输入框(TextEdit,全组件共用): - 修复退格一次删除两个字符:WM_CHAR 与 WM_KEYDOWN 重复处理了退格/删除, 现统一由 OnEditKey 处理,WM_CHAR 忽略全部控制字符。 - 进入编辑(整段选中)后按右键:取消全选并把插入符移到文本最右侧。 - 存在选区时松开 Shift 再按左右方向键,插入符收拢到选区的左/右端。 - 修复整段选中后按 Home/End 不收拢选区的问题。 标签页: - 按加粗字体测量宽度,避免激活页长名称被提前省略(预览过短)。 - 重命名过程中按正在输入的文本测量并加宽上限(320px),标签随输入增长, 解决长内容绘制错误;输入溢出时整体等比收缩,保证「+」始终可见。 信号显示外观跨标签页同步: - 外观(颜色/自定义色记忆/透明度/线宽/样式)从 TabConfig 上移到 DataSet 的 SignalData,成为信号的全局属性;可见性仍按标签页独立保存。 - 因此任一视图中修改某信号的颜色/线宽/透明度/样式,其它视图自动一致。 工具栏: - 移除「全选信号」按钮;「清空勾选」改为「清空网格」, 「拆分信号网格」改为「拆分网格」。 自适应: - 无可见信号(未勾选/全部取消/清空网格)时复位 ViewInitialized, 下次勾选第一个信号会重新自适应,而不是停留在旧视图范围。 绘图区标尺与网格: - 幅值刻度密度按网格高度自适应(3-8 档),各网格刻度数量一致; 网格较矮时同步收紧标签行距,提高可读密度。 - 网格线与五等分估读线加深,与网格边界(蓝灰)保持明显区分。 - 时间轴列名补上单位,显示为 time (s)。
562 lines
15 KiB
C++
562 lines
15 KiB
C++
#include "TabBar.hpp"
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#include <algorithm>
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#include <cmath>
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#include "Utf8Util.hpp"
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namespace jdi
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{
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namespace
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{
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const float kTabHeight = 32.0f; /**< 标签高度(逻辑像素)。 */
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const float kTopMargin = 4.0f; /**< 标签顶部留白。 */
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const float kLeftPadding = 8.0f; /**< 左侧留白。 */
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const float kTabPadding = 14.0f; /**< 标签文本左右内边距。 */
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const float kCloseSize = 16.0f; /**< 关闭按钮尺寸。 */
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const float kCloseGap = 6.0f; /**< 文本与关闭按钮间距。 */
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const float kAddSize = 24.0f; /**< 新建按钮尺寸。 */
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const float kAddGap = 6.0f; /**< 新建按钮与末个标签的间距。 */
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const float kCorner = 5.0f; /**< 标签圆角半径。 */
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const float kMaxTabWidth = 200.0f; /**< 单个标签最大宽度(逻辑像素)。 */
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const float kEditingTabWidth = 320.0f; /**< 重命名输入时标签的最大宽度(便于看清长名称)。 */
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const float kMinTabWidth = 70.0f; /**< 单个标签最小宽度(逻辑像素)。 */
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}
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TabBar::TabBar() = default;
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void TabBar::Setup(const UiFonts* fonts, const Theme* theme)
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{
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m_fonts = fonts;
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m_theme = theme;
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}
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void TabBar::SetScale(float scale)
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{
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m_scale = (scale > 0.1f) ? scale : 1.0f;
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}
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void TabBar::SetTabs(const std::vector<std::wstring>& names)
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{
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m_tabs.clear();
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m_tabs.resize(names.size());
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for (std::size_t index = 0; index < names.size(); ++index)
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{
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m_tabs[index].name = names[index];
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}
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if (m_activeIndex >= static_cast<int>(m_tabs.size()))
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{
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m_activeIndex = m_tabs.empty() ? -1 : static_cast<int>(m_tabs.size()) - 1;
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}
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m_hoverIndex = -1;
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m_hoverClose = false;
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}
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void TabBar::SetActiveIndex(int index)
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{
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m_activeIndex = index;
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}
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float TabBar::DesiredHeight() const
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{
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return (kTabHeight + kTopMargin) * m_scale;
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}
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void TabBar::Layout(const gd::RectF& area)
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{
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m_area = area;
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if (m_fonts == nullptr || m_fonts->ui == nullptr)
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{
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return;
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}
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const float tabHeight = kTabHeight * m_scale;
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const float top = area.Y + kTopMargin * m_scale;
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const float closeSize = kCloseSize * m_scale;
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const float minWidth = kMinTabWidth * m_scale;
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const float addSize = kAddSize * m_scale;
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// 标签宽度按「加粗字体」测量:激活页用 uiBold 绘制,
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// 若按常规字体测量,加粗后的长名称会在激活时被省略号截断(预览过短)。
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std::vector<float> desired;
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desired.reserve(m_tabs.size());
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float total = kLeftPadding * m_scale;
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for (std::size_t index = 0; index < m_tabs.size(); ++index)
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{
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const bool editing = (static_cast<int>(index) == m_editIndex);
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// 重命名过程中按「正在输入的文本」测量,标签才能随输入逐步变宽;
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// 否则始终按已提交的旧名称算宽度,长名称会被挤成很短的一截(预览过短)。
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const std::wstring& measureText = editing ? m_edit.Text() : m_tabs[index].name;
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const float boldWidth = UiMeasureTextWidth(m_fonts->uiBold, measureText);
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const float regularWidth = UiMeasureTextWidth(m_fonts->ui, measureText);
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const float textWidth = std::max(boldWidth, regularWidth);
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const float maxWidth = (editing ? kEditingTabWidth : kMaxTabWidth) * m_scale;
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float width = kTabPadding * 2.0f * m_scale + textWidth + kCloseGap * m_scale + closeSize;
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width = std::max(minWidth, std::min(width, maxWidth));
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desired.push_back(width);
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total += width + kAddGap * m_scale;
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}
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total += addSize;
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// 标签总宽超出可用宽度时整体等比收缩,保证「+」按钮始终可见。
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const float available = area.Width - kLeftPadding * m_scale;
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float shrink = 1.0f;
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if (total > available && total > 0.0f)
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{
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shrink = available / total;
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}
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float cursorX = area.X + kLeftPadding * m_scale;
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for (std::size_t index = 0; index < m_tabs.size(); ++index)
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{
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TabItem& tab = m_tabs[index];
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float width = std::max(minWidth * shrink, desired[index] * shrink);
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// 收缩后仍要保证「文本 + 关闭按钮」有最小可用空间。
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width = std::max(width, closeSize + kTabPadding * m_scale + 8.0f * m_scale);
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tab.rect = gd::RectF(cursorX, top, width, tabHeight);
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tab.closeRect = gd::RectF(cursorX + width - kTabPadding * m_scale - closeSize,
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top + (tabHeight - closeSize) * 0.5f, closeSize, closeSize);
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cursorX += width + kAddGap * m_scale;
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}
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m_addRect = gd::RectF(std::min(cursorX, area.X + area.Width - addSize - 2.0f * m_scale),
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top + (tabHeight - addSize) * 0.5f, addSize, addSize);
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}
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void TabBar::Paint(gd::Graphics& g)
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{
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if (m_theme == nullptr || m_fonts == nullptr)
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{
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return;
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}
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UiFillRect(g, m_area, m_theme->panelBg);
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const float closeIconSize = 8.0f * m_scale;
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for (std::size_t index = 0; index < m_tabs.size(); ++index)
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{
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const TabItem& tab = m_tabs[index];
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const bool active = (static_cast<int>(index) == m_activeIndex);
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const bool hovered = (static_cast<int>(index) == m_hoverIndex);
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std::uint32_t background = m_theme->panelBg;
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if (active)
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{
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background = m_theme->cardBg;
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}
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else if (hovered)
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{
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background = m_theme->hover;
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}
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UiFillRoundRect(g, tab.rect, kCorner * m_scale, background);
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if (!active)
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{
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UiDrawRoundRect(g, tab.rect, kCorner * m_scale, m_theme->border, 1.0f);
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}
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else
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{
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// 激活页使用顶部强调条指示。
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UiFillRoundRect(g, gd::RectF(tab.rect.X + kCorner * m_scale, tab.rect.Y,
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tab.rect.Width - kCorner * 2.0f * m_scale, 2.5f * m_scale),
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1.0f * m_scale, m_theme->accent);
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}
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const float textLeft = tab.rect.X + kTabPadding * m_scale;
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const float textWidth = tab.closeRect.X - kCloseGap * m_scale - textLeft;
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// 重命名编辑态:在标签本体之上叠加输入框(标签底色与边框仍然保留)。
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if (static_cast<int>(index) == m_editIndex)
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{
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const gd::RectF editRect(textLeft - 3.0f * m_scale, tab.rect.Y + 3.0f * m_scale,
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std::max(40.0f, textWidth + 6.0f * m_scale),
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tab.rect.Height - 6.0f * m_scale);
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UiDrawEditField(g, editRect, m_edit, m_fonts->ui, m_scale);
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}
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else
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{
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const std::wstring label = UiEllipsize(g, tab.name, m_fonts->ui, std::max(8.0f, textWidth));
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UiText(g, label, active ? m_fonts->uiBold : m_fonts->ui,
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gd::RectF(textLeft, tab.rect.Y, std::max(8.0f, textWidth), tab.rect.Height),
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active ? m_theme->textStrong : m_theme->text, TextAlign::LEFT);
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}
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// 关闭按钮:悬停时显示底色,图标始终可见。
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const bool closeHot = hovered && m_hoverClose;
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if (closeHot)
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{
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UiFillRoundRect(g, tab.closeRect, 3.0f * m_scale, m_theme->pressed);
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}
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const float cx = tab.closeRect.X + tab.closeRect.Width * 0.5f;
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const float cy = tab.closeRect.Y + tab.closeRect.Height * 0.5f;
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const std::uint32_t iconColor =
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closeHot ? m_theme->danger : (active ? m_theme->text : m_theme->textMuted);
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UiDrawLine(g, cx - closeIconSize * 0.5f, cy - closeIconSize * 0.5f, cx + closeIconSize * 0.5f,
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cy + closeIconSize * 0.5f, iconColor, 1.4f * m_scale);
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UiDrawLine(g, cx + closeIconSize * 0.5f, cy - closeIconSize * 0.5f, cx - closeIconSize * 0.5f,
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cy + closeIconSize * 0.5f, iconColor, 1.4f * m_scale);
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}
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// 拖拽排序时在插入位置绘制强调色指示条。
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if (m_dragIndex >= 0 && m_dragMoved && !m_tabs.empty())
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{
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const int drop = DropIndexAt(m_dragMouseX);
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float markerX = m_addRect.X;
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if (drop < static_cast<int>(m_tabs.size()))
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{
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markerX = m_tabs[static_cast<std::size_t>(drop)].rect.X - kAddGap * m_scale * 0.5f;
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}
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const float top = m_area.Y + kTopMargin * m_scale;
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const float bottom = top + kTabHeight * m_scale;
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UiFillRoundRect(g, gd::RectF(markerX - 1.5f * m_scale, top, 3.0f * m_scale, bottom - top),
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1.5f * m_scale, m_theme->accent);
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}
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// 新建按钮。
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const std::uint32_t addBg = m_hoverAdd ? m_theme->hover : m_theme->panelBg;
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UiFillRoundRect(g, m_addRect, kCorner * m_scale, addBg);
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UiDrawRoundRect(g, m_addRect, kCorner * m_scale, m_theme->border, 1.0f);
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const float ax = m_addRect.X + m_addRect.Width * 0.5f;
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const float ay = m_addRect.Y + m_addRect.Height * 0.5f;
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const float armLength = 4.5f * m_scale;
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const std::uint32_t addColor = m_hoverAdd ? m_theme->accent : m_theme->text;
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UiDrawLine(g, ax - armLength, ay, ax + armLength, ay, addColor, 1.6f * m_scale);
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UiDrawLine(g, ax, ay - armLength, ax, ay + armLength, addColor, 1.6f * m_scale);
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// 底部分隔线。
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UiDrawLine(g, m_area.X, m_area.Y + m_area.Height - 1.0f, m_area.X + m_area.Width,
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m_area.Y + m_area.Height - 1.0f, m_theme->border, 1.0f);
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}
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bool TabBar::HitTest(int x, int y) const
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{
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return UiPointInRect(m_area, static_cast<float>(x), static_cast<float>(y));
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}
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int TabBar::TabAtPoint(int x, int y) const
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{
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const float fx = static_cast<float>(x);
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const float fy = static_cast<float>(y);
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for (std::size_t index = 0; index < m_tabs.size(); ++index)
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{
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if (UiPointInRect(m_tabs[index].rect, fx, fy))
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{
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return static_cast<int>(index);
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}
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}
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return -1;
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}
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bool TabBar::OnMouseMove(int x, int y)
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{
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// 拖动排序中:只跟踪鼠标位置,由界面层绘制插入指示。
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if (m_dragIndex >= 0)
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{
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if (x != m_dragMouseX)
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{
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m_dragMouseX = x;
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m_dragMoved = true;
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return true;
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}
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return false;
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}
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const int index = TabAtPoint(x, y);
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const bool overClose =
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(index >= 0 && UiPointInRect(m_tabs[static_cast<std::size_t>(index)].closeRect,
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static_cast<float>(x), static_cast<float>(y)));
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const bool overAdd = UiPointInRect(m_addRect, static_cast<float>(x), static_cast<float>(y));
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if (index == m_hoverIndex && overClose == m_hoverClose && overAdd == m_hoverAdd)
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{
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return false;
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}
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m_hoverIndex = index;
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m_hoverClose = overClose;
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m_hoverAdd = overAdd;
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return true;
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}
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bool TabBar::OnLButtonDown(int x, int y)
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{
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m_pressedIndex = -1;
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m_pressedClose = false;
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m_pressedAdd = false;
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// 编辑态下点击其它位置先提交重命名。
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if (IsEditing())
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{
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TabBarResult ignored;
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OnEditKey(VK_RETURN, ignored);
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}
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if (UiPointInRect(m_addRect, static_cast<float>(x), static_cast<float>(y)))
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{
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m_pressedAdd = true;
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return true;
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}
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const int index = TabAtPoint(x, y);
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if (index < 0)
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{
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return false;
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}
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m_pressedIndex = index;
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m_dragIndex = index;
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m_dragMouseX = x;
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m_pressedX = x;
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m_dragMoved = false;
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m_pressedClose = UiPointInRect(m_tabs[static_cast<std::size_t>(index)].closeRect,
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static_cast<float>(x), static_cast<float>(y));
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// 自行判定双击:不依赖系统 WM_LBUTTONDBLCLK,行为在不同环境下更一致。
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const DWORD now = GetTickCount();
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const bool sameTab = (index == m_lastClickIndex);
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const DWORD elapsed = now - m_lastClickTick;
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if (!m_pressedClose && sameTab && elapsed <= GetDoubleClickTime())
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{
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m_lastClickIndex = -1;
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OnDoubleClick(x, y);
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return true;
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}
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m_lastClickIndex = m_pressedClose ? -1 : index;
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m_lastClickTick = now;
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return true;
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}
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bool TabBar::OnLButtonUp(int x, int y, TabBarResult& result)
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{
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result = TabBarResult();
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if (m_pressedAdd)
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{
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m_pressedAdd = false;
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if (UiPointInRect(m_addRect, static_cast<float>(x), static_cast<float>(y)))
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{
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result.type = TabBarResult::Type::ADD;
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}
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return true;
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}
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if (m_pressedIndex < 0)
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{
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m_dragIndex = -1;
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return false;
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}
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const int index = m_pressedIndex;
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const bool wasClose = m_pressedClose;
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const bool dragged = m_dragMoved && (std::abs(x - m_pressedX) > 3);
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m_pressedIndex = -1;
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m_pressedClose = false;
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m_dragIndex = -1;
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m_dragMoved = false;
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// 拖动超过阈值:按释放位置重新排序。
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if (dragged && !wasClose)
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{
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const int target = DropIndexAt(x);
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if (target >= 0 && target != index && target != index + 1)
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{
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result.type = TabBarResult::Type::REORDER;
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result.index = index;
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result.targetIndex = target;
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}
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return true;
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}
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if (TabAtPoint(x, y) != index)
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{
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return true;
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}
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if (wasClose)
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{
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result.type = TabBarResult::Type::CLOSE;
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result.index = index;
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}
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else
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{
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result.type = TabBarResult::Type::SELECT;
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result.index = index;
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}
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return true;
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}
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int TabBar::DropIndexAt(int x) const
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{
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const float fx = static_cast<float>(x);
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for (std::size_t index = 0; index < m_tabs.size(); ++index)
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{
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const gd::RectF& rect = m_tabs[index].rect;
|
|
if (fx < rect.X + rect.Width * 0.5f)
|
|
{
|
|
return static_cast<int>(index);
|
|
}
|
|
}
|
|
return static_cast<int>(m_tabs.size());
|
|
}
|
|
|
|
bool TabBar::OnDoubleClick(int x, int y)
|
|
{
|
|
const int index = TabAtPoint(x, y);
|
|
if (index < 0)
|
|
{
|
|
return false;
|
|
}
|
|
// 双击关闭按钮不进入重命名。
|
|
if (UiPointInRect(m_tabs[static_cast<std::size_t>(index)].closeRect, static_cast<float>(x),
|
|
static_cast<float>(y)))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_editIndex = index;
|
|
m_edit.Begin(m_tabs[static_cast<std::size_t>(index)].name, true, EditFilter::ANY, 48);
|
|
return true;
|
|
}
|
|
|
|
bool TabBar::OnEditChar(wchar_t character)
|
|
{
|
|
if (m_editIndex < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// 剪贴板与全选快捷键经 WM_CHAR 送达(Ctrl+C/X/V/A 分别对应 3/24/22/1)。
|
|
switch (character)
|
|
{
|
|
case 0x03: // Ctrl+C
|
|
m_edit.CopyToClipboard(m_host);
|
|
return false;
|
|
case 0x18: // Ctrl+X
|
|
return m_edit.CutToClipboard(m_host);
|
|
case 0x16: // Ctrl+V
|
|
return m_edit.PasteFromClipboard(m_host);
|
|
case 0x01: // Ctrl+A
|
|
m_edit.SelectAll();
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (character == L'\r' || character == L'\n')
|
|
{
|
|
TabBarResult result;
|
|
OnEditKey(VK_RETURN, result);
|
|
return true;
|
|
}
|
|
// 退格/删除已由 WM_KEYDOWN 的 OnEditKey 处理,此处忽略全部控制字符。
|
|
if (character < L' ' || character == 0x7F)
|
|
{
|
|
return false;
|
|
}
|
|
return m_edit.Insert(character);
|
|
}
|
|
|
|
bool TabBar::OnEditKey(WPARAM key, TabBarResult& result)
|
|
{
|
|
result = TabBarResult();
|
|
if (m_editIndex < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const int index = m_editIndex;
|
|
const bool shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
|
|
const bool control = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
|
|
|
|
switch (key)
|
|
{
|
|
case VK_RETURN:
|
|
{
|
|
const std::wstring text = Trim(m_edit.Text());
|
|
m_editIndex = -1;
|
|
m_edit.End();
|
|
if (!text.empty())
|
|
{
|
|
result.type = TabBarResult::Type::RENAME;
|
|
result.index = index;
|
|
result.text = text;
|
|
}
|
|
return true;
|
|
}
|
|
case VK_ESCAPE:
|
|
m_editIndex = -1;
|
|
m_edit.End();
|
|
return true;
|
|
case VK_BACK:
|
|
return m_edit.Backspace();
|
|
case VK_DELETE:
|
|
return m_edit.DeleteForward();
|
|
case VK_LEFT:
|
|
return m_edit.MoveCaret(-1, shift);
|
|
case VK_RIGHT:
|
|
return m_edit.MoveCaret(1, shift);
|
|
case VK_HOME:
|
|
return m_edit.MoveHome(shift);
|
|
case VK_END:
|
|
return m_edit.MoveEnd(shift);
|
|
case 'A':
|
|
if (control)
|
|
{
|
|
m_edit.SelectAll();
|
|
}
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool TabBar::CollapseEditSelectionToEnd()
|
|
{
|
|
if (m_editIndex < 0)
|
|
{
|
|
return false;
|
|
}
|
|
return m_edit.DeselectToEnd();
|
|
}
|
|
|
|
bool TabBar::OnRButtonDown(int x, int y, int screenX, int screenY, TabBarResult& result)
|
|
{
|
|
result = TabBarResult();
|
|
|
|
const int index = TabAtPoint(x, y);
|
|
if (index < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
result.type = TabBarResult::Type::CONTEXT;
|
|
result.index = index;
|
|
result.screenX = screenX;
|
|
result.screenY = screenY;
|
|
return true;
|
|
}
|
|
|
|
bool TabBar::OnMouseLeave()
|
|
{
|
|
if (m_hoverIndex < 0 && !m_hoverClose && !m_hoverAdd)
|
|
{
|
|
return false;
|
|
}
|
|
m_hoverIndex = -1;
|
|
m_hoverClose = false;
|
|
m_hoverAdd = false;
|
|
return true;
|
|
}
|
|
|
|
} // namespace jdi
|