Compare commits

...

4 Commits
Ver1.5 ... main

6 changed files with 194 additions and 127 deletions

View File

@ -11,8 +11,7 @@
"_UNICODE"
],
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "windows-gcc-x64"
"cppStandard": "c++17"
}
],
"version": 4

4
.vscode/launch.json vendored
View File

@ -5,8 +5,8 @@
"name": "[SrcToA2L]构建并调试",
"type": "cppdbg",
"request": "launch",
"preLaunchTask": "project_build_task", //
"program": "${workspaceFolder}\\Build\\SrcToA2L.exe", //
"preLaunchTask": "project_debug_build_task", //
"program": "${workspaceFolder}\\Build\\Debug\\SrcToA2L.exe", //
"args": [ //
".\\Test\\typedef.h",
".\\Test\\source_code.c",

7
.vscode/tasks.json vendored
View File

@ -1,14 +1,15 @@
{
"tasks": [
{
"label": "project_build_task", //Task
"label": "project_debug_build_task", //Task
"type": "shell", //Task
"options": {
"cwd": "${workspaceFolder}" //
},
"command": "make", //
"args": [
"-j4" //
"args": [ //
"debug",
"-j4"
],
}
],

280
Makefile
View File

@ -1,161 +1,223 @@
# 目标文件名称
TARGET_FILE_NAME = SrcToA2L
# 编译路径
# 编译目录
BUILD_DIR = Build
# 工具链前缀
PREFIX = \
# Release 编译子目录
SUB_DIR_RELEASE = Release
# 调试选项
DEBUG = 1
# Debug 编译子目录
SUB_DIR_DEBUG = Debug
# GUI或CUI编译选项
# Release 优化等级
RELEASE_OPT = -Os
# Debug 优化等级
DEBUG_OPT = -O0
# GUI或CUI编译选项 [0]CUI/Console [1]GUI
GUI = 0
# C编译标准等号后面不能有空格
C_STD =c17
# C编译标准
C_STD = c17
# C++编译标准,等号后面不能有空格
CXX_STD =c++17
# C++编译标准
CXX_STD = c++17
#输入源文件字符编码定义,等号后不能有空格
INPUT_CHAR_CODING =UTF-8
# 源文件编码定义
INPUT_CHAR_ENCODING = UTF-8
#输出单字节字符编码定义,等号后不能有空格
OUTPUT_CHAR_CODING =GBK
# 编译产物单字节字符(char)编码定义
OUTPUT_CHAR_ENCODING = GBK
#输出宽字符编码定义,等号后不能有空格
OUTPUT_WCHAR_CODING =UTF-16LE
# 编译产物宽字符(wchar_t)编码定义
OUTPUT_WCHAR_ENCODING = UTF-16LE
# 优化等级
OPT = -Og
# 编译工具前缀
COMPLIER_PREFIX = \
# C编译工具
CC = $(PREFIX)gcc
C_COMPLIER = $(strip $(COMPLIER_PREFIX))gcc
# C++编译工具
CXX = $(PREFIX)g++
C++_COMPLIER = $(strip $(COMPLIER_PREFIX))g++
# Win32 资源文件编译工具
WIN32_RES = windres
# Windows 资源文件编译工具
WIN_RES_COMPLIER = windres
##################################################################################
# 链接库
LIB_LINK = \
LIB_LINK = \
# C定义
C_DEFS = \
-D_UNICODE \
-DUNICODE
C_DEFS = \
_UNICODE \
UNICODE \
# C头文件目录
C_INCLUDES = \
C_INCLUDES_PATHS = \
# C源文件
C_SOURCES = \
# C源文件目录
C_SOURCES_PATHS = \
# C额外单个源文件
C_EXTERA_SOURCES = \
# C++定义
CXX_DEFS = \
CXX_DEFS = \
_UNICODE \
UNICODE \
# C++ 头文件目录
CXX_INCLUDES = \
-IInc \
CXX_INCLUDES_PATHS = \
Inc \
# C++源文件
CXX_SOURCES = \
Src/Main.cpp \
Src/Tool_Functions.cpp \
Src/Core_Functions.cpp \
Src/Global_Variables.cpp \
# C++源文件目录
CXX_SOURCES_PATHS = \
Src \
# 资源文件
WIN32_RES_LISTS = \
# C++额外单个源文件
CXX_EXTERA_SOURCES = \
# Windows 资源文件脚本头文件路径
WIN_RESOURCE_INCLUDES_PATHS = \
# Windows 资源文件脚本列表
WIN_RESOURCE_SCRIPTS = \
##################################################################################
# C编译选项
CFLAGS = $(C_DEFS) $(C_INCLUDES) $(OPT) -std=$(C_STD) \
-finput-charset=$(INPUT_CHAR_CODING) \
-fexec-charset=$(OUTPUT_CHAR_CODING) \
-fwide-exec-charset=$(OUTPUT_WCHAR_CODING) \
-static \
-Wall \
# 生成依赖相关信息
CFLAGS += -MMD -MP -MF"$(@:%.o=%.d)"
# 调试选项
ifeq ($(DEBUG), 1)
CFLAGS += -g
endif
# GUI与CUI选项
ifeq ($(GUI), 1)
CFLAGS += -mwindows
else
CFLAGS += -mconsole
endif
CFLAGS = $(foreach text,$(C_DEFS),$(addprefix -D,$(text))) \
$(foreach path,$(C_INCLUDES_PATHS),$(addprefix -I,$(path))) \
-std=$(strip $(C_STD)) \
-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
-static \
-Wall \
-MMD -MP -MF"$(@:%.o=%.d)" \
# C++编译选项
CXXFLAGS = -lstdc++ $(CFLAGS:$(C_STD)=$(CXX_STD)) $(CXX_DEFS) $(CXX_INCLUDES)
CXXFLAGS = $(foreach text,$(CXX_DEFS),$(addprefix -D,$(text))) \
$(foreach path,$(CXX_INCLUDES_PATHS),$(addprefix -I,$(path))) \
-std=$(strip $(CXX_STD)) \
-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
-static \
-Wall \
-MMD -MP -MF"$(@:%.o=%.d)" \
-lstdc++ \
# 链接器选项
LDFLAGS = -Wl,-Map,$(BUILD_DIR)/$(TARGET_FILE_NAME).map
# 链接选项
LDFLAGS = -Wl,-Map,$(basename $@).map \
# C目标文件目录关联
OBJECTS = $(addprefix $(BUILD_DIR)/,$(notdir $(C_SOURCES:.c=.o)))
vpath %.c $(sort $(dir $(C_SOURCES)))
##################################################################################
# C++目标文件目录关联
OBJECTS += $(addprefix $(BUILD_DIR)/,$(notdir $(CXX_SOURCES:.cpp=.o)))
vpath %.cpp $(sort $(dir $(CXX_SOURCES)))
# GUI与CUI选项附加
ifeq ($(GUI), 1)
LDFLAGS += -mwindows
else
LDFLAGS += -mconsole
endif
# 资源文件目录关联
OBJECTS += $(addprefix $(BUILD_DIR)/,$(notdir $(WIN32_RES_LISTS:.rc=.o)))
vpath %.rc $(sort $(dir $(WIN32_RES_LISTS)))
# C目标文件及索引目录关联
OBJECTS = $(notdir $(C_EXTERA_SOURCES:.c=.o))
OBJECTS += $(subst .c,.o,$(notdir $(foreach path,$(C_SOURCES_PATHS),$(wildcard $(path)/*.c))))
vpath %.c $(sort $(dir $(C_EXTERA_SOURCES))) $(sort $(C_SOURCES_PATHS))
# Make编译任务
all: $(BUILD_DIR)/$(TARGET_FILE_NAME).exe
# C++目标文件及索引目录关联
OBJECTS += $(notdir $(CXX_EXTERA_SOURCES:.cpp=.o))
OBJECTS += $(subst .cpp,.o,$(notdir $(foreach path,$(CXX_SOURCES_PATHS),$(wildcard $(path)/*.cpp))))
vpath %.cpp $(sort $(dir $(CXX_EXTERA_SOURCES))) $(sort $(CXX_SOURCES_PATHS))
# C目标文件编译
$(BUILD_DIR)/%.o: %.c Makefile | $(BUILD_DIR)
@echo ====== C Source File "$<" Compiling... ======
$(CC) -c $(CFLAGS) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(notdir $(<:.c=.lst)) $< -o $@
# Windows资源文件及索引目录关联
OBJECTS += $(notdir $(WIN_RESOURCE_SCRIPTS:.rc=.o))
vpath %.rc $(sort $(dir $(WIN_RESOURCE_SCRIPTS)))
# C++ 目标文件编译编译
$(BUILD_DIR)/%.o: %.cpp Makefile | $(BUILD_DIR)
@echo ====== C++ Source File "$<" Compiling... ======
$(CXX) -c $(CXXFLAGS) -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(notdir $(<:.cpp=.lst)) $< -o $@
# 资源文件编译编译
$(BUILD_DIR)/%.o: %.rc Makefile | $(BUILD_DIR)
@echo ====== Win32 Resources File "$<" Compiling... ======
$(WIN32_RES) $< -o $@
# Release 目标文件
RELEASE_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_RELEASE)/,$(OBJECTS))
# 生成可执行文件
$(BUILD_DIR)/$(TARGET_FILE_NAME).exe: $(OBJECTS) Makefile
@echo ====== All File Compiled. Now Linking... ======
$(CXX) $(CXXFLAGS) $(OBJECTS) $(LDFLAGS) -o $@ $(LIB_LINK)
@echo ====== Program Link Finished ======
# Debug 目标文件
DEBUG_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_DEBUG)/,$(OBJECTS))
# 生成编译目录
##################################################################################
# all任务 目标为 release 和 debug 产物
all: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
@echo ====== [All] Build Procedure Accomplished ======
# release任务 目标为 release 产物
release: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe
@echo ====== [Release] Build Procedure Accomplished ======
# debug任务 目标为 debug 产物
debug: $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
@echo ====== [Debug] Build Procedure Accomplished ======
# 清理任务
clean: $(BUILD_DIR)
powershell rm -r $(BUILD_DIR)
# 构建目录生成
$(BUILD_DIR):
mkdir $@
powershell mkdir $@
# 清除任务
clean:$(BUILD_DIR)
powershell rm -r $(BUILD_DIR)
# Release 工作目录生成
$(BUILD_DIR)/$(SUB_DIR_RELEASE): | $(BUILD_DIR)
powershell mkdir $@
# 运行任务
run:all
$(BUILD_DIR)/$(TARGET_FILE_NAME).exe
# Debug 工作目录生成
$(BUILD_DIR)/$(SUB_DIR_DEBUG): | $(BUILD_DIR)
powershell mkdir $@
# Release 最终可执行文件编译任务
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe: $(RELEASE_OBJECTS)
@echo ====== [Release] All File Compiled. Now Linking... ======
$(C++_COMPLIER) $(RELEASE_OBJECTS) -o $@ $(LIB_LINK) $(LDFLAGS)
@echo ====== [Release] Program Link Finished ======
# Debug 最终可执行文件编译任务
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe: $(DEBUG_OBJECTS)
@echo ====== [Debug] All File Compiled. Now Linking... ======
$(C++_COMPLIER) $(DEBUG_OBJECTS) -o $@ $(LIB_LINK) $(LDFLAGS)
@echo ====== [Debug] Program Link Finished ======
# C Release 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] C Source File "$<" Compiling... ======
$(C_COMPLIER) -c $(CFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.c=.lst)) $< -o $@
# C++ Release 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] C++ Source File "$<" Compiling... ======
$(C++_COMPLIER) -c $(CXXFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.cpp=.lst)) $< -o $@
# Release 资源脚本文件编译
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
@echo ====== [Release] Windows Resource Script File "$<" Compiling... ======
$(WIN_RES_COMPLIER) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
# C Debug 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] C Source File "$<" Compiling... ======
$(C_COMPLIER) -c $(CFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.c=.lst)) $< -o $@
# C++ Debug 目标文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] C++ Source File "$<" Compiling... ======
$(C++_COMPLIER) -c $(CXXFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.cpp=.lst)) $< -o $@
# Debug 资源脚本文件编译
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
@echo ====== [Debug] Windows Resource Script File "$<" Compiling... ======
$(WIN_RES_COMPLIER) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
# 发行编译
release:$(BUILD_DIR) $(RELEASE_DIR)
powershell rm -r $(BUILD_DIR)
make DEBUG=0
powershell rm $(BUILD_DIR)/*.o
powershell rm $(BUILD_DIR)/*.d
powershell rm $(BUILD_DIR)/*.lst
powershell rm $(BUILD_DIR)/*.map
# 依赖关系
-include $(wildcard $(BUILD_DIR)/*.d)
-include $(wildcard $(BUILD_DIR)/$(SUB_DIR_RELEASE)*.d)
-include $(wildcard $(BUILD_DIR)/$(SUB_DIR_DEBUG)*.d)

View File

@ -13,7 +13,10 @@
工具支持结构体类型解析内嵌结构体成员的结构体除外、地址匹配、4字节地址对齐、常量宏定义识别、记录布局补全
## 如何使用
首先需要进行一些准备,工具需要知道你要将哪些内容生成为标定量,哪些内容生成为观测量,为此你需要按照如下示例将特定的标记段插入原始代码中:
你可以在仓库的Release处找到已经预构建好的可执行文件也可以自行构建
工具需要知道你要将哪些内容生成为标定量,哪些内容生成为观测量,为此你需要按照如下示例将特定的标记段插入原始代码中:
```c
// .\Test\source_code.c
@ -57,20 +60,20 @@ SrcToA2L.exe .\Test\typedef.h .\Test\source_code.c
- `-r` 指定为合并写入的参考A2L文件
- `-m` 指定为用于查找地址的map文件
- `-a` 指定字节对齐长度(仅非0数值且为2的正整次幂不指定或参数错误时默认为4字节对齐
- `-a` 指定字节对齐长度(仅为1或2的正整次幂不指定或参数错误时默认为4字节对齐
其它传入的参数视为用于解析的源文件、头文件A2L与map文件仅传入的最后一个有效
**`SrcToA2L` 不会破坏任何用于输入的文件,仅以只读模式打开**
## 注意事项
本工具为了省略多余操作,除需特定处理的 `calibrations``measurements` 标记段外结构体、宏定义、地址匹配等的解析识别是通过全文扫描提取关键字进行的由于代码风格千奇百怪解析处理过程有可能会遇到预料之外的BUG尤其是在生产环境下为避免发生此类情况发生最好事先将用于处理的代码进行格式化或特别留意 `define``typedef` 等关键字周边的情况;
本工具为了省略多余操作,除需特定处理的 `calibrations``measurements` 标记段外结构体、宏定义、地址匹配等的解析识别是通过全文扫描提取关键字进行的由于代码风格千奇百怪解析处理过程有可能会遇到预料之外的BUG尤其是在生产环境下为避免发生此类情况发生**最好事先将用于处理的代码进行格式化**,或特别留意 `define``typedef` 等关键字周边的情况;
如有意外情况发生,可以参考终端日志查看问题发生位置以修改输入文件,或对本工具源码进行修改,构建适应特定环境的版本;
此外,由于嵌入式平台对类型长度敏感,**本工具仅支持部分`stdint.h`中字节长度固定的标准类型,并将部分常用类型解析为固定长度**,如下所示:
```c++
// Src/Tool_Functions.cpp
// .\Inc\Type_Descriptions.hpp
typedef enum
{
@ -90,7 +93,7 @@ typedef enum
类型匹配详情可以在以下函数中查看,你也可以修改这个函数以支持更多的类型:
```c++
// Src/Tool_Functions.cpp
// .\Src\Tool_Functions.cpp
// 解析变量类型
variable_type_enum solve_variable_type(const char *type_str)...
@ -103,15 +106,15 @@ variable_type_enum solve_variable_type(const char *type_str)...
#define VALUE_3 VALUE_1 // X
```
## 关于构建
本仓库所使用的构建环境为:
[mingw-w64\i686-14.2.0-release-win32-dwarf-ucrt-rt_v12-rev2](https://github.com/niXman/mingw-builds-binaries/releases/tag/14.2.0-rt_v12-rev2)
本仓库所使用的构建平台及环境为如下:
OSWindows11 Professional 24H2 (26100.4652)
Tool Chain[mingw-w64\i686-14.2.0-release-win32-dwarf-ucrt-rt_v12-rev2](https://github.com/niXman/mingw-builds-binaries/releases/tag/14.2.0-rt_v12-rev2)
构建关系由 `Makefile` 组织,使用 `C17``C++17` 标准,但由于并未使用高级特性,构建标准可自行调整(按理说 `C98``C++98` 应该也行);
完善构建环境后,在工作目录下使用 `make``mingw32-make` 即可进行构建;
**Linux环境下也可以进行构建但需要对 `Makefile` 进行少量修改**
本工具仅使用标准库,完全具备跨平台支持,但在其他平台、环境下需要对 `Makefile` 进行少量修改;
目前已知使用64位或某些分发版本的编译器时会出现 `size_t` 类型不统一导致的编译警告,但不影响主要功能;
## 主要目录及说明
Git-Storage 本仓库目录
├─.vscode 用于vscode的配置文件

View File

@ -36,7 +36,9 @@ void solve_args(int argc, char *argv[])
size_t value = 0;
sscanf(argv[count + 1], "%u", &value);
if ((value % 2 == 0 && value != 0) || value == 1)
// 利用2进制中2的整次幂仅有1位为1判定是否为合法字节对齐
if ((value & (value - 1)) == 0 && value != 0)
{
log_printf(LOG_SUCCESS, "Alignment size set to %u.", value);
addr_alignment_size = value;