Files
Just-DataInspector/Utilities/Src/ColorPickerPopup.cpp
T
DeepSeek V4.1 Flash 2d029fb09b 修复合并网格后的新增信号、适应视图联动、调色面板排版与左右越界三角
1. 合并网格后新增信号不再挤进合并网格
   - 分组复选框与「全部显示」按钮此前只更新可见性,没有像单信号勾选那样把划分策略
     切到自定义,于是合并网格把新增信号一并吞掉。
   - 现在两者在确有信号由不可见变可见时同样切换到自定义划分,
     新增信号各自独占一个网格并追加在列表最下方,原合并网格保持不变。

2. 适应视图不再取消「选区放大」模式与「选区 Y 轴自适应」
   - 此前适应视图会把缩放模式复位为无,并把全部网格的 autoRange 置真;
     而自动适应区间只由 autoRange 决定,置真等于把已经算好的时间段幅值丢掉,
     表现为"点一下适应视图,Y 轴自适应就失效了"。
   - 现在保留缩放模式;开启了「选区 Y 轴自适应」的网格改为按新的时间视图重新匹配,
     其余网格才恢复整段自适应。

3. 「按网格时间轴展开」联动其它网格
   - 时间视图是全局的,展开后其余开启了「选区 Y 轴自适应」的网格同样重新匹配 Y 轴,
     不再只有被展开的那一个网格量程合适。

4. 自定义颜色面板排版重做
   - R/G/B 的标签、滑块与数值改为同属右侧一列并共用同一行,标签紧贴各自的滑块;
     预览色块与色号移到左列下方并与色域方块同宽,色号编辑框不再超出面板边界;
     面板高度按内容重新计算,底部不再留空。
   - 色域方块上的选点去掉外圈深色描边,改为"中心为所选颜色 + 白色描边"。
   - 色相指示器由黑色横条改为白色描边的圆角长方条,底色取该位置的颜色;
     色相条本身改用分段线性渐变绘制。

5. 修复光标数据点向左/向右越界时的三角
   - 三角沿朝向伸出的深度大于贴边时距边界的距离,导致有一大半画在网格绘制区之外,
     裁剪后只剩残缺一角、描边也因此不完整。
   - 现在左右越界时把锚点向内推一个三角深度,三角完整落在绘制区内;
     同时四方向越界都让三角与显示的数值纵向居中对齐。
2026-10-10 14:38:54 +08:00

1019 lines
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#include "ColorPickerPopup.hpp"
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include "Utf8Util.hpp"
namespace jdi
{
namespace
{
const float kPanelWidth = 324.0f; /**< 面板宽度(逻辑像素)。 */
const float kPadH = 12.0f; /**< 面板左右内边距。 */
const float kPadV = 10.0f; /**< 面板上下内边距。 */
const float kTitleHeight = 20.0f; /**< 标题行高度。 */
const float kTitleGap = 8.0f; /**< 标题与内容区间距。 */
const float kRowHeight = 26.0f; /**< 单个滑块行高度。 */
const float kRowGap = 2.0f; /**< 滑块行间距。 */
const float kPreviewGap = 10.0f; /**< 滑块区与预览区间距。 */
const float kPreviewHeight = 24.0f; /**< 预览行高度。 */
const float kLabelWidth = 16.0f; /**< 通道标签宽度。 */
const float kLabelGap = 6.0f; /**< 标签与滑块间距。 */
const float kValueWidth = 40.0f; /**< 数值文本宽度。 */
const float kTrackHeight = 6.0f; /**< 滑块轨道高度。 */
const float kCorner = 6.0f; /**< 面板圆角半径。 */
const float kGamutSize = 112.0f; /**< 色域方块边长。 */
const float kHueWidth = 14.0f; /**< 色相条宽度。 */
const float kGamutGap = 10.0f; /**< 色域方块与色相条间距。 */
const float kColumnGap = 12.0f; /**< 色相条与滑块列间距。 */
const float kSwatchWidth = 52.0f; /**< 预览色块宽度。 */
const float kSwatchHexGap = 8.0f; /**< 预览色块与色号间距。 */
const float kGamutBorder = 1.0f; /**< 色域方块/色相条描边宽度。 */
/** @brief 通道显示名称。 */
const wchar_t* kChannelNames[3] = {L"R", L"G", L"B"};
/** @brief 通道滑块填充色。 */
const std::uint32_t kChannelColors[3] = {0xFFDC322Fu, 0xFF859900u, 0xFF268BD2u};
/**
* @brief 把数值限制到 0-1。
* @param [IN] value 输入值。
* @return 限制后的值。
*/
double Clamp01(double value)
{
if (value < 0.0)
{
return 0.0;
}
if (value > 1.0)
{
return 1.0;
}
return value;
}
/**
* @brief HSV 颜色(色相/饱和度/明度,均为 0-1)。
*/
struct Hsv
{
double h = 0.0; /**< 色相。 */
double s = 0.0; /**< 饱和度。 */
double v = 0.0; /**< 明度。 */
};
/**
* @brief RGB(0-1 分量)转 HSV。
* @param [IN] rgb RGB 分量。
* @return HSV 值(灰色时色相为 0)。
*/
Hsv ToHsv(const std::array<double, 3>& rgb)
{
const double maximum = std::max(rgb[0], std::max(rgb[1], rgb[2]));
const double minimum = std::min(rgb[0], std::min(rgb[1], rgb[2]));
const double delta = maximum - minimum;
Hsv hsv;
hsv.v = maximum;
hsv.s = (maximum > 1.0e-9) ? (delta / maximum) : 0.0;
if (delta <= 1.0e-9)
{
hsv.h = 0.0;
return hsv;
}
double hue = 0.0;
if (maximum == rgb[0])
{
hue = (rgb[1] - rgb[2]) / delta;
}
else if (maximum == rgb[1])
{
hue = 2.0 + (rgb[2] - rgb[0]) / delta;
}
else
{
hue = 4.0 + (rgb[0] - rgb[1]) / delta;
}
hue /= 6.0;
if (hue < 0.0)
{
hue += 1.0;
}
hsv.h = hue;
return hsv;
}
/**
* @brief HSV 转 RGB(0-1 分量)。
* @param [IN] h 色相(0-1,自动取模)。
* @param [IN] s 饱和度(0-1)。
* @param [IN] v 明度(0-1)。
* @return RGB 分量。
*/
std::array<double, 3> FromHsv(double h, double s, double v)
{
h = h - std::floor(h);
s = Clamp01(s);
v = Clamp01(v);
if (s <= 1.0e-9)
{
return {v, v, v};
}
const double sector = h * 6.0;
const int index = static_cast<int>(std::floor(sector)) % 6;
const double fraction = sector - std::floor(sector);
const double p = v * (1.0 - s);
const double q = v * (1.0 - s * fraction);
const double t = v * (1.0 - s * (1.0 - fraction));
switch (index)
{
case 0:
return {v, t, p};
case 1:
return {q, v, p};
case 2:
return {p, v, t};
case 3:
return {p, q, v};
case 4:
return {t, p, v};
default:
return {v, p, q};
}
}
/**
* @brief 绘制水平滑块(与样式区共用同一实现,保证行为一致)。
* @param [IN,OUT] g 绘图上下文。
* @param [IN] track 轨道矩形。
* @param [IN] ratio 当前值比例(0-1)。
* @param [IN] fillColor 已填充部分颜色。
* @param [IN] hovered 是否处于悬停或拖拽状态。
* @param [IN] scale 缩放比例。
*/
void DrawChannelSlider(gd::Graphics& g, const gd::RectF& track, double ratio, std::uint32_t fillColor,
bool hovered, float scale)
{
UiDrawSlider(g, track, ratio, fillColor, hovered, scale);
}
/**
* @brief 将 0-1 分量换算为 0-255 整数。
* @param [IN] value 分量值。
* @return 整数分量。
*/
unsigned int ToByte(double value)
{
const double scaled = value * 255.0 + 0.5;
if (scaled < 0.0)
{
return 0u;
}
if (scaled > 255.0)
{
return 255u;
}
return static_cast<unsigned int>(scaled);
}
}
ColorPickerPopup::ColorPickerPopup() = default;
void ColorPickerPopup::Setup(const UiFonts* fonts, const Theme* theme)
{
m_fonts = fonts;
m_theme = theme;
}
void ColorPickerPopup::SetScale(float scale)
{
m_scale = (scale > 0.1f) ? scale : 1.0f;
}
std::uint32_t ColorPickerPopup::CurrentColor() const
{
const unsigned int r = ToByte(m_channels[0]);
const unsigned int g = ToByte(m_channels[1]);
const unsigned int b = ToByte(m_channels[2]);
return 0xFF000000u | (r << 16) | (g << 8) | b;
}
bool ColorPickerPopup::TakeChanged(std::uint32_t& color)
{
if (!m_changed)
{
return false;
}
m_changed = false;
color = CurrentColor();
return true;
}
void ColorPickerPopup::BuildLayout(const gd::RectF& bounds, const gd::RectF& anchor)
{
// 布局:左侧一列放"色域方块 + 色相条",右侧一列放 R/G/B 三行
//(每行 = 通道标签 + 滑块 + 数值),两列下方再放"预览色块 + 色号"一行。
// 所有控件都从面板内边距起算,因此不会出现越界。
const float width = kPanelWidth * m_scale;
const float height = (kPadV * 2.0f + kTitleHeight + kTitleGap + kGamutSize + kPreviewGap +
kPreviewHeight) *
m_scale;
const float gap = 4.0f * m_scale;
// 纵向:优先紧贴触发控件下方展开;空间不足时改到其上方,避免遮挡触发控件本身。
float top = anchor.Y + anchor.Height + gap;
if (top + height > bounds.Y + bounds.Height)
{
top = anchor.Y - height - gap;
}
top = std::max(bounds.Y + 2.0f, std::min(top, bounds.Y + bounds.Height - height - 2.0f));
// 横向:与触发控件左对齐,越界时再收敛。
float left = anchor.X;
if (left + width > bounds.X + bounds.Width)
{
left = anchor.X + anchor.Width - width;
}
left = std::max(bounds.X + 2.0f, std::min(left, bounds.X + bounds.Width - width - 2.0f));
m_rect = gd::RectF(left, top, width, height);
m_titleRect = gd::RectF(left + kPadH * m_scale, top + kPadV * m_scale,
width - kPadH * 2.0f * m_scale, kTitleHeight * m_scale);
const float contentTop = m_titleRect.Y + m_titleRect.Height + kTitleGap * m_scale;
const float contentLeft = left + kPadH * m_scale;
const float contentRight = left + width - kPadH * m_scale;
// 左列:色域方块(横轴饱和度、纵轴明度)+ 色相条。
m_gamutRect = gd::RectF(contentLeft, contentTop, kGamutSize * m_scale, kGamutSize * m_scale);
m_hueRect = gd::RectF(m_gamutRect.X + m_gamutRect.Width + kGamutGap * m_scale, contentTop,
kHueWidth * m_scale, kGamutSize * m_scale);
// 右列:R/G/B 三行。整列在方块高度内纵向居中,与左侧方块视觉平衡。
const float leftColumnWidth =
(kGamutSize + kGamutGap + kHueWidth) * m_scale;
const float columnLeft = m_gamutRect.X + leftColumnWidth + kColumnGap * m_scale;
const float columnWidth = std::max(60.0f * m_scale, contentRight - columnLeft);
const float rowsHeight = (kRowHeight * 3.0f + kRowGap * 2.0f) * m_scale;
const float firstRowTop =
contentTop + std::max(0.0f, (kGamutSize * m_scale - rowsHeight) * 0.5f);
const float trackLeft = columnLeft + (kLabelWidth + kLabelGap) * m_scale;
const float trackWidth =
std::max(24.0f, columnWidth - (kLabelWidth + kLabelGap + kValueWidth + 6.0f) * m_scale);
for (int index = 0; index < 3; ++index)
{
const float rowTop = firstRowTop + static_cast<float>(index) * (kRowHeight + kRowGap) * m_scale;
m_tracks[static_cast<std::size_t>(index)] =
gd::RectF(trackLeft, rowTop + (kRowHeight * m_scale - kTrackHeight * m_scale) * 0.5f,
trackWidth, kTrackHeight * m_scale);
m_values[static_cast<std::size_t>(index)] =
gd::RectF(trackLeft + trackWidth + 6.0f * m_scale, rowTop, kValueWidth * m_scale,
kRowHeight * m_scale);
}
// 下行:预览色块 + 色号,与上方的"方块 + 色相条"同宽。
const float previewTop = contentTop + (kGamutSize + kPreviewGap) * m_scale;
m_previewRect =
gd::RectF(contentLeft, previewTop, kSwatchWidth * m_scale, kPreviewHeight * m_scale);
m_hexRect = gd::RectF(m_previewRect.X + m_previewRect.Width + kSwatchHexGap * m_scale,
previewTop,
std::max(40.0f * m_scale, leftColumnWidth - (kSwatchWidth + kSwatchHexGap) * m_scale),
kPreviewHeight * m_scale);
}
void ColorPickerPopup::Open(const gd::RectF& bounds, const gd::RectF& anchor, std::uint32_t color)
{
m_channels[0] = static_cast<double>((color >> 16) & 0xFFu) / 255.0;
m_channels[1] = static_cast<double>((color >> 8) & 0xFFu) / 255.0;
m_channels[2] = static_cast<double>(color & 0xFFu) / 255.0;
m_open = true;
m_changed = false;
m_draggingSlider = -1;
m_hoverSlider = -1;
m_drag = DragTarget::NONE;
// 记住初始色相:之后即使把饱和度拖到 0(灰色)色相也不会丢失。
m_hue = ToHsv(m_channels).h;
InvalidateGamutCache();
BuildLayout(bounds, anchor);
}
void ColorPickerPopup::Close()
{
// 收起前先提交正在编辑的取值,避免用户输入被静默丢弃。
if (m_editField != EditField::NONE)
{
EndEdit(true);
}
m_open = false;
m_draggingSlider = -1;
m_hoverSlider = -1;
m_drag = DragTarget::NONE;
// 释放色域方块缓存(它是 GDI+ 对象,必须在 GdiplusShutdown 之前销毁)。
// 下次打开时按需重建,代价只有一张小位图的填充。
m_gamutCache.reset();
m_gamutCacheSize = 0;
m_gamutCacheHue = -1.0;
}
double ColorPickerPopup::CurrentHue() const
{
const Hsv hsv = ToHsv(m_channels);
// 灰度/黑色时 HSV 的色相没有定义:沿用记忆色相,避免拖动 RGB 滑块时色相跳变、
// 也保证"饱和度归零后仍能靠色相条换回颜色"。
return (hsv.s > 1.0e-4) ? hsv.h : m_hue;
}
void ColorPickerPopup::RefreshHueFromChannels()
{
const Hsv hsv = ToHsv(m_channels);
if (hsv.s > 1.0e-4)
{
m_hue = hsv.h;
}
}
void ColorPickerPopup::InvalidateGamutCache()
{
m_gamutCacheHue = -1.0;
}
bool ColorPickerPopup::EnsureGamutCache()
{
const int size = std::max(8, static_cast<int>(std::lround(kGamutSize * m_scale)));
if (m_gamutCache == nullptr || m_gamutCacheSize != size)
{
m_gamutCache.reset(new gd::Bitmap(size, size, PixelFormat32bppRGB));
m_gamutCacheSize = size;
m_gamutCacheHue = -1.0;
}
const double hue = CurrentHue();
if (std::fabs(m_gamutCacheHue - hue) < 1.0e-4)
{
return true;
}
gd::BitmapData data = {};
const gd::Rect lockRect(0, 0, size, size);
if (m_gamutCache->LockBits(&lockRect, gd::ImageLockModeWrite, PixelFormat32bppRGB, &data) != gd::Ok)
{
return false;
}
unsigned char* base = static_cast<unsigned char*>(data.Scan0);
for (int y = 0; y < size; ++y)
{
// 纵轴明度(上 1 → 下 0),横轴饱和度(左 0 → 右 1)——与常见取色器一致。
const double value = 1.0 - (static_cast<double>(y) + 0.5) / static_cast<double>(size);
unsigned char* row = (data.Stride >= 0)
? (base + static_cast<std::ptrdiff_t>(y) * data.Stride)
: (base + static_cast<std::ptrdiff_t>(size - 1 - y) * (-data.Stride));
for (int x = 0; x < size; ++x)
{
const double saturation =
(static_cast<double>(x) + 0.5) / static_cast<double>(size);
const std::array<double, 3> rgb = FromHsv(hue, saturation, value);
row[x * 4 + 0] = static_cast<unsigned char>(ToByte(rgb[2])); // B
row[x * 4 + 1] = static_cast<unsigned char>(ToByte(rgb[1])); // G
row[x * 4 + 2] = static_cast<unsigned char>(ToByte(rgb[0])); // R
row[x * 4 + 3] = 0xFF;
}
}
m_gamutCache->UnlockBits(&data);
m_gamutCacheHue = hue;
return true;
}
void ColorPickerPopup::ApplyGamut(float x, float y)
{
if (m_gamutRect.Width <= 0.0f || m_gamutRect.Height <= 0.0f)
{
return;
}
const double saturation = Clamp01((x - m_gamutRect.X) / m_gamutRect.Width);
const double value = 1.0 - Clamp01((y - m_gamutRect.Y) / m_gamutRect.Height);
const std::array<double, 3> rgb = FromHsv(CurrentHue(), saturation, value);
if (std::fabs(rgb[0] - m_channels[0]) < 1.0e-6 && std::fabs(rgb[1] - m_channels[1]) < 1.0e-6 &&
std::fabs(rgb[2] - m_channels[2]) < 1.0e-6)
{
return;
}
m_channels = rgb;
// 色相不变(明度归零时 FromHsv 会给出黑色,但记忆色相仍要保留)。
m_changed = true;
}
void ColorPickerPopup::ApplyHue(float y)
{
if (m_hueRect.Height <= 0.0f)
{
return;
}
const double hue = Clamp01((y - m_hueRect.Y) / m_hueRect.Height);
const Hsv hsv = ToHsv(m_channels);
m_hue = hue;
const std::array<double, 3> rgb = FromHsv(m_hue, hsv.s, hsv.v);
if (std::fabs(rgb[0] - m_channels[0]) < 1.0e-6 && std::fabs(rgb[1] - m_channels[1]) < 1.0e-6 &&
std::fabs(rgb[2] - m_channels[2]) < 1.0e-6)
{
return;
}
m_channels = rgb;
m_changed = true;
}
gd::RectF ColorPickerPopup::EditFieldRect() const
{
switch (m_editField)
{
case EditField::R:
return m_values[0];
case EditField::G:
return m_values[1];
case EditField::B:
return m_values[2];
case EditField::HEX:
return m_hexRect;
case EditField::NONE:
default:
return gd::RectF();
}
}
bool ColorPickerPopup::BeginEdit(EditField field)
{
if (!m_open || field == EditField::NONE)
{
return false;
}
if (m_editField == field)
{
return false;
}
switch (field)
{
case EditField::R:
case EditField::G:
case EditField::B:
{
const int index = static_cast<int>(field) - 1;
m_edit.Begin(std::to_wstring(ToByte(m_channels[static_cast<std::size_t>(index)])), true,
EditFilter::BYTE, 0u);
break;
}
case EditField::HEX:
{
const std::uint32_t color = CurrentColor();
wchar_t buffer[16];
swprintf(buffer, sizeof(buffer) / sizeof(buffer[0]), L"%02X%02X%02X", (color >> 16) & 0xFFu,
(color >> 8) & 0xFFu, color & 0xFFu);
m_edit.Begin(std::wstring(buffer), true, EditFilter::HEX, 0u);
break;
}
default:
return false;
}
m_draggingSlider = -1;
m_editField = field;
return true;
}
bool ColorPickerPopup::EndEdit(bool commit)
{
if (m_editField == EditField::NONE)
{
return false;
}
const EditField field = m_editField;
const std::wstring text = m_edit.Text();
m_editField = EditField::NONE;
m_edit.End();
if (!commit)
{
return true;
}
const std::wstring trimmed = Trim(text);
if (field == EditField::HEX)
{
// 接受带或不带 '#' 的 6 位十六进制色号。
std::wstring digits = trimmed;
if (!digits.empty() && digits.front() == L'#')
{
digits.erase(digits.begin());
}
if (digits.size() == 6)
{
unsigned int value = 0;
bool valid = true;
for (const wchar_t c : digits)
{
unsigned int digit = 0;
if (c >= L'0' && c <= L'9')
{
digit = static_cast<unsigned int>(c - L'0');
}
else if (c >= L'a' && c <= L'f')
{
digit = static_cast<unsigned int>(c - L'a') + 10u;
}
else if (c >= L'A' && c <= L'F')
{
digit = static_cast<unsigned int>(c - L'A') + 10u;
}
else
{
valid = false;
break;
}
value = (value << 4) | digit;
}
if (valid)
{
m_channels[0] = static_cast<double>((value >> 16) & 0xFFu) / 255.0;
m_channels[1] = static_cast<double>((value >> 8) & 0xFFu) / 255.0;
m_channels[2] = static_cast<double>(value & 0xFFu) / 255.0;
RefreshHueFromChannels();
m_changed = true;
}
}
return true;
}
if (trimmed.empty())
{
return true;
}
wchar_t* stop = nullptr;
const double parsed = std::wcstod(trimmed.c_str(), &stop);
if (stop == trimmed.c_str() || parsed != parsed)
{
return true;
}
double value = parsed;
if (value < 0.0)
{
value = 0.0;
}
if (value > 255.0)
{
value = 255.0;
}
const int index = static_cast<int>(field) - 1;
if (index >= 0 && index < 3)
{
m_channels[static_cast<std::size_t>(index)] = value / 255.0;
RefreshHueFromChannels();
m_changed = true;
}
return true;
}
bool ColorPickerPopup::OnChar(wchar_t character)
{
if (m_editField == EditField::NONE)
{
return false;
}
// 剪贴板与全选快捷键经 WM_CHAR 送达(Ctrl+C/X/V/A 分别对应 3/24/22/1)。
switch (character)
{
case 0x03: // Ctrl+C
m_edit.CopyToClipboard(m_owner);
return false;
case 0x18: // Ctrl+X
return m_edit.CutToClipboard(m_owner);
case 0x16: // Ctrl+V
return m_edit.PasteFromClipboard(m_owner);
case 0x01: // Ctrl+A
m_edit.SelectAll();
return true;
default:
break;
}
if (character == L'\r' || character == L'\n')
{
return EndEdit(true);
}
// 退格/删除已由 WM_KEYDOWN 的 OnKeyDown 处理,此处忽略控制字符避免重复删除。
if (character < 0x20 || character == 0x7F)
{
return false;
}
return m_edit.Insert(character);
}
bool ColorPickerPopup::CollapseEditSelectionToEnd()
{
if (m_editField == EditField::NONE)
{
return false;
}
return m_edit.DeselectToEnd();
}
bool ColorPickerPopup::OnEditMouseDown(int x, int y)
{
if (m_editField == EditField::NONE)
{
return false;
}
return UiEditFieldMouseDown(m_fonts->monoSmall, EditFieldRect(), m_edit, m_scale, x, y);
}
bool ColorPickerPopup::OnEditMouseMove(int x)
{
if (m_editField == EditField::NONE)
{
return false;
}
return UiEditFieldMouseMove(m_fonts->monoSmall, EditFieldRect(), m_edit, m_scale, x);
}
bool ColorPickerPopup::OnEditMouseUp()
{
if (!m_edit.Dragging())
{
return false;
}
m_edit.EndDrag();
return true;
}
bool ColorPickerPopup::ContainsPoint(int x, int y) const
{
if (!m_open)
{
return false;
}
return UiPointInRect(m_rect, static_cast<float>(x), static_cast<float>(y));
}
HCURSOR ColorPickerPopup::QueryCursor(int x, int y) const
{
if (!m_open)
{
return nullptr;
}
// 拖拽过程中始终保持对应光标,避免指针移出控件后光标跳变。
if (m_drag == DragTarget::GAMUT || UiPointInRect(m_gamutRect, static_cast<float>(x),
static_cast<float>(y)))
{
return LoadCursorW(nullptr, IDC_CROSS);
}
if (m_drag == DragTarget::HUE ||
UiPointInRect(m_hueRect, static_cast<float>(x), static_cast<float>(y)))
{
return LoadCursorW(nullptr, IDC_SIZENS);
}
if (m_drag == DragTarget::SLIDER || m_draggingSlider >= 0 || SliderAtPoint(x, y) >= 0)
{
return LoadCursorW(nullptr, IDC_SIZEWE);
}
return LoadCursorW(nullptr, IDC_ARROW);
}
int ColorPickerPopup::SliderAtPoint(int x, int y) const
{
if (!m_open)
{
return -1;
}
const float fx = static_cast<float>(x);
const float fy = static_cast<float>(y);
for (int index = 0; index < 3; ++index)
{
const gd::RectF& track = m_tracks[static_cast<std::size_t>(index)];
// 命中范围在纵向适当放宽,便于拖拽。
const gd::RectF hit(track.X - 4.0f * m_scale, track.Y - 9.0f * m_scale,
track.Width + 8.0f * m_scale, track.Height + 18.0f * m_scale);
if (UiPointInRect(hit, fx, fy))
{
return index;
}
}
return -1;
}
void ColorPickerPopup::ApplySlider(int index, float x)
{
if (index < 0 || index >= 3)
{
return;
}
const std::size_t slot = static_cast<std::size_t>(index);
const double ratio = UiSliderRatioFromX(m_tracks[slot], x);
if (std::fabs(ratio - m_channels[slot]) < 1.0e-6)
{
return;
}
m_channels[slot] = ratio;
RefreshHueFromChannels();
m_changed = true;
}
bool ColorPickerPopup::OnMouseMove(int x, int y)
{
if (!m_open)
{
return false;
}
switch (m_drag)
{
case DragTarget::GAMUT:
ApplyGamut(static_cast<float>(x), static_cast<float>(y));
return true;
case DragTarget::HUE:
ApplyHue(static_cast<float>(y));
return true;
case DragTarget::SLIDER:
ApplySlider(m_draggingSlider, static_cast<float>(x));
return true;
case DragTarget::NONE:
default:
break;
}
const int hover = SliderAtPoint(x, y);
if (hover == m_hoverSlider)
{
return false;
}
m_hoverSlider = hover;
return true;
}
bool ColorPickerPopup::OnLButtonDown(int x, int y)
{
if (!m_open)
{
return false;
}
if (!ContainsPoint(x, y))
{
// 点击面板外部:收起面板(外部点击不再下传,避免误触其他控件)。
Close();
return true;
}
// 点击当前输入框以外的位置时提交输入。
if (m_editField != EditField::NONE && !UiPointInRect(EditFieldRect(), static_cast<float>(x),
static_cast<float>(y)))
{
EndEdit(true);
}
// 数值与色号文本优先于滑块:两者几何重叠时要能进入输入状态。
for (int index = 0; index < 3; ++index)
{
if (UiPointInRect(m_values[static_cast<std::size_t>(index)], static_cast<float>(x),
static_cast<float>(y)))
{
BeginEdit(static_cast<EditField>(index + 1));
return true;
}
}
if (UiPointInRect(m_hexRect, static_cast<float>(x), static_cast<float>(y)))
{
BeginEdit(EditField::HEX);
return true;
}
// 色域方块与色相条:按下即取值,之后拖动持续更新。
if (UiPointInRect(m_gamutRect, static_cast<float>(x), static_cast<float>(y)))
{
m_drag = DragTarget::GAMUT;
ApplyGamut(static_cast<float>(x), static_cast<float>(y));
return true;
}
if (UiPointInRect(m_hueRect, static_cast<float>(x), static_cast<float>(y)))
{
m_drag = DragTarget::HUE;
ApplyHue(static_cast<float>(y));
return true;
}
m_draggingSlider = SliderAtPoint(x, y);
if (m_draggingSlider >= 0)
{
m_drag = DragTarget::SLIDER;
ApplySlider(m_draggingSlider, static_cast<float>(x));
return true;
}
return true;
}
bool ColorPickerPopup::OnLButtonUp()
{
if (!m_open || (m_draggingSlider < 0 && m_drag == DragTarget::NONE))
{
return false;
}
m_draggingSlider = -1;
m_drag = DragTarget::NONE;
return true;
}
bool ColorPickerPopup::OnKeyDown(WPARAM key)
{
if (!m_open)
{
return false;
}
if (m_editField != EditField::NONE)
{
const bool shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
const bool control = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
switch (key)
{
case VK_RETURN:
EndEdit(true);
return true;
case VK_ESCAPE:
EndEdit(false);
return true;
case VK_BACK:
m_edit.Backspace();
return true;
case VK_DELETE:
m_edit.DeleteForward();
return true;
case VK_LEFT:
m_edit.MoveCaret(-1, shift);
return true;
case VK_RIGHT:
m_edit.MoveCaret(1, shift);
return true;
case VK_HOME:
m_edit.MoveHome(shift);
return true;
case VK_END:
m_edit.MoveEnd(shift);
return true;
case 'A':
if (control)
{
m_edit.SelectAll();
}
return true;
default:
break;
}
return true;
}
if (key == VK_ESCAPE)
{
Close();
}
return true;
}
void ColorPickerPopup::Paint(gd::Graphics& g)
{
if (!m_open || m_theme == nullptr || m_fonts == nullptr || m_rect.Width <= 0.0f)
{
return;
}
// 投影。
UiFillRoundRect(g, gd::RectF(m_rect.X + 1.0f * m_scale, m_rect.Y + 2.0f * m_scale, m_rect.Width,
m_rect.Height),
kCorner * m_scale, 0x14000000u);
UiFillRoundRect(g, gd::RectF(m_rect.X + 2.0f * m_scale, m_rect.Y + 4.0f * m_scale, m_rect.Width,
m_rect.Height),
kCorner * m_scale, 0x10000000u);
UiFillRoundRect(g, m_rect, kCorner * m_scale, m_theme->cardBg);
UiDrawRoundRect(g, m_rect, kCorner * m_scale, m_theme->borderStrong, 1.0f);
UiText(g, L"自定义颜色", m_fonts->uiSmallBold, m_titleRect, m_theme->textMuted, TextAlign::LEFT);
// ---- 色域方块(横轴饱和度、纵轴明度)----
// 方块按当前色相预渲染到缓存位图里,避免每帧重画上百条渐变;
// 色相变化时才重建一次。
if (EnsureGamutCache())
{
g.DrawImage(m_gamutCache.get(), m_gamutRect);
}
UiDrawRoundRect(g, m_gamutRect, 2.0f * m_scale, m_theme->borderStrong, kGamutBorder);
// ---- 色相条(纵向 0-1):6 段线性渐变拼出完整色相环 ----
{
for (int segment = 0; segment < 6; ++segment)
{
const double hue0 = static_cast<double>(segment) / 6.0;
const double hue1 = static_cast<double>(segment + 1) / 6.0;
const std::array<double, 3> rgb0 = FromHsv(hue0, 1.0, 1.0);
const std::array<double, 3> rgb1 = FromHsv(hue1, 1.0, 1.0);
const std::uint32_t color0 =
0xFF000000u | (ToByte(rgb0[0]) << 16) | (ToByte(rgb0[1]) << 8) | ToByte(rgb0[2]);
const std::uint32_t color1 =
0xFF000000u | (ToByte(rgb1[0]) << 16) | (ToByte(rgb1[1]) << 8) | ToByte(rgb1[2]);
const float top = m_hueRect.Y + m_hueRect.Height * static_cast<float>(hue0);
const float bottom = m_hueRect.Y + m_hueRect.Height * static_cast<float>(hue1);
const gd::Point from(static_cast<INT>(std::lround(m_hueRect.X)),
static_cast<INT>(std::lround(top)));
const gd::Point to(static_cast<INT>(std::lround(m_hueRect.X)),
static_cast<INT>(std::lround(bottom)));
gd::LinearGradientBrush brush(from, to, ToGdiColor(color0), ToGdiColor(color1));
// 渐变端点会各自向两侧延伸半段,逐段微重叠地填充即可无缝拼接。
g.FillRectangle(&brush, m_hueRect.X, top, m_hueRect.Width, bottom - top);
}
UiDrawRoundRect(g, m_hueRect, 2.0f * m_scale, m_theme->border, kGamutBorder);
// ---- 色域方块上的选点:中心就是当前选中的颜色,外面只加一圈白色描边 ----
const Hsv hsv = ToHsv(m_channels);
const float markerX = m_gamutRect.X + static_cast<float>(hsv.s) * m_gamutRect.Width;
const float markerY = m_gamutRect.Y + static_cast<float>(1.0 - hsv.v) * m_gamutRect.Height;
const float markerRadius = 5.5f * m_scale;
gd::SolidBrush markerBrush(ToGdiColor(CurrentColor()));
g.FillEllipse(&markerBrush, markerX - markerRadius, markerY - markerRadius,
markerRadius * 2.0f, markerRadius * 2.0f);
gd::Pen markerPen(ToGdiColor(0xFFFFFFFFu), 2.0f * m_scale);
g.DrawEllipse(&markerPen, markerX - markerRadius, markerY - markerRadius,
markerRadius * 2.0f, markerRadius * 2.0f);
// ---- 色相条上的指示器:白色描边的圆角长方条,底色就是该位置的颜色 ----
const double hue = CurrentHue();
const std::array<double, 3> hueRgb = FromHsv(hue, 1.0, 1.0);
const std::uint32_t hueColor =
0xFF000000u | (ToByte(hueRgb[0]) << 16) | (ToByte(hueRgb[1]) << 8) | ToByte(hueRgb[2]);
const float hueMarkerY = m_hueRect.Y + static_cast<float>(hue) * m_hueRect.Height;
const float pillHeight = 10.0f * m_scale;
const float pillWidth = m_hueRect.Width + 9.0f * m_scale;
const gd::RectF pill(m_hueRect.X + (m_hueRect.Width - pillWidth) * 0.5f,
hueMarkerY - pillHeight * 0.5f, pillWidth, pillHeight);
UiFillRoundRect(g, pill, pillHeight * 0.5f, hueColor);
UiDrawRoundRect(g, pill, pillHeight * 0.5f, 0xFFFFFFFFu, 1.8f * m_scale);
}
for (int index = 0; index < 3; ++index)
{
const std::size_t slot = static_cast<std::size_t>(index);
const gd::RectF& track = m_tracks[slot];
// 通道标签放在滑块同一行的左侧,与轨道/数值纵向对齐。
const gd::RectF labelRect(track.X - (kLabelWidth + kLabelGap) * m_scale, m_values[slot].Y,
kLabelWidth * m_scale, kRowHeight * m_scale);
UiText(g, kChannelNames[index], m_fonts->uiSmall, labelRect, m_theme->textMuted, TextAlign::LEFT);
const bool active = (m_draggingSlider == index) || (m_hoverSlider == index);
DrawChannelSlider(g, track, m_channels[slot], kChannelColors[index], active, m_scale);
if (m_editField == static_cast<EditField>(index + 1))
{
UiDrawEditField(g, m_values[slot], m_edit, m_fonts->monoSmall, m_scale);
}
else
{
UiText(g, std::to_wstring(ToByte(m_channels[slot])), m_fonts->monoSmall, m_values[slot],
m_theme->text, TextAlign::RIGHT);
}
}
// 预览与十六进制值。
const std::uint32_t color = CurrentColor();
UiFillRoundRect(g, m_previewRect, 3.0f * m_scale, color);
UiDrawRoundRect(g, m_previewRect, 3.0f * m_scale, m_theme->borderStrong, 1.0f);
if (m_editField == EditField::HEX)
{
UiDrawEditField(g, m_hexRect, m_edit, m_fonts->monoSmall, m_scale);
}
else
{
wchar_t buffer[16];
swprintf(buffer, sizeof(buffer) / sizeof(buffer[0]), L"#%02X%02X%02X", (color >> 16) & 0xFFu,
(color >> 8) & 0xFFu, color & 0xFFu);
UiText(g, std::wstring(buffer), m_fonts->monoSmall, m_hexRect, m_theme->text, TextAlign::LEFT);
}
}
} // namespace jdi