INPUT_CHAR_ENCODING = UTF-8
# 编译产物单字节字符(char)编码定义
OUTPUT_CHAR_ENCODING = GBK
# 编译产物宽字符(wchar_t)编码定义
OUTPUT_WCHAR_ENCODING = UTF-16LE
# 编译工具前缀
COMPLIER_PREFIX = \
# C编译工具
C_COMPLIER = $(strip $(COMPLIER_PREFIX))gcc
# C++编译工具
C++_COMPLIER = $(strip $(COMPLIER_PREFIX))g++
# Windows 资源文件编译工具
WIN_RES_COMPLIER = windres
##################################################################################
# 链接库
LIB_LINK = \
# C定义
C_DEFS = \
_UNICODE \
UNICODE \
# C头文件目录
C_INCLUDES_PATHS = \
# C源文件目录
C_SOURCES_PATHS = \
# C额外单个源文件
C_EXTERA_SOURCES = \
# C++定义
CXX_DEFS = \
_UNICODE \
UNICODE \
# C++ 头文件目录
CXX_INCLUDES_PATHS = \
Inc \
# C++源文件目录
CXX_SOURCES_PATHS = \
Src \
# C++额外单个源文件
CXX_EXTERA_SOURCES = \
# Windows 资源文件脚本头文件路径
WIN_RESOURCE_INCLUDES_PATHS = \
# Windows 资源文件脚本列表
WIN_RESOURCE_SCRIPTS = \
##################################################################################
# C编译选项
CFLAGS = $(foreach text,$(C_DEFS),$(addprefix -D,$(text))) \
$(foreach path,$(C_INCLUDES_PATHS),$(addprefix -I,$(path))) \
-std=$(strip $(C_STD)) \
-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
-static \
-Wall \
-MMD -MP -MF"$(@:%.o=%.d)" \
# C++编译选项
CXXFLAGS = $(foreach text,$(CXX_DEFS),$(addprefix -D,$(text))) \
$(foreach path,$(CXX_INCLUDES_PATHS),$(addprefix -I,$(path))) \
-std=$(strip $(CXX_STD)) \
-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
-static \
-Wall \
-MMD -MP -MF"$(@:%.o=%.d)" \
-lstdc++ \
# 链接选项
LDFLAGS = -Wl,-Map,$(basename $@).map \
##################################################################################
# GUI与CUI选项附加
ifeq ($(GUI), 1)
LDFLAGS += -mwindows
else
LDFLAGS += -mconsole
endif
# C目标文件及索引目录关联
OBJECTS = $(notdir $(C_EXTERA_SOURCES:.c=.o))
OBJECTS += $(subst .c,.o,$(notdir $(foreach path,$(C_SOURCES_PATHS),$(wildcard $(path)/*.c))))
vpath %.c $(sort $(dir $(C_EXTERA_SOURCES))) $(sort $(C_SOURCES_PATHS))
# C++目标文件及索引目录关联
OBJECTS += $(notdir $(CXX_EXTERA_SOURCES:.cpp=.o))
OBJECTS += $(subst .cpp,.o,$(notdir $(foreach path,$(CXX_SOURCES_PATHS),$(wildcard $(path)/*.cpp))))
vpath %.cpp $(sort $(dir $(CXX_EXTERA_SOURCES))) $(sort $(CXX_SOURCES_PATHS))
# Windows资源文件及索引目录关联
OBJECTS += $(notdir $(WIN_RESOURCE_SCRIPTS:.rc=.o))
vpath %.rc $(sort $(dir $(WIN_RESOURCE_SCRIPTS)))
# Release 目标文件
RELEASE_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_RELEASE)/,$(OBJECTS))
# Debug 目标文件
DEBUG_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_DEBUG)/,$(OBJECTS))
##################################################################################
# all任务 目标为 release 和 debug 产物
all: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
@echo ====== [All] Build Procedure Accomplished ======
# release任务 目标为 release 产物
release: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe
@echo ====== [Release] Build Procedure Accomplished ======
# debug任务 目标为 debug 产物
debug: $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
@echo ====== [Debug] Build Procedure Accomplished ======
# 清理任务
clean: $(BUILD_DIR)
powershell rm -r $(BUILD_DIR)
# 构建目录生成
$(BUILD_DIR):
powershell mkdir $@
# Release 工作目录生成
$(BUILD_DIR)/$(SUB_DIR_RELEASE): | $(BUILD_DIR)
powershell mkdir $@
# Debug 工作目录生成
$(BUILD_DIR)/$(SUB_DIR_DEBUG): | $(BUILD_DIR)
powershell mkdir $@
# Release 最终可执行文件编译任务
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe: $(RELEASE_OBJECTS)
@echo ====== [Release] All File Compiled. Now Linking... ======
$(C++_COMPLIER) $(RELEASE_OBJECTS) -o $@ $(LIB_LINK) $(LDFLAGS)
@echo ====== [Release] Program Link Finished ======
# Debug 最终可执行文件编译任务
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe: $(DEBUG_OBJECTS)
@echo ====== [Debug] All File Compiled. Now Linking... ======
$(C++_COMPLIER) $(DEBUG_OBJECTS) -o $@ $(LIB_LINK) $(LDFLAGS)
@echo ====== [Debug] Program Link Finished ======
# C Release 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] C Source File "$<" Compiling... ======
$(C_COMPLIER) -c $(CFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.c=.lst)) $< -o $@
# C++ Release 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] C++ Source File "$<" Compiling... ======
$(C++_COMPLIER) -c $(CXXFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.cpp=.lst)) $< -o $@
# Release 资源脚本文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] Windows Resource Script File "$<" Compiling... ======
$(WIN_RES_COMPLIER) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
# C Debug 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] C Source File "$<" Compiling... ======
$(C_COMPLIER) -c $(CFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.c=.lst)) $< -o $@
# C++ Debug 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] C++ Source File "$<" Compiling... ======
$(C++_COMPLIER) -c $(CXXFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.cpp=.lst)) $< -o $@
# Debug 资源脚本文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] Windows Resource Script File "$<" Compiling... ======
$(WIN_RES_COMPLIER) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
# 依赖关系
-include $(wildcard $(BUILD_DIR)/$(SUB_DIR_RELEASE)*.d)
-include $(wildcard $(BUILD_DIR)/$(SUB_DIR_DEBUG)*.d)