一、悬停高亮恢复"整条曲线发光"(上一轮裁成鼠标附近一段 ⇒ 满幅方波上就是个长方形色块) 光晕的语义是"整条曲线一起发光",对编码器这种满幅方波,一列包络本来就跨满网格高, 裁成 144px 宽 × 满高的窗口在屏幕上就是一个像选区框的色块(用户 2026-10-18 第二轮报告)。 修法(PlotViewPaint.cpp): - PaintSignalHaloFor 恢复**整条**几何(包络带 FillPath / 折线 DrawLines); - 新增 PaintSignalHaloCached:光晕几何只取决于「信号 + 视界 + 网格几何 + 样式」,**与鼠标无关** ⇒ 渲染一次进离屏位图,之后每帧只做一次 AlphaBlend(源位图预乘 alpha,用 256×256 查表); - 缓存键与 AcquirePolyline 同源,**不含网格屏幕位置**(滚动网格只按新位置贴同一张位图)。 210ms/帧(整条描边)→ 一次性 15ms 渲染 + 每帧 ~2ms 贴图。 halocheck 校验:悬停必命中(60/60 位置)、光晕贴合带宽(outsideBand=0)、不越出网格、 bbox 覆盖整条曲线(不是中段方块)、列表行悬停联动仍生效。 二、信号列表动画卡顿的三个真因(探针 panelstutter:129 个可见网格 + 反复"展开→切组复选框→收起") 1) 面板每帧重画 ~36 行 × ~0.35ms(十来个 GDI+ 原语)⇒ panel.Paint 24~35ms; 2) 动画帧里仍在预热网格图层:每帧重建 1 个网格图层,2500 万采样信号 10~30ms ⇒ 帧被拉长; 3) 勾选分组会把上百个**离屏**网格排进待重画队列,随后每帧补 1 个 ⇒ 数秒持续掉帧。 修法: 1) 行位图缓存(SignalPanel::PaintRowCached):按"行的可见内容"做键,整行渲染进离屏 DIB, 命中时一次 BitBlt。panel.Paint 24~35ms → 5~6ms。 ⚠️ 必须 DIB + 内存 DC(gd::Bitmap 上 GDI 会关闭 ClearType,整列文字退化); ⚠️ 行内几何在 RowRect 里平移(GDI 文本不认 GDI+ 世界变换,否则文字画到小位图之外); ⚠️ 渲染到行位图时不按列表矩形裁剪,裁剪放到贴图时的 DC(GDI 不认 GDI+ 裁剪, 必须自己 SaveDC + IntersectClipRect,折起动画时行不许画到组名上); ⚠️ 缓存上限 192 行(≈10MB)。静态画面逐像素一致(面板区域 54/275200 不同)。 2) 新增 PlotView::SetAnimationBusy:UI 动画期间不预热网格图层(队列保留,动画结束后继续)。 3) 待重画队列只保留可视 + 预取带内的网格;RollWideBuffer 不再登记离屏网格。 实测:展开 p50 35ms → 13ms、收起 33ms → 13ms、动画帧内图层重建 56 次 → 0 次。 三、试过并放弃(避免以后重走) - ExtTextOutW 替代 DrawTextW:快 2~4 倍但光栅化不同(面板 10% 像素差异)⇒ 观感变化,放弃; - 用 gd::Bitmap 做行位图:文字丢失 ClearType,放弃。 四、验证(全部离屏,不占用鼠标/键盘/屏幕) - 新增 .preflight/perf/panelstutter_main.cpp(8/8)、halocheck_main.cpp(16/16); - 回归 verify 49/49、panelanim 158/158、hoverdrag 20/20、gridanim 93/93、lanescroll 23/23、 datacheck 69/69、edgecheck 46/46、errcheck 19/19、panflash 19/19、stress 6/6; - make release / make debug 零警告(TARGET_FILE_NAME=TargetCheck/TargetCheckD)。 文档:Documents/agent_mem.md 追加本轮小节(含 4 条新规则:高亮语义不得为性能让步、 GDI 文本的三个隐形陷阱、面板卡顿先量"每行成本×可见行数"与"本帧是否顺带做绘图区重活"、 动画帧内绝不做可延迟的整帧级工作)。
249 lines
7.6 KiB
Makefile
249 lines
7.6 KiB
Makefile
# 目标文件名称
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TARGET_FILE_NAME = Target
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# 编译目录
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BUILD_DIR = Build
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# Release 编译子目录
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SUB_DIR_RELEASE = Release
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# Debug 编译子目录
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SUB_DIR_DEBUG = Debug
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# Release 优化等级
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RELEASE_OPT = -Os
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# Debug 优化等级
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DEBUG_OPT = -O0
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# GUI或CUI编译选项 [0]CUI/Console [1]GUI
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GUI = 1
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# C编译标准
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C_STD = c17
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# C++编译标准
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CXX_STD = c++17
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# 源文件编码定义
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INPUT_CHAR_ENCODING = UTF-8
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# 编译产物单字节字符(char)编码定义
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OUTPUT_CHAR_ENCODING = GBK
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# 编译产物宽字符(wchar_t)编码定义
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OUTPUT_WCHAR_ENCODING = UTF-16LE
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# 编译工具前缀
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COMPLIER_PREFIX = \
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# C编译工具
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C_COMPLIER = $(strip $(COMPLIER_PREFIX))gcc
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# C++编译工具
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CXX_COMPLIER = $(strip $(COMPLIER_PREFIX))g++
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# Windows 资源文件编译工具
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WIN_RES_COMPLIER = windres
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##################################################################################
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# 链接库
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LIB_LINK = \
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-lgdi32 \
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-lgdiplus \
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-lmsimg32 \
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-lcomdlg32 \
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-ld3d11 \
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-ldwmapi \
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-ld3dcompiler \
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# C定义
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C_DEFS = \
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_UNICODE \
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UNICODE \
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# C头文件目录
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C_INCLUDES_PATHS = \
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# C源文件目录
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C_SOURCES_PATHS = \
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# C额外单个源文件
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C_EXTERA_SOURCES = \
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# C++定义
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CXX_DEFS = \
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_UNICODE \
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UNICODE \
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# C++ 头文件目录
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CXX_INCLUDES_PATHS = \
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Utilities/Inc \
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Resources/Inc \
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Components/Main/Inc \
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Components/Shared/Inc \
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Components/Application/Inc \
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Components/TabBar/Inc \
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Components/Toolbar/Inc \
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Components/SignalPanel/Inc \
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Components/PlotView/Inc \
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# C++源文件目录
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CXX_SOURCES_PATHS = \
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Utilities/Src \
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Components/Main/Src \
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Components/Shared/Src \
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Components/Application/Src \
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Components/TabBar/Src \
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Components/Toolbar/Src \
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Components/SignalPanel/Src \
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Components/PlotView/Src \
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# C++额外单个源文件
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CXX_EXTERA_SOURCES = \
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# Windows 资源文件脚本头文件路径
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WIN_RESOURCE_INCLUDES_PATHS = \
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Resources \
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Resources/Inc \
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# Windows 资源文件脚本输入代码页(对应 INPUT_CHAR_ENCODING = UTF-8)
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WIN_RESOURCE_CODEPAGE = 65001
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# Windows 资源文件脚本列表
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WIN_RESOURCE_SCRIPTS = \
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Resources/JustDataInspector.rc \
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##################################################################################
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# C编译选项
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CFLAGS = $(foreach text,$(C_DEFS),$(addprefix -D,$(text))) \
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$(foreach path,$(C_INCLUDES_PATHS),$(addprefix -I,$(path))) \
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-std=$(strip $(C_STD)) \
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-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
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-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
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-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
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-static \
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-Wall \
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-MMD -MP -MF"$(@:%.o=%.d)" \
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# C++编译选项
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CXXFLAGS = $(foreach text,$(CXX_DEFS),$(addprefix -D,$(text))) \
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$(foreach path,$(CXX_INCLUDES_PATHS),$(addprefix -I,$(path))) \
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-std=$(strip $(CXX_STD)) \
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-finput-charset=$(strip $(INPUT_CHAR_ENCODING)) \
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-fexec-charset=$(strip $(OUTPUT_CHAR_ENCODING)) \
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-fwide-exec-charset=$(strip $(OUTPUT_WCHAR_ENCODING)) \
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-static \
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-Wall \
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-MMD -MP -MF"$(@:%.o=%.d)" \
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-lstdc++ \
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# 链接选项
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LDFLAGS = -Wl,-Map,$(basename $@).map \
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##################################################################################
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# GUI与CUI选项附加
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ifeq ($(GUI), 1)
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LDFLAGS += -mwindows
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else
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LDFLAGS += -mconsole
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endif
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# C目标文件及索引目录关联
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OBJECTS = $(notdir $(C_EXTERA_SOURCES:.c=.o))
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OBJECTS += $(subst .c,.o,$(notdir $(foreach path,$(C_SOURCES_PATHS),$(wildcard $(path)/*.c))))
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vpath %.c $(sort $(dir $(C_EXTERA_SOURCES))) $(sort $(C_SOURCES_PATHS))
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# C++目标文件及索引目录关联
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OBJECTS += $(notdir $(CXX_EXTERA_SOURCES:.cpp=.o))
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OBJECTS += $(subst .cpp,.o,$(notdir $(foreach path,$(CXX_SOURCES_PATHS),$(wildcard $(path)/*.cpp))))
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vpath %.cpp $(sort $(dir $(CXX_EXTERA_SOURCES))) $(sort $(CXX_SOURCES_PATHS))
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# Windows资源文件及索引目录关联
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OBJECTS += $(notdir $(WIN_RESOURCE_SCRIPTS:.rc=.o))
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vpath %.rc $(sort $(dir $(WIN_RESOURCE_SCRIPTS)))
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# Release 目标文件
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RELEASE_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_RELEASE)/,$(OBJECTS))
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# Debug 目标文件
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DEBUG_OBJECTS = $(addprefix $(BUILD_DIR)/$(SUB_DIR_DEBUG)/,$(OBJECTS))
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##################################################################################
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# all任务 目标为 release 和 debug 产物
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all: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
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@echo ====== [All] Build Procedure Accomplished ======
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# release任务 目标为 release 产物
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release: $(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe
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@echo ====== [Release] Build Procedure Accomplished ======
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# debug任务 目标为 debug 产物
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debug: $(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe
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@echo ====== [Debug] Build Procedure Accomplished ======
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# 清理任务
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clean: $(BUILD_DIR)
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powershell rm -r $(BUILD_DIR)
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# 构建目录生成
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$(BUILD_DIR):
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powershell mkdir $@
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# Release 工作目录生成
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$(BUILD_DIR)/$(SUB_DIR_RELEASE): | $(BUILD_DIR)
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powershell mkdir $@
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# Debug 工作目录生成
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$(BUILD_DIR)/$(SUB_DIR_DEBUG): | $(BUILD_DIR)
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powershell mkdir $@
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# Release 最终可执行文件编译任务
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$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(TARGET_FILE_NAME).exe: $(RELEASE_OBJECTS)
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@echo ====== [Release] All File Compiled. Now Linking... ======
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$(CXX_COMPLIER) $(RELEASE_OBJECTS) -static -s -o $@ $(LIB_LINK) $(LDFLAGS)
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@echo ====== [Release] Program Link Finished ======
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# Debug 最终可执行文件编译任务
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$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(TARGET_FILE_NAME).exe: $(DEBUG_OBJECTS)
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@echo ====== [Debug] All File Compiled. Now Linking... ======
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$(CXX_COMPLIER) $(DEBUG_OBJECTS) -static -o $@ $(LIB_LINK) $(LDFLAGS)
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@echo ====== [Debug] Program Link Finished ======
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# C Release 目标文件编译
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$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
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@echo ====== [Release] C Source File "$<" Compiling... ======
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$(C_COMPLIER) -c $(CFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.c=.lst)) $< -o $@
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# C++ Release 目标文件编译
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$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
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@echo ====== [Release] C++ Source File "$<" Compiling... ======
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$(CXX_COMPLIER) -c $(CXXFLAGS) $(RELEASE_OPT) -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_RELEASE)/$(notdir $(<:.cpp=.lst)) $< -o $@
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# Release 资源脚本文件编译
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$(BUILD_DIR)/$(SUB_DIR_RELEASE)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_RELEASE)
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@echo ====== [Release] Windows Resource Script File "$<" Compiling... ======
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$(WIN_RES_COMPLIER) -c $(WIN_RESOURCE_CODEPAGE) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
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# C Debug 目标文件编译
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$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.c Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
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@echo ====== [Debug] C Source File "$<" Compiling... ======
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$(C_COMPLIER) -c $(CFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-alms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.c=.lst)) $< -o $@
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# C++ Debug 目标文件编译
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$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.cpp Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
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@echo ====== [Debug] C++ Source File "$<" Compiling... ======
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$(CXX_COMPLIER) -c $(CXXFLAGS) $(DEBUG_OPT) -g -Wa,-a,-ad,-ahlms=$(BUILD_DIR)/$(SUB_DIR_DEBUG)/$(notdir $(<:.cpp=.lst)) $< -o $@
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# Debug 资源脚本文件编译
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$(BUILD_DIR)/$(SUB_DIR_DEBUG)/%.o: %.rc Makefile | $(BUILD_DIR)/$(SUB_DIR_DEBUG)
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@echo ====== [Debug] Windows Resource Script File "$<" Compiling... ======
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$(WIN_RES_COMPLIER) -c $(WIN_RESOURCE_CODEPAGE) $(foreach path,$(WIN_RESOURCE_INCLUDES_PATHS),$(addprefix -I,$(path))) $< -o $@
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# 依赖关系
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-include $(RELEASE_OBJECTS:.o=.d)
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-include $(DEBUG_OBJECTS:.o=.d) |