## 一、UI 交互修复(用户报告) ① 分组折起热区(用户要求):点分组**名称**不再折起,只有**折叠三角**或**「组X」标签** 才折起。RowPart 新增 GROUP_TITLE;RowHitPart() 为分组行判出三角 / 复选框 / 关闭 ✕ / 「组X」标签矩形 / 其余 BODY;OnLButtonDown 只在这两个热区调用 ToggleGroupFromRow()。 附带:双击「组X」不再进入改名(该区域现为折起热区),双击分组名仍可改名。 ② 分组改名输入框不再吞掉「N 项」:RowNameRect() 对分组行的右边界改为「项数左边缘 − 6*scale」; 新增 GroupLabelText()/GroupStatsText() 作为文本与宽度的唯一来源(PaintGroupRow 与 RowNameRect 共用),避免名称可用宽度与实际绘制文本漂移。 ## 二、数据模型去冗余(用户指出的重点) - SignalData / SignalGroup **只保留一个名称字段** name:删除 displayName、删除 Title() (31 处调用点改为直接用 name);DataSet::SetSignalDisplayName / SetGroupDisplayName → RenameSignal / RenameGroup,且**空串 / 纯空白一律拒绝**(名称不再有回退值)。 依据:信号靠 SignalRef 下标定位、从不按名字匹配 ⇒ 两个字段是同一语义的两份副本。 收益:每条信号 / 每个分组少一个 std::wstring(24B + 堆分配)与一条 Title() 分支。 - 删除 Application::m_loadingBytes(全仓既不读也不写的死成员,注释却称“用于展示体积”)。 ## 三、新增 Components/Shared 组件(通用 UI 控件) - 从 Utilities/PaintUtil.* 迁出全部「控件类」绘制/命中:图标(+ / ✕ / 三角)、复选框、 滑块(UiSliderRatioFromX / UiDrawSlider)、内联输入框(UiDrawEditField / UiDrawEditFieldContent / UiEditTextLeft / UiEditOffsetAt / UiEditFieldMouseDown / UiEditFieldMouseMove)、颜色样块(UiDrawSwatch / UiSwatchNeedsOutline)、 取值胶囊配色(UiInk / UiColorLuminance / UiContrastInk)。 - PaintUtil.* 只保留低层绘制原语(矩形 / 圆角 / 直线 / 批量实线 / 颜色混合 / 文本与测量)。 - 依赖方向固定:Components/* → Components/Shared → Utilities(不得反向,Utilities 不再含控件)。 - Makefile 与 .preflight/perf/build.ps1 已登记新目录;调用方改 include "UiControls.hpp"。 ## 四、过时注释 / 命名批量修正(承接上一轮未做完的部分) - 注释:文件下标→分组下标、文件内信号下标→组内信号下标、所属文件下标→所属分组下标; 措辞统一 文件分组→分组、移除该文件→移除该分组、打开 CSV 文件→打开数据文件 等一批。 - 文不对题的形参名:VisibleIndexRange(const TimeAxis& file,…) → axis; Application::LoadFileAsync(…, SignalGroup& file,…) → group。 - 函数名里的 File 语义(上一轮只改了 RowKind::FILE):PaintFileRow→PaintGroupRow、 FileCloseRect→GroupCloseRect、OpenFileMenu→OpenGroupMenu、FileGroupLabelWidth→GroupLabelWidth、 StyleEditField::FILE_NAME→GROUP_TITLE;局部变量 fileRow/fileHeight/isFile → groupRow/groupHeight/isGroup。 - 修复 DataModel.hpp 两处被压扁的注释块(/**<TAB><TAB>* @brief …)与 Application::NewTab 上方重复的文档块。 - ⚠️ 踩坑:GROUP_NAME 撞上 nb30.h(windows.h 引入)的 #define GROUP_NAME 0x80, 导致枚举编译失败,改名 GROUP_TITLE 解决。 ## 五、二进制瘦身:1 013 248 → 754 176 B(−25.6%,省 259 KB) - 真因不是 PlotView.cpp,而是 Resources/JustDataInspector.ico 里 **256×256@32bpp 以未压缩 BMP 存储的条目(270 376 B,占整包 27%)**。改为 PNG 存储(Vista+ 标准做法,观感零变化) ⇒ 该条目 270 376 → 11 280 B、整个 ico 302 430 → 43 334 B(小尺寸仍保留 BMP)。 - 实测结论:“拆分大文件 ⇒ 瘦身”不成立(同一批机器码仍要进二进制); -ffunction-sections/-fdata-sections/-Wl,--gc-sections 在本工程反而 +9 216 B(已回退)。 - ⚠️ .o 体积受节对齐/重定位表主导,判断“代码搬去哪了”要用 nm,不要看 .o 字节数。 ## 六、验证(全部离屏:SW_HIDE + 不注入真实输入 + 进程/线程 BELOW_NORMAL) - panelanim 156/156(连跑 5 次稳定;新增/更新:点分组名不折起也不滚动、扫掠定位「组X」热区、 筛选态与普通态折叠三角逐像素一致、改名输入框右边界早于项数文本);verify 49/49; datacheck 69/69(含“重命名写入唯一名称字段且空名被拒”);edgecheck 46/46。 - A/B:回退两处 UI 修复 ⇒ 10 项如实失败;恢复后全绿。 - make release / make debug 零警告。 ## 七、本轮未完成(已在报告与 agent_mem.md 中如实记录) - PlotView.cpp(13 695 行 / 544 KB)按功能拆分为多个协作文件:未执行。 前置改造是把第 13–888 行的匿名命名空间(~870 行常量与工具函数)改成具名命名空间并逐个 inline,再逐个文件搬移并反复验证;时间不足以安全完成,故主动不做(附可执行方案)。 - SignalPanel.cpp / Application.cpp / DataModel.cpp 的多文件化、Lane 抽出 LanePanelState、 SetStatusMessage 模态阻塞解耦:均未执行。 ## 八、文档 - 新增 Documents/refactor_report_2026-10-16.md(本轮详细报告); 删除 Documents/refactor_report_2026-10-15.md(有效内容已并入 agent_mem.md 与本报告)。 - Documents/agent_mem.md 新增 §9.37 与 §11.2 第 85–90 条;更新数据层架构摘要(单一名称字段); §12 历史附录加“时效声明”。
1097 lines
34 KiB
C++
1097 lines
34 KiB
C++
#include "ColorPickerPopup.hpp"
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#include "UiControls.hpp"
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include "Utf8Util.hpp"
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namespace jdi
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{
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namespace
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{
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const float kPanelWidth = 324.0f; /**< 面板宽度(逻辑像素)。 */
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const float kPadH = 12.0f; /**< 面板左右内边距。 */
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const float kPadV = 10.0f; /**< 面板上下内边距。 */
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const float kTitleHeight = 20.0f; /**< 标题行高度。 */
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const float kTitleGap = 8.0f; /**< 标题与内容区间距。 */
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const float kRowHeight = 26.0f; /**< 单个滑块行高度。 */
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const float kRowGap = 2.0f; /**< 滑块行间距。 */
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const float kPreviewHeight = 24.0f; /**< 预览行(预览色块 + 色号)高度。 */
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const float kLabelWidth = 16.0f; /**< 通道标签宽度。 */
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/**
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* 滑块**两侧**的间隙(左:通道字母 ↔ 轨道;右:轨道 ↔ 数值区)。
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*
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* ⚠️ 必须共用同一个常量:用户明确要求轨道左右两侧的留白相等。
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*/
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const float kSliderGap = 8.0f;
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const float kTrackHeight = 8.0f; /**< 滑块轨道高度。 */
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const float kCorner = 6.0f; /**< 面板圆角半径。 */
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/** 色域方块 / 色相条 / 预览色块 / 色号框共用同一圆角(视觉上统一)。 */
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const float kSwatchCorner = 3.0f;
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const float kGamutSize = 112.0f; /**< 色域方块边长。 */
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const float kHueWidth = 14.0f; /**< 色相条宽度。 */
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const float kGamutGap = 10.0f; /**< 色域方块与色相条间距。 */
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const float kColumnGap = 12.0f; /**< 色相条与滑块列间距。 */
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const float kSwatchWidth = 52.0f; /**< 预览色块宽度。 */
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const float kSwatchHexGap = 8.0f; /**< 预览色块与色号间距(下限,空间不足时以右对齐优先)。 */
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const float kGamutBorder = 1.0f; /**< 色域方块/色相条描边宽度。 */
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/** @brief 通道显示名称。 */
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const wchar_t* kChannelNames[3] = {L"R", L"G", L"B"};
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/** @brief 通道滑块填充色。 */
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const std::uint32_t kChannelColors[3] = {0xFFDC322Fu, 0xFF859900u, 0xFF268BD2u};
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/**
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* @brief 把数值限制到 0-1。
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* @param [IN] value 输入值。
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* @return 限制后的值。
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*/
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double Clamp01(double value)
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{
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if (value < 0.0)
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{
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return 0.0;
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}
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if (value > 1.0)
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{
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return 1.0;
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}
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return value;
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}
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/**
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* @brief HSV 颜色(色相/饱和度/明度,均为 0-1)。
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*/
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struct Hsv
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{
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double h = 0.0; /**< 色相。 */
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double s = 0.0; /**< 饱和度。 */
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double v = 0.0; /**< 明度。 */
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};
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/**
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* @brief RGB(0-1 分量)转 HSV。
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* @param [IN] rgb RGB 分量。
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* @return HSV 值(灰色时色相为 0)。
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*/
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Hsv ToHsv(const std::array<double, 3>& rgb)
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{
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const double maximum = std::max(rgb[0], std::max(rgb[1], rgb[2]));
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const double minimum = std::min(rgb[0], std::min(rgb[1], rgb[2]));
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const double delta = maximum - minimum;
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Hsv hsv;
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hsv.v = maximum;
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hsv.s = (maximum > 1.0e-9) ? (delta / maximum) : 0.0;
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if (delta <= 1.0e-9)
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{
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hsv.h = 0.0;
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return hsv;
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}
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double hue = 0.0;
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if (maximum == rgb[0])
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{
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hue = (rgb[1] - rgb[2]) / delta;
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}
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else if (maximum == rgb[1])
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{
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hue = 2.0 + (rgb[2] - rgb[0]) / delta;
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}
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else
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{
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hue = 4.0 + (rgb[0] - rgb[1]) / delta;
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}
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hue /= 6.0;
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if (hue < 0.0)
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{
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hue += 1.0;
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}
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hsv.h = hue;
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return hsv;
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}
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/**
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* @brief HSV 转 RGB(0-1 分量)。
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* @param [IN] h 色相(0-1,自动取模)。
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* @param [IN] s 饱和度(0-1)。
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* @param [IN] v 明度(0-1)。
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* @return RGB 分量。
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*/
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std::array<double, 3> FromHsv(double h, double s, double v)
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{
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h = h - std::floor(h);
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s = Clamp01(s);
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v = Clamp01(v);
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if (s <= 1.0e-9)
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{
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return {v, v, v};
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}
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const double sector = h * 6.0;
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const int index = static_cast<int>(std::floor(sector)) % 6;
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const double fraction = sector - std::floor(sector);
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const double p = v * (1.0 - s);
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const double q = v * (1.0 - s * fraction);
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const double t = v * (1.0 - s * (1.0 - fraction));
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switch (index)
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{
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case 0:
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return {v, t, p};
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case 1:
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return {q, v, p};
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case 2:
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return {p, v, t};
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case 3:
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return {p, q, v};
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case 4:
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return {t, p, v};
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default:
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return {v, p, q};
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}
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}
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/**
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* @brief 绘制水平滑块(与样式区共用同一实现,保证行为一致)。
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* @param [IN,OUT] g 绘图上下文。
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* @param [IN] track 轨道矩形。
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* @param [IN] ratio 当前值比例(0-1)。
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* @param [IN] fillColor 已填充部分颜色。
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* @param [IN] hovered 是否处于悬停或拖拽状态。
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* @param [IN] scale 缩放比例。
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*/
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void DrawChannelSlider(gd::Graphics& g, const gd::RectF& track, double ratio, std::uint32_t fillColor,
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bool hovered, float scale)
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{
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UiDrawSlider(g, track, ratio, fillColor, hovered, scale);
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}
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/**
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* @brief 将 0-1 分量换算为 0-255 整数。
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* @param [IN] value 分量值。
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* @return 整数分量。
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*/
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unsigned int ToByte(double value)
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{
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const double scaled = value * 255.0 + 0.5;
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if (scaled < 0.0)
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{
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return 0u;
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}
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if (scaled > 255.0)
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{
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return 255u;
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}
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return static_cast<unsigned int>(scaled);
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}
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}
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ColorPickerPopup::ColorPickerPopup() = default;
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void ColorPickerPopup::Setup(const UiFonts* fonts, const Theme* theme)
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{
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m_fonts = fonts;
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m_theme = theme;
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}
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void ColorPickerPopup::SetScale(float scale)
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{
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m_scale = (scale > 0.1f) ? scale : 1.0f;
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}
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std::uint32_t ColorPickerPopup::CurrentColor() const
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{
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const unsigned int r = ToByte(m_channels[0]);
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const unsigned int g = ToByte(m_channels[1]);
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const unsigned int b = ToByte(m_channels[2]);
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return 0xFF000000u | (r << 16) | (g << 8) | b;
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}
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bool ColorPickerPopup::TakeChanged(std::uint32_t& color)
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{
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if (!m_changed)
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{
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return false;
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}
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m_changed = false;
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color = CurrentColor();
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return true;
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}
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void ColorPickerPopup::BuildLayout(const gd::RectF& bounds, const gd::RectF& anchor)
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{
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// 布局:左侧一列放"色域方块 + 色相条",右侧一列**上方**放"预览色块 + 色号"、
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// **下方**放 R/G/B 三行(每行 = 通道标签 + 滑块 + 数值)。
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// 右列总高 = 预览行 + 间隙 + 三行滑块,与左侧"色域方块"高度**严格相等**,
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// 因此两列上下边对齐、整体版面协调(不再有单起一行的底部预览条)。
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// 所有控件都从面板内边距起算,因此不会出现越界。
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const float width = kPanelWidth * m_scale;
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const float height =
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(kPadV * 2.0f + kTitleHeight + kTitleGap + kGamutSize) * m_scale;
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const float gap = 4.0f * m_scale;
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// 纵向:优先紧贴触发控件下方展开;空间不足时改到其上方,避免遮挡触发控件本身。
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float top = anchor.Y + anchor.Height + gap;
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if (top + height > bounds.Y + bounds.Height)
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{
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top = anchor.Y - height - gap;
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}
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top = std::max(bounds.Y + 2.0f, std::min(top, bounds.Y + bounds.Height - height - 2.0f));
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// 横向:与触发控件左对齐,越界时再收敛。
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float left = anchor.X;
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if (left + width > bounds.X + bounds.Width)
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{
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left = anchor.X + anchor.Width - width;
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}
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left = std::max(bounds.X + 2.0f, std::min(left, bounds.X + bounds.Width - width - 2.0f));
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m_rect = gd::RectF(left, top, width, height);
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m_titleRect = gd::RectF(left + kPadH * m_scale, top + kPadV * m_scale,
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width - kPadH * 2.0f * m_scale, kTitleHeight * m_scale);
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const float contentTop = m_titleRect.Y + m_titleRect.Height + kTitleGap * m_scale;
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const float contentLeft = left + kPadH * m_scale;
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const float contentRight = left + width - kPadH * m_scale;
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// 左列:色域方块(横轴饱和度、纵轴明度)+ 色相条。
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m_gamutRect = gd::RectF(contentLeft, contentTop, kGamutSize * m_scale, kGamutSize * m_scale);
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m_hueRect = gd::RectF(m_gamutRect.X + m_gamutRect.Width + kGamutGap * m_scale, contentTop,
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kHueWidth * m_scale, kGamutSize * m_scale);
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// 右列:预览行在滑块之上,整列高度与左侧方块一致。
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const float leftColumnWidth = (kGamutSize + kGamutGap + kHueWidth) * m_scale;
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const float columnLeft = m_gamutRect.X + leftColumnWidth + kColumnGap * m_scale;
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const float columnWidth = std::max(60.0f * m_scale, contentRight - columnLeft);
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// 预览行与滑块之间的间隙:正好补齐"方块高度 − 预览行高 − 三行滑块高",
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// 使右列总高与左侧色域方块严格相等(常量变化时自动适配)。
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const float previewRowGap =
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std::max(0.0f, kGamutSize - kPreviewHeight - (kRowHeight * 3.0f + kRowGap * 2.0f)) * m_scale;
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// 通道数值区固定占 **3 个字符宽**(0-255 最多三位):与数字本身的宽度无关,
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// 这样三行数值的右边界严格一致(右对齐后三列数字纵向对齐)。
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const float valueWidth =
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std::max(1.0f, UiMeasureTextWidth(m_fonts->monoSmall, L"000"));
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// 轨道两侧用**同一个**间隙(用户要求两侧留白相等)。
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const float sliderGap = kSliderGap * m_scale;
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const float labelWidth = kLabelWidth * m_scale;
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const float trackLeft = columnLeft + labelWidth + sliderGap;
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const float trackWidth = std::max(
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24.0f, columnWidth - (labelWidth + sliderGap + sliderGap + valueWidth));
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const float valueLeft = trackLeft + trackWidth + sliderGap;
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const float valueRight = valueLeft + valueWidth;
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// 预览色块的**左边界与轨道左边界对齐**(长宽不变)。
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m_previewRect =
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gd::RectF(trackLeft, contentTop, kSwatchWidth * m_scale, kPreviewHeight * m_scale);
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||
// 色号 "#RRGGBB" 固定 **6+1 个字符宽**,并且**右边界与三行数值的右边界对齐**。
|
||
const float hexWidth = UiMeasureTextWidth(m_fonts->monoSmall, L"#000000");
|
||
const float hexLeft = std::max(m_previewRect.X + m_previewRect.Width + kSwatchHexGap * m_scale,
|
||
valueRight - hexWidth);
|
||
m_hexRect = gd::RectF(hexLeft, contentTop, valueRight - hexLeft, kPreviewHeight * m_scale);
|
||
|
||
const float sliderTop = m_previewRect.Y + m_previewRect.Height + previewRowGap;
|
||
|
||
for (int index = 0; index < 3; ++index)
|
||
{
|
||
const float rowTop = sliderTop + static_cast<float>(index) * (kRowHeight + kRowGap) * m_scale;
|
||
m_tracks[static_cast<std::size_t>(index)] =
|
||
gd::RectF(trackLeft, rowTop + (kRowHeight * m_scale - kTrackHeight * m_scale) * 0.5f,
|
||
trackWidth, kTrackHeight * m_scale);
|
||
m_values[static_cast<std::size_t>(index)] =
|
||
gd::RectF(valueLeft, rowTop, valueWidth, kRowHeight * m_scale);
|
||
}
|
||
}
|
||
|
||
void ColorPickerPopup::Open(const gd::RectF& bounds, const gd::RectF& anchor, std::uint32_t color)
|
||
{
|
||
m_channels[0] = static_cast<double>((color >> 16) & 0xFFu) / 255.0;
|
||
m_channels[1] = static_cast<double>((color >> 8) & 0xFFu) / 255.0;
|
||
m_channels[2] = static_cast<double>(color & 0xFFu) / 255.0;
|
||
|
||
m_open = true;
|
||
m_changed = false;
|
||
m_draggingSlider = -1;
|
||
m_hoverSlider = -1;
|
||
m_drag = DragTarget::NONE;
|
||
// 记住初始色相与选点位置:之后即使把明度拖到 0(黑色)色相/饱和度也不会丢失。
|
||
RefreshSelectionFromChannels();
|
||
InvalidateGamutCache();
|
||
|
||
BuildLayout(bounds, anchor);
|
||
}
|
||
|
||
void ColorPickerPopup::Close()
|
||
{
|
||
// 收起前先提交正在编辑的取值,避免用户输入被静默丢弃。
|
||
if (m_editField != EditField::NONE)
|
||
{
|
||
EndEdit(true);
|
||
}
|
||
m_open = false;
|
||
m_draggingSlider = -1;
|
||
m_hoverSlider = -1;
|
||
m_drag = DragTarget::NONE;
|
||
// 释放色域方块缓存(它是 GDI+ 对象,必须在 GdiplusShutdown 之前销毁)。
|
||
// 下次打开时按需重建,代价只有一张小位图的填充。
|
||
m_gamutCache.reset();
|
||
m_gamutCacheSize = 0;
|
||
m_gamutCacheHue = -1.0;
|
||
}
|
||
|
||
double ColorPickerPopup::CurrentHue() const
|
||
{
|
||
// 直接返回保存的色相选择值(不再从 RGB 反推):
|
||
// 色相 1 与 0 是同一个颜色(红),反推会把它们归一到 0,
|
||
// 表现为"把滑块拖到最下面却弹回最上面"。
|
||
// `RefreshSelectionFromChannels` 会在改色(RGB 滑块 / 色号)后同步这个值。
|
||
return m_hue;
|
||
}
|
||
|
||
void ColorPickerPopup::RefreshSelectionFromChannels()
|
||
{
|
||
const Hsv hsv = ToHsv(m_channels);
|
||
// 饱和度足够大时才认色相(灰度时色相无定义,沿用上次取值)。
|
||
if (hsv.s > 1.0e-4)
|
||
{
|
||
m_hue = hsv.h;
|
||
}
|
||
// 饱和度/明度总是可以从 RGB 反推(明度=最大值,饱和度=max>0 ? delta/max : 0)。
|
||
// 注意这是"由 RGB 派生"的路径,只用于外部改色(滑块/色号)后的同步;
|
||
// 直接用色域方块时不会走这里,以免黑色把饱和度重置为 0。
|
||
m_sat = hsv.s;
|
||
m_val = hsv.v;
|
||
}
|
||
|
||
void ColorPickerPopup::InvalidateGamutCache()
|
||
{
|
||
m_gamutCacheHue = -1.0;
|
||
}
|
||
|
||
bool ColorPickerPopup::EnsureGamutCache()
|
||
{
|
||
const int size = std::max(8, static_cast<int>(std::lround(kGamutSize * m_scale)));
|
||
if (m_gamutCache == nullptr || m_gamutCacheSize != size)
|
||
{
|
||
m_gamutCache.reset(new gd::Bitmap(size, size, PixelFormat32bppRGB));
|
||
m_gamutCacheSize = size;
|
||
m_gamutCacheHue = -1.0;
|
||
}
|
||
|
||
const double hue = CurrentHue();
|
||
if (std::fabs(m_gamutCacheHue - hue) < 1.0e-4)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
gd::BitmapData data = {};
|
||
const gd::Rect lockRect(0, 0, size, size);
|
||
if (m_gamutCache->LockBits(&lockRect, gd::ImageLockModeWrite, PixelFormat32bppRGB, &data) != gd::Ok)
|
||
{
|
||
return false;
|
||
}
|
||
unsigned char* base = static_cast<unsigned char*>(data.Scan0);
|
||
for (int y = 0; y < size; ++y)
|
||
{
|
||
// 纵轴明度(上 1 → 下 0),横轴饱和度(左 0 → 右 1)——与常见取色器一致。
|
||
const double value = 1.0 - (static_cast<double>(y) + 0.5) / static_cast<double>(size);
|
||
unsigned char* row = (data.Stride >= 0)
|
||
? (base + static_cast<std::ptrdiff_t>(y) * data.Stride)
|
||
: (base + static_cast<std::ptrdiff_t>(size - 1 - y) * (-data.Stride));
|
||
for (int x = 0; x < size; ++x)
|
||
{
|
||
const double saturation =
|
||
(static_cast<double>(x) + 0.5) / static_cast<double>(size);
|
||
const std::array<double, 3> rgb = FromHsv(hue, saturation, value);
|
||
row[x * 4 + 0] = static_cast<unsigned char>(ToByte(rgb[2])); // B
|
||
row[x * 4 + 1] = static_cast<unsigned char>(ToByte(rgb[1])); // G
|
||
row[x * 4 + 2] = static_cast<unsigned char>(ToByte(rgb[0])); // R
|
||
row[x * 4 + 3] = 0xFF;
|
||
}
|
||
}
|
||
m_gamutCache->UnlockBits(&data);
|
||
m_gamutCacheHue = hue;
|
||
return true;
|
||
}
|
||
|
||
void ColorPickerPopup::ApplyGamut(float x, float y)
|
||
{
|
||
if (m_gamutRect.Width <= 0.0f || m_gamutRect.Height <= 0.0f)
|
||
{
|
||
return;
|
||
}
|
||
// 越出方块时夹取到最近边界(而不是丢失位置):鼠标拖到方块之外时选点
|
||
// 会停在对应角落,与鼠标相对方块的方位一致。
|
||
const double saturation = Clamp01((x - m_gamutRect.X) / m_gamutRect.Width);
|
||
const double value = 1.0 - Clamp01((y - m_gamutRect.Y) / m_gamutRect.Height);
|
||
if (std::fabs(saturation - m_sat) < 1.0e-9 && std::fabs(value - m_val) < 1.0e-9)
|
||
{
|
||
return;
|
||
}
|
||
// 先记录选点位置,再推颜色:两者分开保存,明度为 0 时饱和度不会因此丢失。
|
||
m_sat = saturation;
|
||
m_val = value;
|
||
m_channels = FromHsv(CurrentHue(), m_sat, m_val);
|
||
m_changed = true;
|
||
}
|
||
|
||
void ColorPickerPopup::ApplyHue(float y)
|
||
{
|
||
if (m_hueRect.Height <= 0.0f)
|
||
{
|
||
return;
|
||
}
|
||
// 越出色相条时同样夹取:拖到下方停在最下面(色相 1),不会因 0/1 等价而弹回顶部。
|
||
const double hue = Clamp01((y - m_hueRect.Y) / m_hueRect.Height);
|
||
if (std::fabs(hue - m_hue) < 1.0e-9)
|
||
{
|
||
return;
|
||
}
|
||
m_hue = hue;
|
||
m_channels = FromHsv(m_hue, m_sat, m_val);
|
||
m_changed = true;
|
||
}
|
||
|
||
gd::RectF ColorPickerPopup::EditFieldRect() const
|
||
{
|
||
switch (m_editField)
|
||
{
|
||
case EditField::R:
|
||
return PaddedEditRect(m_values[0]);
|
||
case EditField::G:
|
||
return PaddedEditRect(m_values[1]);
|
||
case EditField::B:
|
||
return PaddedEditRect(m_values[2]);
|
||
case EditField::HEX:
|
||
return PaddedEditRect(m_hexRect);
|
||
case EditField::NONE:
|
||
default:
|
||
return gd::RectF();
|
||
}
|
||
}
|
||
|
||
gd::RectF ColorPickerPopup::PaddedEditRect(const gd::RectF& textRect) const
|
||
{
|
||
// 与 `UiDrawEditField` 的内边距(6*scale)一致:文本区向外扩这么多,
|
||
// 编辑态才能完整显示 3 位数值 / 7 位色号(否则最后一个字符被裁掉)。
|
||
const float padding = 6.0f * m_scale;
|
||
return gd::RectF(textRect.X - padding, textRect.Y, textRect.Width + padding * 2.0f,
|
||
textRect.Height);
|
||
}
|
||
|
||
gd::RectF ColorPickerPopup::ChannelLabelRect(int index) const
|
||
{
|
||
if (index < 0 || index >= 3)
|
||
{
|
||
return gd::RectF();
|
||
}
|
||
const std::size_t slot = static_cast<std::size_t>(index);
|
||
const gd::RectF& track = m_tracks[slot];
|
||
// 间隙直接由实际几何推出(轨道右端 → 数值区左端),因此标签侧与数值侧**必然**相等。
|
||
const float gap = std::max(0.0f, m_values[slot].X - (track.X + track.Width));
|
||
return gd::RectF(track.X - gap - kLabelWidth * m_scale, m_values[slot].Y,
|
||
kLabelWidth * m_scale, kRowHeight * m_scale);
|
||
}
|
||
|
||
bool ColorPickerPopup::BeginEdit(EditField field)
|
||
{
|
||
if (!m_open || field == EditField::NONE)
|
||
{
|
||
return false;
|
||
}
|
||
if (m_editField == field)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
switch (field)
|
||
{
|
||
case EditField::R:
|
||
case EditField::G:
|
||
case EditField::B:
|
||
{
|
||
const int index = static_cast<int>(field) - 1;
|
||
m_edit.Begin(std::to_wstring(ToByte(m_channels[static_cast<std::size_t>(index)])), true,
|
||
EditFilter::BYTE, 0u);
|
||
break;
|
||
}
|
||
case EditField::HEX:
|
||
{
|
||
const std::uint32_t color = CurrentColor();
|
||
wchar_t buffer[16];
|
||
swprintf(buffer, sizeof(buffer) / sizeof(buffer[0]), L"%02X%02X%02X", (color >> 16) & 0xFFu,
|
||
(color >> 8) & 0xFFu, color & 0xFFu);
|
||
m_edit.Begin(std::wstring(buffer), true, EditFilter::HEX, 0u);
|
||
break;
|
||
}
|
||
default:
|
||
return false;
|
||
}
|
||
|
||
m_draggingSlider = -1;
|
||
m_editField = field;
|
||
return true;
|
||
}
|
||
|
||
bool ColorPickerPopup::EndEdit(bool commit)
|
||
{
|
||
if (m_editField == EditField::NONE)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
const EditField field = m_editField;
|
||
const std::wstring text = m_edit.Text();
|
||
m_editField = EditField::NONE;
|
||
m_edit.End();
|
||
|
||
if (!commit)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
const std::wstring trimmed = Trim(text);
|
||
if (field == EditField::HEX)
|
||
{
|
||
// 接受带或不带 '#' 的 6 位十六进制色号。
|
||
std::wstring digits = trimmed;
|
||
if (!digits.empty() && digits.front() == L'#')
|
||
{
|
||
digits.erase(digits.begin());
|
||
}
|
||
if (digits.size() == 6)
|
||
{
|
||
unsigned int value = 0;
|
||
bool valid = true;
|
||
for (const wchar_t c : digits)
|
||
{
|
||
unsigned int digit = 0;
|
||
if (c >= L'0' && c <= L'9')
|
||
{
|
||
digit = static_cast<unsigned int>(c - L'0');
|
||
}
|
||
else if (c >= L'a' && c <= L'f')
|
||
{
|
||
digit = static_cast<unsigned int>(c - L'a') + 10u;
|
||
}
|
||
else if (c >= L'A' && c <= L'F')
|
||
{
|
||
digit = static_cast<unsigned int>(c - L'A') + 10u;
|
||
}
|
||
else
|
||
{
|
||
valid = false;
|
||
break;
|
||
}
|
||
value = (value << 4) | digit;
|
||
}
|
||
if (valid)
|
||
{
|
||
m_channels[0] = static_cast<double>((value >> 16) & 0xFFu) / 255.0;
|
||
m_channels[1] = static_cast<double>((value >> 8) & 0xFFu) / 255.0;
|
||
m_channels[2] = static_cast<double>(value & 0xFFu) / 255.0;
|
||
RefreshSelectionFromChannels();
|
||
m_changed = true;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
if (trimmed.empty())
|
||
{
|
||
return true;
|
||
}
|
||
wchar_t* stop = nullptr;
|
||
const double parsed = std::wcstod(trimmed.c_str(), &stop);
|
||
if (stop == trimmed.c_str() || parsed != parsed)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
double value = parsed;
|
||
if (value < 0.0)
|
||
{
|
||
value = 0.0;
|
||
}
|
||
if (value > 255.0)
|
||
{
|
||
value = 255.0;
|
||
}
|
||
|
||
const int index = static_cast<int>(field) - 1;
|
||
if (index >= 0 && index < 3)
|
||
{
|
||
m_channels[static_cast<std::size_t>(index)] = value / 255.0;
|
||
RefreshSelectionFromChannels();
|
||
m_changed = true;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
bool ColorPickerPopup::OnChar(wchar_t character)
|
||
{
|
||
if (m_editField == EditField::NONE)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
// 剪贴板与全选快捷键经 WM_CHAR 送达(Ctrl+C/X/V/A 分别对应 3/24/22/1)。
|
||
switch (character)
|
||
{
|
||
case 0x03: // Ctrl+C
|
||
m_edit.CopyToClipboard(m_owner);
|
||
return false;
|
||
case 0x18: // Ctrl+X
|
||
return m_edit.CutToClipboard(m_owner);
|
||
case 0x16: // Ctrl+V
|
||
return m_edit.PasteFromClipboard(m_owner);
|
||
case 0x01: // Ctrl+A
|
||
m_edit.SelectAll();
|
||
return true;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
if (character == L'\r' || character == L'\n')
|
||
{
|
||
return EndEdit(true);
|
||
}
|
||
// 退格/删除已由 WM_KEYDOWN 的 OnKeyDown 处理,此处忽略控制字符避免重复删除。
|
||
if (character < 0x20 || character == 0x7F)
|
||
{
|
||
return false;
|
||
}
|
||
return m_edit.Insert(character);
|
||
}
|
||
|
||
bool ColorPickerPopup::CollapseEditSelectionToEnd()
|
||
{
|
||
if (m_editField == EditField::NONE)
|
||
{
|
||
return false;
|
||
}
|
||
return m_edit.DeselectToEnd();
|
||
}
|
||
|
||
bool ColorPickerPopup::OnEditMouseDown(int x, int y)
|
||
{
|
||
if (m_editField == EditField::NONE)
|
||
{
|
||
return false;
|
||
}
|
||
return UiEditFieldMouseDown(m_fonts->monoSmall, EditFieldRect(), m_edit, m_scale, x, y);
|
||
}
|
||
|
||
bool ColorPickerPopup::OnEditMouseMove(int x)
|
||
{
|
||
if (m_editField == EditField::NONE)
|
||
{
|
||
return false;
|
||
}
|
||
return UiEditFieldMouseMove(m_fonts->monoSmall, EditFieldRect(), m_edit, m_scale, x);
|
||
}
|
||
|
||
bool ColorPickerPopup::OnEditMouseUp()
|
||
{
|
||
if (!m_edit.Dragging())
|
||
{
|
||
return false;
|
||
}
|
||
m_edit.EndDrag();
|
||
return true;
|
||
}
|
||
|
||
bool ColorPickerPopup::ContainsPoint(int x, int y) const
|
||
{
|
||
if (!m_open)
|
||
{
|
||
return false;
|
||
}
|
||
return UiPointInRect(m_rect, static_cast<float>(x), static_cast<float>(y));
|
||
}
|
||
|
||
HCURSOR ColorPickerPopup::QueryCursor(int x, int y) const
|
||
{
|
||
if (!m_open)
|
||
{
|
||
return nullptr;
|
||
}
|
||
|
||
// 拖拽过程中始终保持对应光标,避免指针移出控件后光标跳变。
|
||
if (m_drag == DragTarget::GAMUT || UiPointInRect(m_gamutRect, static_cast<float>(x),
|
||
static_cast<float>(y)))
|
||
{
|
||
return LoadCursorW(nullptr, IDC_CROSS);
|
||
}
|
||
if (m_drag == DragTarget::HUE ||
|
||
UiPointInRect(m_hueRect, static_cast<float>(x), static_cast<float>(y)))
|
||
{
|
||
return LoadCursorW(nullptr, IDC_SIZENS);
|
||
}
|
||
if (m_drag == DragTarget::SLIDER || m_draggingSlider >= 0 || SliderAtPoint(x, y) >= 0)
|
||
{
|
||
return LoadCursorW(nullptr, IDC_SIZEWE);
|
||
}
|
||
return LoadCursorW(nullptr, IDC_ARROW);
|
||
}
|
||
|
||
int ColorPickerPopup::SliderAtPoint(int x, int y) const
|
||
{
|
||
if (!m_open)
|
||
{
|
||
return -1;
|
||
}
|
||
|
||
const float fx = static_cast<float>(x);
|
||
const float fy = static_cast<float>(y);
|
||
for (int index = 0; index < 3; ++index)
|
||
{
|
||
const gd::RectF& track = m_tracks[static_cast<std::size_t>(index)];
|
||
// 命中范围在纵向适当放宽,便于拖拽。
|
||
const gd::RectF hit(track.X - 4.0f * m_scale, track.Y - 9.0f * m_scale,
|
||
track.Width + 8.0f * m_scale, track.Height + 18.0f * m_scale);
|
||
if (UiPointInRect(hit, fx, fy))
|
||
{
|
||
return index;
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
void ColorPickerPopup::ApplySlider(int index, float x)
|
||
{
|
||
if (index < 0 || index >= 3)
|
||
{
|
||
return;
|
||
}
|
||
const std::size_t slot = static_cast<std::size_t>(index);
|
||
const double ratio = UiSliderRatioFromX(m_tracks[slot], x);
|
||
if (std::fabs(ratio - m_channels[slot]) < 1.0e-6)
|
||
{
|
||
return;
|
||
}
|
||
m_channels[slot] = ratio;
|
||
RefreshSelectionFromChannels();
|
||
m_changed = true;
|
||
}
|
||
|
||
bool ColorPickerPopup::OnMouseMove(int x, int y)
|
||
{
|
||
if (!m_open)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
switch (m_drag)
|
||
{
|
||
case DragTarget::GAMUT:
|
||
ApplyGamut(static_cast<float>(x), static_cast<float>(y));
|
||
return true;
|
||
case DragTarget::HUE:
|
||
ApplyHue(static_cast<float>(y));
|
||
return true;
|
||
case DragTarget::SLIDER:
|
||
ApplySlider(m_draggingSlider, static_cast<float>(x));
|
||
return true;
|
||
case DragTarget::NONE:
|
||
default:
|
||
break;
|
||
}
|
||
|
||
const int hover = SliderAtPoint(x, y);
|
||
if (hover == m_hoverSlider)
|
||
{
|
||
return false;
|
||
}
|
||
m_hoverSlider = hover;
|
||
return true;
|
||
}
|
||
|
||
bool ColorPickerPopup::OnLButtonDown(int x, int y)
|
||
{
|
||
if (!m_open)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
if (!ContainsPoint(x, y))
|
||
{
|
||
// 点击面板外部:收起面板(外部点击不再下传,避免误触其他控件)。
|
||
Close();
|
||
return true;
|
||
}
|
||
|
||
// 点击当前输入框以外的位置时提交输入。
|
||
if (m_editField != EditField::NONE && !UiPointInRect(EditFieldRect(), static_cast<float>(x),
|
||
static_cast<float>(y)))
|
||
{
|
||
EndEdit(true);
|
||
}
|
||
|
||
// 数值与色号文本优先于滑块:两者几何重叠时要能进入输入状态。
|
||
// 命中区用**编辑框**矩形(比 3 / 7 个字符宽的文本区宽出输入框内边距):
|
||
// 文本区只有 3 个字符宽,命中区太小不便点击。
|
||
for (int index = 0; index < 3; ++index)
|
||
{
|
||
if (UiPointInRect(PaddedEditRect(m_values[static_cast<std::size_t>(index)]),
|
||
static_cast<float>(x), static_cast<float>(y)))
|
||
{
|
||
BeginEdit(static_cast<EditField>(index + 1));
|
||
return true;
|
||
}
|
||
}
|
||
if (UiPointInRect(PaddedEditRect(m_hexRect), static_cast<float>(x), static_cast<float>(y)))
|
||
{
|
||
BeginEdit(EditField::HEX);
|
||
return true;
|
||
}
|
||
|
||
// 色域方块与色相条:按下即取值,之后拖动持续更新。
|
||
if (UiPointInRect(m_gamutRect, static_cast<float>(x), static_cast<float>(y)))
|
||
{
|
||
m_drag = DragTarget::GAMUT;
|
||
ApplyGamut(static_cast<float>(x), static_cast<float>(y));
|
||
return true;
|
||
}
|
||
if (UiPointInRect(m_hueRect, static_cast<float>(x), static_cast<float>(y)))
|
||
{
|
||
m_drag = DragTarget::HUE;
|
||
ApplyHue(static_cast<float>(y));
|
||
return true;
|
||
}
|
||
|
||
m_draggingSlider = SliderAtPoint(x, y);
|
||
if (m_draggingSlider >= 0)
|
||
{
|
||
m_drag = DragTarget::SLIDER;
|
||
ApplySlider(m_draggingSlider, static_cast<float>(x));
|
||
return true;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
bool ColorPickerPopup::OnLButtonUp()
|
||
{
|
||
if (!m_open || (m_draggingSlider < 0 && m_drag == DragTarget::NONE))
|
||
{
|
||
return false;
|
||
}
|
||
m_draggingSlider = -1;
|
||
m_drag = DragTarget::NONE;
|
||
return true;
|
||
}
|
||
|
||
bool ColorPickerPopup::OnKeyDown(WPARAM key)
|
||
{
|
||
if (!m_open)
|
||
{
|
||
return false;
|
||
}
|
||
if (m_editField != EditField::NONE)
|
||
{
|
||
const bool shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
||
const bool control = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
|
||
|
||
switch (key)
|
||
{
|
||
case VK_RETURN:
|
||
EndEdit(true);
|
||
return true;
|
||
case VK_ESCAPE:
|
||
EndEdit(false);
|
||
return true;
|
||
case VK_BACK:
|
||
m_edit.Backspace();
|
||
return true;
|
||
case VK_DELETE:
|
||
m_edit.DeleteForward();
|
||
return true;
|
||
case VK_LEFT:
|
||
m_edit.MoveCaret(-1, shift);
|
||
return true;
|
||
case VK_RIGHT:
|
||
m_edit.MoveCaret(1, shift);
|
||
return true;
|
||
case VK_HOME:
|
||
m_edit.MoveHome(shift);
|
||
return true;
|
||
case VK_END:
|
||
m_edit.MoveEnd(shift);
|
||
return true;
|
||
case 'A':
|
||
if (control)
|
||
{
|
||
m_edit.SelectAll();
|
||
}
|
||
return true;
|
||
default:
|
||
break;
|
||
}
|
||
return true;
|
||
}
|
||
if (key == VK_ESCAPE)
|
||
{
|
||
Close();
|
||
}
|
||
return true;
|
||
}
|
||
|
||
void ColorPickerPopup::Paint(gd::Graphics& g)
|
||
{
|
||
if (!m_open || m_theme == nullptr || m_fonts == nullptr || m_rect.Width <= 0.0f)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// 投影。
|
||
UiFillRoundRect(g, gd::RectF(m_rect.X + 1.0f * m_scale, m_rect.Y + 2.0f * m_scale, m_rect.Width,
|
||
m_rect.Height),
|
||
kCorner * m_scale, 0x14000000u);
|
||
UiFillRoundRect(g, gd::RectF(m_rect.X + 2.0f * m_scale, m_rect.Y + 4.0f * m_scale, m_rect.Width,
|
||
m_rect.Height),
|
||
kCorner * m_scale, 0x10000000u);
|
||
|
||
UiFillRoundRect(g, m_rect, kCorner * m_scale, m_theme->cardBg);
|
||
UiDrawRoundRect(g, m_rect, kCorner * m_scale, m_theme->borderStrong, 1.0f);
|
||
|
||
UiText(g, L"自定义颜色", m_fonts->uiSmallBold, m_titleRect, m_theme->textMuted, TextAlign::LEFT);
|
||
|
||
// ---- 色域方块(横轴饱和度、纵轴明度)----
|
||
// 方块按当前色相预渲染到缓存位图里,避免每帧重画上百条渐变;
|
||
// 色相变化时才重建一次。
|
||
//
|
||
// ⚠️ 填充必须**裁剪进圆角路径**里:
|
||
// * 缓存的位图是直角矩形,直接贴上去会在四个角的多出来像素(用户报告的"角落里出现
|
||
// 莫名其妙的黑色像素点"——方块左下/右下本身就是接近黑色的饱和/明度极值)。
|
||
// * `WrapModeTileFlipXY` 让采样到边界之外的插值镜像取边,不再混入透明黑,
|
||
// 边界也就不会再被"压暗"出一圈深色。
|
||
if (EnsureGamutCache())
|
||
{
|
||
gd::GraphicsPath gamutPath;
|
||
UiBuildRoundRectPath(gamutPath, m_gamutRect, kSwatchCorner * m_scale);
|
||
gd::ImageAttributes attributes;
|
||
attributes.SetWrapMode(gd::WrapModeTileFlipXY, gd::Color(), FALSE);
|
||
const int saveState = g.Save();
|
||
g.SetClip(&gamutPath);
|
||
g.DrawImage(m_gamutCache.get(), m_gamutRect, 0.0f, 0.0f,
|
||
static_cast<gd::REAL>(m_gamutCacheSize),
|
||
static_cast<gd::REAL>(m_gamutCacheSize), gd::UnitPixel, &attributes);
|
||
g.Restore(saveState);
|
||
}
|
||
UiDrawRoundRect(g, m_gamutRect, kSwatchCorner * m_scale, m_theme->border, kGamutBorder);
|
||
|
||
// ---- 色相条(纵向 0-1)----
|
||
{
|
||
// 一条带 7 个色标的线性渐变画满整条(0、1/6 … 1,每段内 RGB 线性):
|
||
// 与"6 段拼色"的颜色完全一致,但不会有段与段之间的接缝横线。
|
||
gd::Color stops[7];
|
||
gd::REAL positions[7];
|
||
for (int index = 0; index < 7; ++index)
|
||
{
|
||
const double hue = static_cast<double>(index) / 6.0;
|
||
const std::array<double, 3> rgb = FromHsv((hue > 1.0) ? 1.0 : hue, 1.0, 1.0);
|
||
stops[index] = ToGdiColor(0xFF000000u | (ToByte(rgb[0]) << 16) | (ToByte(rgb[1]) << 8) |
|
||
ToByte(rgb[2]));
|
||
positions[index] = static_cast<gd::REAL>(static_cast<double>(index) / 6.0);
|
||
}
|
||
gd::LinearGradientBrush brush(
|
||
gd::Point(static_cast<INT>(std::lround(m_hueRect.X)),
|
||
static_cast<INT>(std::lround(m_hueRect.Y))),
|
||
gd::Point(static_cast<INT>(std::lround(m_hueRect.X)),
|
||
static_cast<INT>(std::lround(m_hueRect.Y + m_hueRect.Height))),
|
||
stops[0], stops[6]);
|
||
brush.SetInterpolationColors(stops, positions, 7);
|
||
|
||
// 与色域方块**共用同一个圆角**(`kSwatchCorner`),并且同样裁剪进圆角路径:
|
||
// 直角填充会在圆角描边之外露出四个尖角(用户报告的"四个角的杂色像素点")。
|
||
gd::GraphicsPath huePath;
|
||
UiBuildRoundRectPath(huePath, m_hueRect, kSwatchCorner * m_scale);
|
||
const int saveState = g.Save();
|
||
g.SetClip(&huePath);
|
||
g.FillRectangle(&brush, m_hueRect);
|
||
g.Restore(saveState);
|
||
UiDrawRoundRect(g, m_hueRect, kSwatchCorner * m_scale, m_theme->border, kGamutBorder);
|
||
|
||
// ---- 色域方块上的选点:中心就是当前选中的颜色,外面只加一圈白色描边 ----
|
||
// 位置直接用保存的选点状态(不再从 RGB 反推,否则黑色会让选点弹回左侧)。
|
||
const float markerX = m_gamutRect.X + static_cast<float>(m_sat) * m_gamutRect.Width;
|
||
const float markerY = m_gamutRect.Y + static_cast<float>(1.0 - m_val) * m_gamutRect.Height;
|
||
const float markerRadius = 5.5f * m_scale;
|
||
gd::SolidBrush markerBrush(ToGdiColor(CurrentColor()));
|
||
g.FillEllipse(&markerBrush, markerX - markerRadius, markerY - markerRadius,
|
||
markerRadius * 2.0f, markerRadius * 2.0f);
|
||
gd::Pen markerPen(ToGdiColor(0xFFFFFFFFu), 2.0f * m_scale);
|
||
g.DrawEllipse(&markerPen, markerX - markerRadius, markerY - markerRadius,
|
||
markerRadius * 2.0f, markerRadius * 2.0f);
|
||
|
||
// ---- 色相条上的指示器:白色描边的圆角长方条,底色就是该位置的颜色 ----
|
||
// 色相直接用保存值:色相 1 与 0 是同一个颜色(红),从 RGB 反推会归一到 0,
|
||
// 表现为"把滑块拖到最下面却弹回最上面"。
|
||
const double hue = CurrentHue();
|
||
const std::array<double, 3> hueRgb = FromHsv(hue, 1.0, 1.0);
|
||
const std::uint32_t hueColor =
|
||
0xFF000000u | (ToByte(hueRgb[0]) << 16) | (ToByte(hueRgb[1]) << 8) | ToByte(hueRgb[2]);
|
||
const float hueMarkerY = m_hueRect.Y + static_cast<float>(hue) * m_hueRect.Height;
|
||
const float pillHeight = 10.0f * m_scale;
|
||
const float pillWidth = m_hueRect.Width + 9.0f * m_scale;
|
||
const gd::RectF pill(m_hueRect.X + (m_hueRect.Width - pillWidth) * 0.5f,
|
||
hueMarkerY - pillHeight * 0.5f, pillWidth, pillHeight);
|
||
UiFillRoundRect(g, pill, pillHeight * 0.5f, hueColor);
|
||
UiDrawRoundRect(g, pill, pillHeight * 0.5f, 0xFFFFFFFFu, 1.8f * m_scale);
|
||
}
|
||
|
||
for (int index = 0; index < 3; ++index)
|
||
{
|
||
const std::size_t slot = static_cast<std::size_t>(index);
|
||
const gd::RectF& track = m_tracks[slot];
|
||
|
||
// 通道标签放在滑块同一行的左侧,**右对齐**到"轨道左端 − 间隙":
|
||
// 这样 R/G/B 三个字母的右边界与轨道的距离严格等于轨道到数值区的距离
|
||
// (用户要求两侧留白相同,且三个字母纵向对齐)。
|
||
const gd::RectF labelRect = ChannelLabelRect(index);
|
||
UiText(g, kChannelNames[index], m_fonts->uiSmall, labelRect, m_theme->textMuted,
|
||
TextAlign::RIGHT);
|
||
|
||
const bool active = (m_draggingSlider == index) || (m_hoverSlider == index);
|
||
DrawChannelSlider(g, track, m_channels[slot], kChannelColors[index], active, m_scale);
|
||
|
||
if (m_editField == static_cast<EditField>(index + 1))
|
||
{
|
||
UiDrawEditField(g, PaddedEditRect(m_values[slot]), m_edit, m_fonts->monoSmall, m_scale);
|
||
}
|
||
else
|
||
{
|
||
UiText(g, std::to_wstring(ToByte(m_channels[slot])), m_fonts->monoSmall, m_values[slot],
|
||
m_theme->text, TextAlign::RIGHT);
|
||
}
|
||
}
|
||
|
||
// 预览与十六进制值。
|
||
const std::uint32_t color = CurrentColor();
|
||
UiFillRoundRect(g, m_previewRect, kSwatchCorner * m_scale, color);
|
||
UiDrawRoundRect(g, m_previewRect, kSwatchCorner * m_scale, m_theme->borderStrong, 1.0f);
|
||
|
||
if (m_editField == EditField::HEX)
|
||
{
|
||
UiDrawEditField(g, PaddedEditRect(m_hexRect), m_edit, m_fonts->monoSmall, m_scale);
|
||
}
|
||
else
|
||
{
|
||
wchar_t buffer[16];
|
||
swprintf(buffer, sizeof(buffer) / sizeof(buffer[0]), L"#%02X%02X%02X", (color >> 16) & 0xFFu,
|
||
(color >> 8) & 0xFFu, color & 0xFFu);
|
||
// 与三行数值一样**右对齐**:色号的最后一位与数值的最后一位纵向对齐。
|
||
UiText(g, std::wstring(buffer), m_fonts->monoSmall, m_hexRect, m_theme->text,
|
||
TextAlign::RIGHT);
|
||
}
|
||
}
|
||
|
||
} // namespace jdi
|