- 图例跟随重命名:绘图区图例文本改用信号当前显示名(Title), 左侧列表改名后网格图例立即同步。 - 标签页重排与改名:新增拖拽排序(按住标签左右拖动并显示插入指示条, 重排后保持原激活页)与双击内联改名,新增 MoveTab 正确处理激活下标。 修复改名后未重新布局导致标签页整条消失的问题(SetTabs 会重置标签矩形)。 双击判定改为自行按双击时间识别,不再依赖系统 WM_LBUTTONDBLCLK。 - 信号拖拽:虚影改用原信号颜色与线宽(不再画成虚线),保持原有线段/散点样式; 横向与纵向均自由跟随鼠标位移;拖拽首帧位移为零,虚影始终贴合在鼠标下方。 - 网格与标尺细化:时间轴与幅值轴期望刻度数提高,并在相邻主刻度之间 补绘 5 等分细线,便于目视估读。 - 图例定位与交互:图例移到各网格左上角,与标尺数字冲突时优先显示图例 (标尺数值主动避让);图例条目支持单击选中信号(与左侧列表联动、 样式区随之切换目标)与双击重命名信号。 - 网格划分:合并网格后新勾选的信号不再被并入那个唯一的合并网格, 而是自动切换为自定义划分并独占一个新网格。 - 工具栏:「每信号一格」改名为「拆分信号网格」。 - 清理:移除已无引用的 UiDrawArrowIcon 与 m_styleContentRect。
313 lines
8.1 KiB
C++
313 lines
8.1 KiB
C++
#include "Toolbar.hpp"
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#include <cmath>
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#include "Utf8Util.hpp"
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namespace jdi
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{
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namespace
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{
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const float kButtonHeight = 30.0f; /**< 按钮高度(逻辑像素)。 */
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const float kButtonGap = 6.0f; /**< 按钮间距。 */
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const float kButtonPadding = 14.0f; /**< 按钮左右内边距。 */
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const float kGroupGap = 18.0f; /**< 分组间距。 */
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const float kButtonRadius = 5.0f; /**< 按钮圆角半径。 */
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const float kSidePadding = 12.0f; /**< 工具栏左右留白。 */
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const float kTopPadding = 8.0f; /**< 工具栏上下留白。 */
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}
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Toolbar::Toolbar() = default;
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void Toolbar::Setup(const UiFonts* fonts, const Theme* theme)
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{
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m_fonts = fonts;
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m_theme = theme;
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}
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void Toolbar::SetScale(float scale)
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{
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m_scale = (scale > 0.1f) ? scale : 1.0f;
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}
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void Toolbar::SetDocumentLoaded(bool hasDocument)
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{
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m_documentLoaded = hasDocument;
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}
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float Toolbar::DesiredHeight() const
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{
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return (kButtonHeight + kTopPadding * 2.0f) * m_scale;
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}
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bool Toolbar::IsEnabled(const Button& button) const
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{
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return button.needsDocument ? m_documentLoaded : true;
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}
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void Toolbar::Layout(const gd::RectF& area)
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{
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m_area = area;
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m_buttons.clear();
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if (m_fonts == nullptr || m_fonts->ui == nullptr)
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{
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return;
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}
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struct Spec
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{
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ToolbarAction action;
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const wchar_t* label;
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bool primary;
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bool needsDocument;
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bool toggle;
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};
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const Spec specs[] = {
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{ToolbarAction::OPEN_FILE, L"导入文件", true, false, false},
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{ToolbarAction::FIT_ALL, L"适应视图", false, true, false},
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{ToolbarAction::ZOOM_TIME, L"时间轴缩放", false, true, true},
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{ToolbarAction::ZOOM_VALUE, L"Y 轴缩放", false, true, true},
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{ToolbarAction::CURSOR, L"光标", false, true, true},
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{ToolbarAction::MERGE_LANES, L"合并网格", false, true, false},
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{ToolbarAction::SPLIT_LANES, L"拆分信号网格", false, true, false},
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{ToolbarAction::SELECT_ALL, L"全选信号", false, true, false},
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{ToolbarAction::CLEAR_ALL, L"清空勾选", false, true, false},
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};
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const std::size_t specCount = sizeof(specs) / sizeof(specs[0]);
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// 按钮宽度按实际文本像素宽 + 固定内边距计算,避免中文标签被裁切。
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const float top = area.Y + kTopPadding * m_scale;
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const float height = kButtonHeight * m_scale;
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const float horizontalPadding = kButtonPadding * 2.0f * m_scale;
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// 先建立全部按钮并测量宽度,再决定“导入文件”固定在左、其余按钮整体靠右。
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m_buttons.clear();
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m_buttons.reserve(specCount);
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for (const Spec& spec : specs)
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{
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Button button;
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button.action = spec.action;
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button.label = spec.label;
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button.primary = spec.primary;
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button.needsDocument = spec.needsDocument;
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button.toggle = spec.toggle;
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button.width = horizontalPadding + UiMeasureTextWidth(m_fonts->ui, button.label);
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m_buttons.push_back(std::move(button));
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}
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// 首按钮(导入文件)靠左;其余按钮作为整体靠右,并留出一组额外间距。
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const float leftX = area.X + kSidePadding * m_scale;
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float groupWidth = 0.0f;
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for (std::size_t index = 1; index < m_buttons.size(); ++index)
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{
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groupWidth += m_buttons[index].width;
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if (index + 1 < m_buttons.size())
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{
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groupWidth += kButtonGap * m_scale;
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}
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}
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float cursorX = leftX;
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m_buttons[0].rect = gd::RectF(cursorX, top, m_buttons[0].width, height);
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const float rightEdge = area.X + area.Width - kSidePadding * m_scale;
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cursorX = std::max(leftX + m_buttons[0].width + kGroupGap * m_scale, rightEdge - groupWidth);
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for (std::size_t index = 1; index < m_buttons.size(); ++index)
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{
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m_buttons[index].rect = gd::RectF(cursorX, top, m_buttons[index].width, height);
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cursorX += m_buttons[index].width + kButtonGap * m_scale;
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}
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}
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void Toolbar::SetToggleState(ToolbarAction action, bool checked)
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{
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for (Button& button : m_buttons)
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{
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if (button.action == action && button.toggle)
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{
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button.checked = checked;
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return;
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}
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}
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}
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void Toolbar::Paint(gd::Graphics& g)
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{
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if (m_theme == nullptr || m_fonts == nullptr)
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{
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return;
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}
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UiFillRect(g, m_area, m_theme->toolbarBg);
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for (const Button& button : m_buttons)
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{
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const bool enabled = IsEnabled(button);
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std::uint32_t background = 0;
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std::uint32_t border = 0;
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std::uint32_t textColor = 0;
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if (button.primary)
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{
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background = enabled ? m_theme->accent : MixColor(m_theme->accent, m_theme->toolbarBg, 0.6);
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if (button.pressed)
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{
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background = MixColor(m_theme->accent, 0xFF000000u, 0.12);
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}
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else if (enabled && button.hover)
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{
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background = MixColor(m_theme->accent, 0xFFFFFFFFu, 0.12);
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}
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border = background;
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textColor = m_theme->textOnAccent;
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}
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else
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{
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// 可切换按钮在选中时用强调色浅底 + 强调描边,与普通按钮区分。
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background = (button.toggle && button.checked) ? m_theme->accentSoft : m_theme->toolbarBg;
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if (button.pressed)
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{
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background = m_theme->pressed;
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}
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else if (enabled && button.hover)
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{
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background = (button.toggle && button.checked) ? MixColor(m_theme->accentSoft, m_theme->accent,
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0.16)
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: m_theme->hover;
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}
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if (!enabled)
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{
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background = m_theme->toolbarBg;
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}
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if (button.toggle && button.checked && enabled)
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{
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border = m_theme->accent;
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}
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else
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{
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border = MixColor(m_theme->border, m_theme->toolbarBg, enabled ? 0.0 : 0.5);
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}
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textColor = enabled ? ((button.toggle && button.checked) ? m_theme->textStrong : m_theme->text)
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: m_theme->textMuted;
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}
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if (background != m_theme->toolbarBg)
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{
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UiFillRoundRect(g, button.rect, kButtonRadius * m_scale, background);
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}
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if (!button.primary)
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{
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UiDrawRoundRect(g, button.rect, kButtonRadius * m_scale, border, 1.0f);
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}
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UiText(g, button.label, m_fonts->ui, button.rect, textColor, TextAlign::CENTER);
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}
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// 底部分隔线。
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UiDrawLine(g, m_area.X, m_area.Y + m_area.Height - 1.0f, m_area.X + m_area.Width,
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m_area.Y + m_area.Height - 1.0f, m_theme->border, 1.0f);
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}
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bool Toolbar::HitTest(int x, int y) const
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{
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return UiPointInRect(m_area, static_cast<float>(x), static_cast<float>(y));
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}
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bool Toolbar::OnMouseMove(int x, int y)
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{
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int hoverIndex = -1;
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for (std::size_t index = 0; index < m_buttons.size(); ++index)
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{
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if (UiPointInRect(m_buttons[index].rect, static_cast<float>(x), static_cast<float>(y)))
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{
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hoverIndex = static_cast<int>(index);
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break;
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}
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}
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if (hoverIndex == m_hoverIndex)
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{
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return false;
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}
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m_hoverIndex = hoverIndex;
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return true;
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}
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bool Toolbar::OnLButtonDown(int x, int y, ToolbarAction& action)
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{
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action = ToolbarAction::NONE;
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for (std::size_t index = 0; index < m_buttons.size(); ++index)
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{
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Button& button = m_buttons[index];
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if (!UiPointInRect(button.rect, static_cast<float>(x), static_cast<float>(y)))
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{
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continue;
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}
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if (!IsEnabled(button))
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{
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return false;
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}
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m_pressedIndex = static_cast<int>(index);
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button.pressed = true;
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action = button.action;
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return true;
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}
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return false;
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}
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bool Toolbar::OnLButtonUp(int x, int y, ToolbarAction& action)
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{
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action = ToolbarAction::NONE;
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if (m_pressedIndex < 0)
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{
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return false;
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}
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const int index = m_pressedIndex;
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m_pressedIndex = -1;
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if (index >= static_cast<int>(m_buttons.size()))
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{
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return false;
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}
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Button& button = m_buttons[static_cast<std::size_t>(index)];
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button.pressed = false;
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const bool inside = UiPointInRect(button.rect, static_cast<float>(x), static_cast<float>(y));
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m_hoverIndex = inside ? index : -1;
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if (inside && IsEnabled(button))
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{
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action = button.action;
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}
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return true;
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}
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bool Toolbar::OnMouseLeave()
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{
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bool changed = false;
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if (m_hoverIndex >= 0)
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{
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m_hoverIndex = -1;
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changed = true;
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}
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if (m_pressedIndex >= 0)
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{
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if (m_pressedIndex < static_cast<int>(m_buttons.size()))
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{
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m_buttons[static_cast<std::size_t>(m_pressedIndex)].pressed = false;
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}
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m_pressedIndex = -1;
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changed = true;
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}
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return changed;
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}
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} // namespace jdi
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