Files
Just-DataInspector/Components/TabBar/Src/TabBar.cpp
T
DeepSeek V4.1 Flash c3b79a6d2c UI 重构 P3(2):TabBar 迁移到控件树(逐像素 0 差异 + 4 条交互断言)
TabBar 的标签 / 「+」/ 覆盖层拆成控件,手势语义原样保留(自行判双击、3px 拖拽阈值、
关闭 ✕ 的「移开取消」、拖拽排序的 drop 位置),公开 API 未变:

- 新增(TabBar.cpp 内实现的内部控件)
  * UiTabItemWidget:单格标签的绘制(底色/描边/激活指示条/文本或重命名输入框/关闭 ✕),
    关闭按钮热区由基类的悬停点自行判定。
  * UiAddWidget:「+」按钮绘制与悬停配色。
  * UiOverlayWidget:命中透明的覆盖层,最后绘制「拖拽插入指示条 + 底部分隔线」
    (必须晚于标签与「+」,否则会被它们压住)。
  * UiTabRootWidget:只铺标签栏底色。
- TabBar 移除 m_hoverIndex / m_hoverClose / m_hoverAdd 三个手工下标,
  改为 dispatch MOUSE_MOVE 后由 root->TakeDirty() 判断是否需要重绘。
- 绘制顺序保持:底色 → 各标签 → 「+」→ 拖拽指示条 → 底部分隔线(与旧实现逐像素一致)。
- UiWidget 新增 HoverPoint(x,y):派生控件据此自行判断「悬停在自身内部哪个热区」。

验证:
- 像素:8 场景哈希与迁移前逐一相同(A 2166933…、H 23F390D…)。
- 交互断言(全部 PASS):
  * tabbar-hover-marks-dirty (1,0)         —— 进入标签只标记一次脏区;
  * tabbar-add-creates-tab (1 -> 2)        —— 「+」新建标签;
  * tabbar-click-selects-tab (active=0)    —— 点击标签切换激活页;
  * tabbar-close-removes-tab (2 -> 1)      —— 点击 ✕ 关闭标签。
- Tools/uicheck 69 passed / 0 failed。
- make release / make debug 零警告;Target.exe 886,784 B(< 900KB)。
2026-10-28 12:41:57 +08:00

856 lines
24 KiB
C++

#include "TabBar.hpp"
#include "UiControls.hpp"
#include <algorithm>
#include <cmath>
#include <functional>
#include "Utf8Util.hpp"
namespace jdi
{
namespace
{
const float kTabHeight = 32.0f; /**< 标签高度(逻辑像素)。 */
const float kTopMargin = 4.0f; /**< 标签顶部留白。 */
const float kLeftPadding = 8.0f; /**< 左侧留白。 */
const float kTabPadding = 14.0f; /**< 标签文本左右内边距。 */
const float kCloseSize = 16.0f; /**< 关闭按钮尺寸。 */
const float kCloseGap = 6.0f; /**< 文本与关闭按钮间距。 */
const float kAddSize = 24.0f; /**< 新建按钮尺寸。 */
const float kAddGap = 6.0f; /**< 新建按钮与末个标签的间距。 */
const float kCorner = 5.0f; /**< 标签圆角半径。 */
const float kMaxTabWidth = 200.0f; /**< 单个标签最大宽度(逻辑像素)。 */
const float kEditingTabWidth = 320.0f; /**< 重命名输入时标签的最大宽度(便于看清长名称)。 */
const float kMinTabWidth = 70.0f; /**< 单个标签最小宽度(逻辑像素)。 */
/**
* @brief 单个标签页控件:只负责"把这一格画出来"。
*
* 手势语义(自行判双击 / 拖拽排序 / 关闭 ✕ 的"移开取消")仍留在 `TabBar` 里 ——
* 那些是多年补丁叠出的隐式约定,迁移控件时**不能顺手重写**。
*/
class TabItemWidget : public UiWidget
{
public:
void Configure(const UiFonts* fonts, const Theme* theme, float scale)
{
m_fonts = fonts;
m_theme = theme;
m_scale = scale;
}
/** @brief 更新这一格的显示状态(名称 / 激活 / 编辑态 / 关闭按钮几何)。 */
void SetState(std::wstring name, bool active, gd::RectF closeRect, bool editing,
const TextEdit* edit, gd::RectF editRect)
{
const bool changed = (m_name != name) || (m_active != active) || (m_editing != editing);
m_name = std::move(name);
m_active = active;
m_closeRect = closeRect;
m_editing = editing;
m_edit = edit;
m_editRect = editRect;
if (changed)
{
Invalidate(Bounds());
}
else
{
// 几何/编辑框位置变化也要重画(重命名时标签会随输入变宽)。
Invalidate(Bounds());
}
}
/** @brief 关闭按钮矩形(`TabBar` 用于手势命中;绘制与命中同源)。 */
const gd::RectF& CloseRect() const { return m_closeRect; }
gd::SizeF OnMeasure(const UiMeasureContext& ctx) override
{
(void)ctx;
return gd::SizeF(Bounds().Width, Bounds().Height);
}
void OnPaint(UiPaintContext& ctx) override
{
if (m_theme == nullptr || m_fonts == nullptr || ctx.g == nullptr)
{
return;
}
const gd::RectF& rect = Bounds();
int hoverX = 0;
int hoverY = 0;
const bool hovered = HoverPoint(hoverX, hoverY);
const bool closeHot =
hovered && UiPointInRect(m_closeRect, static_cast<float>(hoverX),
static_cast<float>(hoverY));
std::uint32_t background = m_theme->panelBg;
if (m_active)
{
background = m_theme->cardBg;
}
else if (hovered)
{
background = m_theme->hover;
}
UiFillRoundRect(*ctx.g, rect, kCorner * m_scale, background);
if (!m_active)
{
UiDrawRoundRect(*ctx.g, rect, kCorner * m_scale, m_theme->border, 1.0f);
}
else
{
// 激活页使用顶部强调条指示。
UiFillRoundRect(*ctx.g,
gd::RectF(rect.X + kCorner * m_scale, rect.Y,
rect.Width - kCorner * 2.0f * m_scale, 2.5f * m_scale),
1.0f * m_scale, m_theme->accent);
}
const float textLeft = rect.X + kTabPadding * m_scale;
const float textWidth = m_closeRect.X - kCloseGap * m_scale - textLeft;
if (m_editing && m_edit != nullptr)
{
// 重命名编辑态:在标签本体之上叠加输入框(标签底色与边框仍然保留)。
UiDrawEditField(*ctx.g, m_editRect, *m_edit, m_fonts->ui, m_scale);
}
else
{
const std::wstring label =
UiEllipsize(m_name, m_fonts->ui, std::max(8.0f, textWidth));
UiText(*ctx.g, label, m_active ? m_fonts->uiBold : m_fonts->ui,
gd::RectF(textLeft, rect.Y, std::max(8.0f, textWidth), rect.Height),
m_active ? m_theme->textStrong : m_theme->text, TextAlign::LEFT);
}
// 关闭按钮:悬停时显示底色,图标始终可见。
const float closeIconSize = 8.0f * m_scale;
if (closeHot)
{
UiFillRoundRect(*ctx.g, m_closeRect, 3.0f * m_scale, m_theme->pressed);
}
const float cx = m_closeRect.X + m_closeRect.Width * 0.5f;
const float cy = m_closeRect.Y + m_closeRect.Height * 0.5f;
const std::uint32_t iconColor = closeHot
? m_theme->danger
: (m_active ? m_theme->text : m_theme->textMuted);
UiDrawLine(*ctx.g, cx - closeIconSize * 0.5f, cy - closeIconSize * 0.5f,
cx + closeIconSize * 0.5f, cy + closeIconSize * 0.5f, iconColor,
1.4f * m_scale);
UiDrawLine(*ctx.g, cx + closeIconSize * 0.5f, cy - closeIconSize * 0.5f,
cx - closeIconSize * 0.5f, cy + closeIconSize * 0.5f, iconColor,
1.4f * m_scale);
}
private:
const UiFonts* m_fonts = nullptr; /**< 字体。 */
const Theme* m_theme = nullptr; /**< 主题。 */
float m_scale = 1.0f; /**< 缩放系数。 */
std::wstring m_name; /**< 标签名称。 */
bool m_active = false; /**< 是否激活。 */
bool m_editing = false; /**< 是否处于重命名编辑态。 */
const TextEdit* m_edit = nullptr; /**< 编辑模型(编辑态时非空)。 */
gd::RectF m_editRect; /**< 编辑框矩形。 */
gd::RectF m_closeRect; /**< 关闭按钮矩形。 */
};
/** @brief 「+」新建按钮控件。 */
class TabAddWidget : public UiWidget
{
public:
void Configure(const UiFonts* fonts, const Theme* theme, float scale)
{
m_fonts = fonts;
m_theme = theme;
m_scale = scale;
}
gd::SizeF OnMeasure(const UiMeasureContext& ctx) override
{
(void)ctx;
return gd::SizeF(Bounds().Width, Bounds().Height);
}
void OnPaint(UiPaintContext& ctx) override
{
if (m_theme == nullptr || ctx.g == nullptr)
{
return;
}
const gd::RectF& rect = Bounds();
const bool hovered = Hovered();
const std::uint32_t addBg = hovered ? m_theme->hover : m_theme->panelBg;
UiFillRoundRect(*ctx.g, rect, kCorner * m_scale, addBg);
UiDrawRoundRect(*ctx.g, rect, kCorner * m_scale, m_theme->border, 1.0f);
const float ax = rect.X + rect.Width * 0.5f;
const float ay = rect.Y + rect.Height * 0.5f;
const float armLength = 4.5f * m_scale;
const std::uint32_t addColor = hovered ? m_theme->accent : m_theme->text;
UiDrawLine(*ctx.g, ax - armLength, ay, ax + armLength, ay, addColor, 1.6f * m_scale);
UiDrawLine(*ctx.g, ax, ay - armLength, ax, ay + armLength, addColor, 1.6f * m_scale);
}
private:
const UiFonts* m_fonts = nullptr; /**< 字体(当前未使用,保留给将来的图标)。 */
const Theme* m_theme = nullptr; /**< 主题。 */
float m_scale = 1.0f; /**< 缩放系数。 */
};
/**
* @brief 覆盖层控件:画"拖拽插入指示条 + 底部分隔线"。
*
* 它必须**最后绘制**(在标签与「+」之后),因此作为根节点的最后一个子节点,
* 且**命中透明**(纯装饰,不参与命中与光标链)。
*/
class TabOverlayWidget : public UiWidget
{
public:
gd::SizeF OnMeasure(const UiMeasureContext& ctx) override
{
(void)ctx;
return gd::SizeF(Bounds().Width, Bounds().Height);
}
void OnPaint(UiPaintContext& ctx) override
{
if (ctx.g == nullptr)
{
return;
}
if (paintOverlay)
{
paintOverlay(*ctx.g, Bounds());
}
}
/** @brief 由 `TabBar` 注入的覆盖层绘制回调(拖拽指示条 + 分隔线)。 */
std::function<void(gd::Graphics&, const gd::RectF&)> paintOverlay;
};
/** @brief 标签栏根:只负责底色(其余交给子节点按 z 序绘制)。 */
class TabRootWidget : public UiWidget
{
public:
void Configure(const Theme* theme)
{
m_theme = theme;
}
gd::SizeF OnMeasure(const UiMeasureContext& ctx) override
{
(void)ctx;
return gd::SizeF(Bounds().Width, Bounds().Height);
}
void OnPaint(UiPaintContext& ctx) override
{
if (m_theme == nullptr || ctx.g == nullptr || !UiRectHasArea(Bounds()))
{
return;
}
UiFillRect(*ctx.g, Bounds(), m_theme->panelBg);
}
private:
const Theme* m_theme = nullptr; /**< 主题。 */
};
} // namespace
TabBar::TabBar() = default;
// 控件树用 `std::unique_ptr<UiWidget>` 持有,而具体根类型只在本 TU 可见
// ⇒ 析构函数必须在这里显式定义。
TabBar::~TabBar() = default;
void TabBar::Setup(const UiFonts* fonts, const Theme* theme)
{
m_fonts = fonts;
m_theme = theme;
}
void TabBar::SetScale(float scale)
{
m_scale = (scale > 0.1f) ? scale : 1.0f;
}
void TabBar::SetTabs(const std::vector<std::wstring>& names)
{
m_tabs.clear();
m_tabs.resize(names.size());
for (std::size_t index = 0; index < names.size(); ++index)
{
m_tabs[index].name = names[index];
}
if (m_activeIndex >= static_cast<int>(m_tabs.size()))
{
m_activeIndex = m_tabs.empty() ? -1 : static_cast<int>(m_tabs.size()) - 1;
}
// 标签数量变化 ⇒ 重建控件树(旧控件里缓存的几何与名称全部作废)。
RebuildWidgets();
}
void TabBar::SetActiveIndex(int index)
{
if (m_activeIndex == index)
{
return;
}
m_activeIndex = index;
ArrangeWidgets();
}
float TabBar::DesiredHeight() const
{
return (kTabHeight + kTopMargin) * m_scale;
}
void TabBar::RebuildWidgets()
{
m_root = std::make_unique<TabRootWidget>();
static_cast<TabRootWidget*>(m_root.get())->Configure(m_theme);
for (std::size_t index = 0; index < m_tabs.size(); ++index)
{
auto widget = std::make_unique<TabItemWidget>();
static_cast<TabItemWidget*>(widget.get())->Configure(m_fonts, m_theme, m_scale);
m_root->AddChild(std::move(widget));
}
auto add = std::make_unique<TabAddWidget>();
static_cast<TabAddWidget*>(add.get())->Configure(m_fonts, m_theme, m_scale);
m_root->AddChild(std::move(add));
auto overlay = std::make_unique<TabOverlayWidget>();
TabOverlayWidget* overlayRaw = static_cast<TabOverlayWidget*>(overlay.get());
overlayRaw->SetHitTransparent(true);
overlayRaw->paintOverlay = [this](gd::Graphics& g, const gd::RectF& area)
{
// 拖拽排序时在插入位置绘制强调色指示条。
if (m_dragIndex >= 0 && m_dragMoved && !m_tabs.empty() && m_theme != nullptr)
{
const int drop = DropIndexAt(m_dragMouseX);
float markerX = m_addRect.X;
if (drop < static_cast<int>(m_tabs.size()))
{
markerX = m_tabs[static_cast<std::size_t>(drop)].rect.X - kAddGap * m_scale * 0.5f;
}
const float top = area.Y + kTopMargin * m_scale;
const float bottom = top + kTabHeight * m_scale;
UiFillRoundRect(g,
gd::RectF(markerX - 1.5f * m_scale, top, 3.0f * m_scale, bottom - top),
1.5f * m_scale, m_theme->accent);
}
// 底部分隔线。
if (m_theme != nullptr)
{
UiDrawLine(g, area.X, area.Y + area.Height - 1.0f, area.X + area.Width,
area.Y + area.Height - 1.0f, m_theme->border, 1.0f);
}
};
m_root->AddChild(std::move(overlay));
}
void TabBar::Layout(const gd::RectF& area)
{
m_area = area;
if (m_fonts == nullptr || m_fonts->ui == nullptr)
{
return;
}
if (m_root == nullptr)
{
RebuildWidgets();
}
const float tabHeight = kTabHeight * m_scale;
const float top = area.Y + kTopMargin * m_scale;
const float closeSize = kCloseSize * m_scale;
const float minWidth = kMinTabWidth * m_scale;
const float addSize = kAddSize * m_scale;
// 标签宽度按「加粗字体」测量:激活页用 uiBold 绘制,
// 若按常规字体测量,加粗后的长名称会在激活时被省略号截断(预览过短)。
std::vector<float> desired;
desired.reserve(m_tabs.size());
float total = kLeftPadding * m_scale;
for (std::size_t index = 0; index < m_tabs.size(); ++index)
{
const bool editing = (static_cast<int>(index) == m_editIndex);
// 重命名过程中按「正在输入的文本」测量,标签才能随输入逐步变宽;
// 否则始终按已提交的旧名称算宽度,长名称会被挤成很短的一截(预览过短)。
const std::wstring& measureText = editing ? m_edit.Text() : m_tabs[index].name;
const float boldWidth = UiMeasureTextWidth(m_fonts->uiBold, measureText);
const float regularWidth = UiMeasureTextWidth(m_fonts->ui, measureText);
const float textWidth = std::max(boldWidth, regularWidth);
const float maxWidth = (editing ? kEditingTabWidth : kMaxTabWidth) * m_scale;
float width = kTabPadding * 2.0f * m_scale + textWidth + kCloseGap * m_scale + closeSize;
width = std::max(minWidth, std::min(width, maxWidth));
desired.push_back(width);
total += width + kAddGap * m_scale;
}
total += addSize;
// 标签总宽超出可用宽度时整体等比收缩,保证「+」按钮始终可见。
const float available = area.Width - kLeftPadding * m_scale;
float shrink = 1.0f;
if (total > available && total > 0.0f)
{
shrink = available / total;
}
float cursorX = area.X + kLeftPadding * m_scale;
for (std::size_t index = 0; index < m_tabs.size(); ++index)
{
TabItem& tab = m_tabs[index];
float width = std::max(minWidth * shrink, desired[index] * shrink);
// 收缩后仍要保证「文本 + 关闭按钮」有最小可用空间。
width = std::max(width, closeSize + kTabPadding * m_scale + 8.0f * m_scale);
tab.rect = gd::RectF(cursorX, top, width, tabHeight);
tab.closeRect = gd::RectF(cursorX + width - kTabPadding * m_scale - closeSize,
top + (tabHeight - closeSize) * 0.5f, closeSize, closeSize);
cursorX += width + kAddGap * m_scale;
}
m_addRect = gd::RectF(std::min(cursorX, area.X + area.Width - addSize - 2.0f * m_scale),
top + (tabHeight - addSize) * 0.5f, addSize, addSize);
ArrangeWidgets();
}
void TabBar::ArrangeWidgets()
{
if (m_root == nullptr || m_root->Children().size() != m_tabs.size() + 2)
{
RebuildWidgets();
}
if (m_root == nullptr)
{
return;
}
m_root->Arrange(m_area);
const std::vector<std::unique_ptr<UiWidget>>& children = m_root->Children();
for (std::size_t index = 0; index < m_tabs.size(); ++index)
{
TabItemWidget* widget = static_cast<TabItemWidget*>(children[index].get());
const TabItem& tab = m_tabs[index];
const bool editing = (static_cast<int>(index) == m_editIndex);
widget->Arrange(tab.rect);
widget->SetState(tab.name, static_cast<int>(index) == m_activeIndex, tab.closeRect, editing,
editing ? &m_edit : nullptr, EditRect());
}
static_cast<TabAddWidget*>(children[m_tabs.size()].get())->Arrange(m_addRect);
static_cast<TabOverlayWidget*>(children[m_tabs.size() + 1].get())->Arrange(m_area);
}
void TabBar::Paint(gd::Graphics& g)
{
if (m_theme == nullptr || m_fonts == nullptr)
{
return;
}
if (m_root == nullptr)
{
RebuildWidgets();
ArrangeWidgets();
}
if (m_root == nullptr)
{
return;
}
UiPaintContext ctx;
ctx.g = &g;
ctx.clip = m_area;
ctx.scale = m_scale;
m_root->Paint(ctx);
}
bool TabBar::HitTest(int x, int y) const
{
return UiPointInRect(m_area, static_cast<float>(x), static_cast<float>(y));
}
int TabBar::TabAtPoint(int x, int y) const
{
const float fx = static_cast<float>(x);
const float fy = static_cast<float>(y);
for (std::size_t index = 0; index < m_tabs.size(); ++index)
{
if (UiPointInRect(m_tabs[index].rect, fx, fy))
{
return static_cast<int>(index);
}
}
return -1;
}
bool TabBar::OnMouseMove(int x, int y)
{
// 拖动排序中:只跟踪鼠标位置,由覆盖层绘制插入指示。
if (m_dragIndex >= 0)
{
if (x != m_dragMouseX)
{
m_dragMouseX = x;
m_dragMoved = true;
return true;
}
return false;
}
if (m_root == nullptr)
{
return false;
}
UiEvent event;
event.kind = UiEventKind::MOUSE_MOVE;
event.x = x;
event.y = y;
m_root->Dispatch(event);
// 悬停链切换会通过 `Invalidate` 冒泡到根 ⇒ 用它判断是否需要重绘
//(与旧实现"悬停下标/关闭/新建变化才重绘"等价,但不再手工维护三个下标)。
return UiRectHasArea(m_root->TakeDirty());
}
bool TabBar::OnLButtonDown(int x, int y)
{
m_pressedIndex = -1;
m_pressedClose = false;
m_pressedAdd = false;
// 编辑态下点击其它位置先提交重命名。
if (IsEditing())
{
TabBarResult ignored;
OnEditKey(VK_RETURN, ignored);
}
if (UiPointInRect(m_addRect, static_cast<float>(x), static_cast<float>(y)))
{
m_pressedAdd = true;
return true;
}
const int index = TabAtPoint(x, y);
if (index < 0)
{
return false;
}
m_pressedIndex = index;
m_dragIndex = index;
m_dragMouseX = x;
m_pressedX = x;
m_dragMoved = false;
m_pressedClose = UiPointInRect(m_tabs[static_cast<std::size_t>(index)].closeRect,
static_cast<float>(x), static_cast<float>(y));
// 自行判定双击:不依赖系统 WM_LBUTTONDBLCLK,行为在不同环境下更一致。
const DWORD now = GetTickCount();
const bool sameTab = (index == m_lastClickIndex);
const DWORD elapsed = now - m_lastClickTick;
if (!m_pressedClose && sameTab && elapsed <= GetDoubleClickTime())
{
m_lastClickIndex = -1;
OnDoubleClick(x, y);
return true;
}
m_lastClickIndex = m_pressedClose ? -1 : index;
m_lastClickTick = now;
return true;
}
bool TabBar::OnLButtonUp(int x, int y, TabBarResult& result)
{
result = TabBarResult();
if (m_pressedAdd)
{
m_pressedAdd = false;
if (UiPointInRect(m_addRect, static_cast<float>(x), static_cast<float>(y)))
{
result.type = TabBarResult::Type::ADD;
}
return true;
}
if (m_pressedIndex < 0)
{
m_dragIndex = -1;
return false;
}
const int index = m_pressedIndex;
const bool wasClose = m_pressedClose;
const bool dragged = m_dragMoved && (std::abs(x - m_pressedX) > 3);
m_pressedIndex = -1;
m_pressedClose = false;
m_dragIndex = -1;
m_dragMoved = false;
// 拖动超过阈值:按释放位置重新排序。
if (dragged && !wasClose)
{
const int target = DropIndexAt(x);
if (target >= 0 && target != index && target != index + 1)
{
result.type = TabBarResult::Type::REORDER;
result.index = index;
result.targetIndex = target;
}
return true;
}
if (TabAtPoint(x, y) != index)
{
return true;
}
if (wasClose)
{
// 关闭 ✕ 只在"按下后仍在 ✕ 上抬起"时生效:按住后移开再松开视为放弃
// (与信号面板的分组/信号 ✕ 保持一致的交互语义)。
if (UiPointInRect(m_tabs[static_cast<std::size_t>(index)].closeRect,
static_cast<float>(x), static_cast<float>(y)))
{
result.type = TabBarResult::Type::CLOSE;
result.index = index;
}
}
else
{
result.type = TabBarResult::Type::SELECT;
result.index = index;
}
return true;
}
int TabBar::DropIndexAt(int x) const
{
const float fx = static_cast<float>(x);
for (std::size_t index = 0; index < m_tabs.size(); ++index)
{
const gd::RectF& rect = m_tabs[index].rect;
if (fx < rect.X + rect.Width * 0.5f)
{
return static_cast<int>(index);
}
}
return static_cast<int>(m_tabs.size());
}
bool TabBar::OnDoubleClick(int x, int y)
{
const int index = TabAtPoint(x, y);
if (index < 0)
{
return false;
}
// 双击关闭按钮不进入重命名。
if (UiPointInRect(m_tabs[static_cast<std::size_t>(index)].closeRect, static_cast<float>(x),
static_cast<float>(y)))
{
return false;
}
m_editIndex = index;
m_edit.Begin(m_tabs[static_cast<std::size_t>(index)].name, true, EditFilter::ANY, 0u);
return true;
}
bool TabBar::OnEditChar(wchar_t character)
{
if (m_editIndex < 0)
{
return false;
}
// 剪贴板与全选快捷键经 WM_CHAR 送达(Ctrl+C/X/V/A 分别对应 3/24/22/1)。
switch (character)
{
case 0x03: // Ctrl+C
m_edit.CopyToClipboard(m_host);
return false;
case 0x18: // Ctrl+X
return m_edit.CutToClipboard(m_host);
case 0x16: // Ctrl+V
return m_edit.PasteFromClipboard(m_host);
case 0x01: // Ctrl+A
m_edit.SelectAll();
return true;
default:
break;
}
if (character == L'\r' || character == L'\n')
{
TabBarResult result;
OnEditKey(VK_RETURN, result);
return true;
}
// 退格/删除已由 WM_KEYDOWN 的 OnEditKey 处理,此处忽略全部控制字符。
if (character < L' ' || character == 0x7F)
{
return false;
}
return m_edit.Insert(character);
}
bool TabBar::OnEditKey(WPARAM key, TabBarResult& result)
{
result = TabBarResult();
if (m_editIndex < 0)
{
return false;
}
const int index = m_editIndex;
const bool shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
const bool control = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
switch (key)
{
case VK_RETURN:
{
const std::wstring text = Trim(m_edit.Text());
m_editIndex = -1;
m_edit.End();
if (!text.empty())
{
result.type = TabBarResult::Type::RENAME;
result.index = index;
result.text = text;
}
return true;
}
case VK_ESCAPE:
m_editIndex = -1;
m_edit.End();
return true;
case VK_BACK:
return m_edit.Backspace();
case VK_DELETE:
return m_edit.DeleteForward();
case VK_LEFT:
return m_edit.MoveCaret(-1, shift);
case VK_RIGHT:
return m_edit.MoveCaret(1, shift);
case VK_HOME:
return m_edit.MoveHome(shift);
case VK_END:
return m_edit.MoveEnd(shift);
case 'A':
if (control)
{
m_edit.SelectAll();
}
return true;
default:
break;
}
return true;
}
bool TabBar::CollapseEditSelectionToEnd()
{
if (m_editIndex < 0)
{
return false;
}
return m_edit.DeselectToEnd();
}
gd::RectF TabBar::EditRect() const
{
if (m_editIndex < 0 || m_editIndex >= static_cast<int>(m_tabs.size()))
{
return gd::RectF();
}
const TabItem& tab = m_tabs[static_cast<std::size_t>(m_editIndex)];
const float pad = 4.0f * m_scale;
const float textLeft = tab.rect.X + kTabPadding * m_scale;
const float textRight = tab.closeRect.X - kCloseGap * m_scale;
return gd::RectF(textLeft, tab.rect.Y + pad, std::max(8.0f, textRight - textLeft),
tab.rect.Height - pad * 2.0f);
}
bool TabBar::OnEditMouseDown(int x, int y)
{
if (m_editIndex < 0)
{
return false;
}
if (!UiPointInRect(EditRect(), static_cast<float>(x), static_cast<float>(y)))
{
return false;
}
UiEditFieldMouseDown(m_fonts->ui, EditRect(), m_edit, m_scale, x, y);
return true;
}
bool TabBar::OnEditMouseMove(int x)
{
if (m_editIndex < 0)
{
return false;
}
UiEditFieldMouseMove(m_fonts->ui, EditRect(), m_edit, m_scale, x);
return true;
}
bool TabBar::OnEditMouseUp()
{
if (m_editIndex < 0)
{
return false;
}
m_edit.EndDrag();
return true;
}
bool TabBar::OnRButtonDown(int x, int y, int screenX, int screenY, TabBarResult& result)
{
result = TabBarResult();
const int index = TabAtPoint(x, y);
if (index < 0)
{
return false;
}
result.type = TabBarResult::Type::CONTEXT;
result.index = index;
result.screenX = screenX;
result.screenY = screenY;
return true;
}
bool TabBar::OnMouseLeave()
{
if (m_root == nullptr)
{
return false;
}
UiEvent event;
event.kind = UiEventKind::MOUSE_LEAVE;
event.x = 0;
event.y = 0;
m_root->Dispatch(event);
return UiRectHasArea(m_root->TakeDirty());
}
} // namespace jdi