1) 浮动面板不得被右键与中键穿透(用户报告:在面板上右键会弹出下面网格的右键菜单)
- 新增 PlotView::OnRButtonDown:TopPanelAtPoint 命中即置顶并消费该次右键;
Application::WM_RBUTTONDOWN 在「绘图区右键 → 网格菜单」之前调用它。
- OnMButtonDown 开头同样判定面板:命中即消费,不再进入平移。
2) 「自由标记点选取」总是预览网格内离鼠标较近的信号(用户报告:单信号时也必须贴近曲线)
- ProbeFreeMarker 删除 `if (!hitCurve) continue;`,改为两候选取更近:
① 鼠标到画出来的折线的垂直距离(阶跃竖直段只有它能命中);
② 同一时刻(鼠标时刻吸附最近采样)采样点的屏幕纵向距离。
- 门槛 tolerance 只用于「已吸附」圆环;固定点仍恒吸附到真实采样时刻。
3) 固定标记点位于 GX 编号徽标与图例之下(用户要求:数据显示不得遮挡它们)
- PaintFreeMarker 把 m_legendHits 托底矩形与 LaneBadgeRect 用 gd::Region::Exclude
排除出绘制区;仅在确有固定点/预览时才计算。
- PaintFreeMarkerCapsule 新增 vectorText:胶囊与遮挡矩形相交时文字改走 GDI+
(GDI DrawTextW 不认 GDI+ 裁剪区)。
4) 预览曲线(中心轴/均值滤波/弱峰调整)的光标取值点落回曲线
- paintDerivedCapsule 改为在光标准确时刻按时间线性插值,且先 ApplyDrawTransform 再插值
(绝对值/垂直镜像非线性,先插值会偏离折线);双光标增量同样插值。
5) 产物体积红线由 800KB 放宽到 900KB(到达阈值时提醒,不是禁止超过)。
验证(全离屏,未占用鼠标/键盘/屏幕):仓库外临时探针 25/25(A 面板右键/中键不穿透且面板外仍生效;
B 远离曲线可预览与单击固定、两信号按纵向距离择优;C 图例与 GX 区域像素差 0、整幅差异 5 万像素;
D 阶跃区标注点与曲线差 0.0px,插值点与最近采样点相差 39px/197px);A/B 恢复旧门槛 ⇒ 5 项失败,
改回最近采样取值 ⇒ 均值/中心轴各偏 36px 失败。make release / make debug 零警告;
Target.exe 860,672 字节(840.5 KiB)。
257 lines
8.5 KiB
Makefile
257 lines
8.5 KiB
Makefile
# 目标文件名称
|
||
TARGET_FILE_NAME = Target
|
||
|
||
# 编译目录
|
||
BUILD_DIR = Build
|
||
|
||
# Release 编译子目录
|
||
SUB_DIR_RELEASE = Release
|
||
|
||
# Debug 编译子目录
|
||
SUB_DIR_DEBUG = Debug
|
||
|
||
# Release 优化等级
|
||
# ⚠️ 用 `-Oz` 而不是 `-Os`:本项目热点全在 GDI/GDI+ 绘制上,`-Oz` 与 `-Os` 的实测帧耗时
|
||
# 没有可辨识差异,但产物小 ~6KB。
|
||
# ⚠️ 产物体积上限(用户 2026-10-27 更新):**900KB**。这不是"不许超过",而是**到达 900KB
|
||
# 就必须提醒用户**,以便确认功能带来的体积膨胀是否值得(旧红线 800KB 已作废)。
|
||
RELEASE_OPT = -Oz
|
||
|
||
# Debug 优化等级
|
||
DEBUG_OPT = -O0
|
||
|
||
# GUI或CUI编译选项 [0]CUI/Console [1]GUI
|
||
GUI = 1
|
||
|
||
# C编译标准
|
||
C_STD = c17
|
||
|
||
# C++编译标准
|
||
CXX_STD = c++17
|
||
|
||
# 源文件编码定义
|
||
INPUT_CHAR_ENCODING = UTF-8
|
||
|
||
# 编译产物单字节字符(char)编码定义
|
||
OUTPUT_CHAR_ENCODING = GBK
|
||
|
||
# 编译产物宽字符(wchar_t)编码定义
|
||
OUTPUT_WCHAR_ENCODING = UTF-16LE
|
||
|
||
# 编译工具前缀
|
||
COMPLIER_PREFIX = \
|
||
|
||
# C编译工具
|
||
C_COMPLIER = $(strip $(COMPLIER_PREFIX))gcc
|
||
|
||
# C++编译工具
|
||
CXX_COMPLIER = $(strip $(COMPLIER_PREFIX))g++
|
||
|
||
# Windows 资源文件编译工具
|
||
WIN_RES_COMPLIER = windres
|
||
|
||
##################################################################################
|
||
|
||
# 链接库
|
||
LIB_LINK = \
|
||
-lgdi32 \
|
||
-lgdiplus \
|
||
-lmsimg32 \
|
||
-lcomdlg32 \
|
||
-ld3d11 \
|
||
-ldwmapi \
|
||
-ld3dcompiler \
|
||
|
||
# C定义
|
||
C_DEFS = \
|
||
_UNICODE \
|
||
UNICODE \
|
||
|
||
# C头文件目录
|
||
C_INCLUDES_PATHS = \
|
||
|
||
# C源文件目录
|
||
C_SOURCES_PATHS = \
|
||
|
||
# C额外单个源文件
|
||
C_EXTERA_SOURCES = \
|
||
|
||
# C++定义
|
||
CXX_DEFS = \
|
||
_UNICODE \
|
||
UNICODE \
|
||
|
||
# C++ 头文件目录
|
||
# ⚠️ 目录约定:**所有头文件(.hpp)只放在 `Inc`**,`Src` 只放实现(.cpp)。
|
||
# `*Internal.hpp`(组件内部共享的常量/工具,如 `PlotViewInternal.hpp`)同样属于头文件,
|
||
# 历史上曾被放在 `Src` 下(那里也能编译,因为编译器会先找 `#include` 所在目录),
|
||
# 但那是靠“同目录优先”隐式生效的 —— 一旦文件被搬走就会无声失效。现已全部移入 `Inc`。
|
||
CXX_INCLUDES_PATHS = \
|
||
Utilities/Inc \
|
||
Resources/Inc \
|
||
Components/Main/Inc \
|
||
Components/Shared/Inc \
|
||
Components/Application/Inc \
|
||
Components/TabBar/Inc \
|
||
Components/Toolbar/Inc \
|
||
Components/SignalPanel/Inc \
|
||
Components/PlotView/Inc \
|
||
|
||
# C++源文件目录
|
||
CXX_SOURCES_PATHS = \
|
||
Utilities/Src \
|
||
Components/Main/Src \
|
||
Components/Shared/Src \
|
||
Components/Application/Src \
|
||
Components/TabBar/Src \
|
||
Components/Toolbar/Src \
|
||
Components/SignalPanel/Src \
|
||
Components/PlotView/Src \
|
||
|
||
# C++额外单个源文件
|
||
CXX_EXTERA_SOURCES = \
|
||
|
||
# Windows 资源文件脚本头文件路径
|
||
WIN_RESOURCE_INCLUDES_PATHS = \
|
||
Resources \
|
||
Resources/Inc \
|
||
# Windows 资源文件脚本输入代码页(对应 INPUT_CHAR_ENCODING = UTF-8)
|
||
WIN_RESOURCE_CODEPAGE = 65001
|
||
# Windows 资源文件脚本列表
|
||
WIN_RESOURCE_SCRIPTS = \
|
||
Resources/JustDataInspector.rc \
|
||
|
||
##################################################################################
|
||
|
||
# C编译选项
|
||
CFLAGS = $(foreach text,$(C_DEFS),$(addprefix -D,$(text))) \
|
||
$(foreach path,$(C_INCLUDES_PATHS),$(addprefix -I,$(path))) \
|
||
-std=$(strip $(C_STD)) \
|
||
-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
|
||
-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
|
||
-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
|
||
-static \
|
||
-Wall \
|
||
-MMD -MP -MF"$(@:%.o=%.d)" \
|
||
|
||
# C++编译选项
|
||
CXXFLAGS = $(foreach text,$(CXX_DEFS),$(addprefix -D,$(text))) \
|
||
$(foreach path,$(CXX_INCLUDES_PATHS),$(addprefix -I,$(path))) \
|
||
-std=$(strip $(CXX_STD)) \
|
||
-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
|
||
-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
|
||
-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
|
||
-static \
|
||
-Wall \
|
||
-MMD -MP -MF"$(@:%.o=%.d)" \
|
||
-lstdc++ \
|
||
|
||
# 链接选项
|
||
LDFLAGS = -Wl,-Map,$(basename $@).map \
|
||
|
||
##################################################################################
|
||
|
||
# GUI与CUI选项附加
|
||
ifeq ($(GUI), 1)
|
||
LDFLAGS += -mwindows
|
||
else
|
||
LDFLAGS += -mconsole
|
||
endif
|
||
|
||
# C目标文件及索引目录关联
|
||
OBJECTS = $(notdir $(C_EXTERA_SOURCES:.c=.o))
|
||
OBJECTS += $(subst .c,.o,$(notdir $(foreach path,$(C_SOURCES_PATHS),$(wildcard $(path)/*.c))))
|
||
vpath %.c $(sort $(dir $(C_EXTERA_SOURCES))) $(sort $(C_SOURCES_PATHS))
|
||
|
||
# C++目标文件及索引目录关联
|
||
OBJECTS += $(notdir $(CXX_EXTERA_SOURCES:.cpp=.o))
|
||
OBJECTS += $(subst .cpp,.o,$(notdir $(foreach path,$(CXX_SOURCES_PATHS),$(wildcard $(path)/*.cpp))))
|
||
vpath %.cpp $(sort $(dir $(CXX_EXTERA_SOURCES))) $(sort $(CXX_SOURCES_PATHS))
|
||
|
||
# Windows资源文件及索引目录关联
|
||
OBJECTS += $(notdir $(WIN_RESOURCE_SCRIPTS:.rc=.o))
|
||
vpath %.rc $(sort $(dir $(WIN_RESOURCE_SCRIPTS)))
|
||
|
||
|
||
# Release 目标文件
|
||
RELEASE_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_RELEASE)/,$(OBJECTS))
|
||
|
||
# Debug 目标文件
|
||
DEBUG_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_DEBUG)/,$(OBJECTS))
|
||
|
||
##################################################################################
|
||
|
||
# all任务 目标为 release 和 debug 产物
|
||
all: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
|
||
@echo ====== [All] Build Procedure Accomplished ======
|
||
|
||
# release任务 目标为 release 产物
|
||
release: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe
|
||
@echo ====== [Release] Build Procedure Accomplished ======
|
||
|
||
# debug任务 目标为 debug 产物
|
||
debug: $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
|
||
@echo ====== [Debug] Build Procedure Accomplished ======
|
||
|
||
# 清理任务
|
||
clean: $(BUILD_DIR)
|
||
powershell rm -r $(BUILD_DIR)
|
||
|
||
# 构建目录生成
|
||
$(BUILD_DIR):
|
||
powershell mkdir $@
|
||
|
||
# Release 工作目录生成
|
||
$(BUILD_DIR)/$(SUB_DIR_RELEASE): | $(BUILD_DIR)
|
||
powershell mkdir $@
|
||
|
||
# Debug 工作目录生成
|
||
$(BUILD_DIR)/$(SUB_DIR_DEBUG): | $(BUILD_DIR)
|
||
powershell mkdir $@
|
||
|
||
# Release 最终可执行文件编译任务
|
||
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe: $(RELEASE_OBJECTS)
|
||
@echo ====== [Release] All File Compiled. Now Linking... ======
|
||
$(CXX_COMPLIER) $(RELEASE_OBJECTS) -static -s -o $@ $(LIB_LINK) $(LDFLAGS)
|
||
@echo ====== [Release] Program Link Finished ======
|
||
|
||
# Debug 最终可执行文件编译任务
|
||
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe: $(DEBUG_OBJECTS)
|
||
@echo ====== [Debug] All File Compiled. Now Linking... ======
|
||
$(CXX_COMPLIER) $(DEBUG_OBJECTS) -static -o $@ $(LIB_LINK) $(LDFLAGS)
|
||
@echo ====== [Debug] Program Link Finished ======
|
||
|
||
# C Release 目标文件编译
|
||
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
|
||
@echo ====== [Release] C Source File "$<" Compiling... ======
|
||
$(C_COMPLIER) -c $(CFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.c=.lst)) $< -o $@
|
||
|
||
# C++ Release 目标文件编译
|
||
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
|
||
@echo ====== [Release] C++ Source File "$<" Compiling... ======
|
||
$(CXX_COMPLIER) -c $(CXXFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.cpp=.lst)) $< -o $@
|
||
|
||
# Release 资源脚本文件编译
|
||
$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
|
||
@echo ====== [Release] Windows Resource Script File "$<" Compiling... ======
|
||
$(WIN_RES_COMPLIER) -c $(WIN_RESOURCE_CODEPAGE) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
|
||
|
||
# C Debug 目标文件编译
|
||
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
|
||
@echo ====== [Debug] C Source File "$<" Compiling... ======
|
||
$(C_COMPLIER) -c $(CFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.c=.lst)) $< -o $@
|
||
|
||
# C++ Debug 目标文件编译
|
||
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
|
||
@echo ====== [Debug] C++ Source File "$<" Compiling... ======
|
||
$(CXX_COMPLIER) -c $(CXXFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.cpp=.lst)) $< -o $@
|
||
|
||
# Debug 资源脚本文件编译
|
||
$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
|
||
@echo ====== [Debug] Windows Resource Script File "$<" Compiling... ======
|
||
$(WIN_RES_COMPLIER) -c $(WIN_RESOURCE_CODEPAGE) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
|
||
|
||
|
||
# 依赖关系
|
||
-include $(RELEASE_OBJECTS:.o=.d)
|
||
-include $(DEBUG_OBJECTS:.o=.d) |