#include "PopupMenu.hpp" #include "UiControls.hpp" #include #include namespace jdi { namespace { const float kRowHeight = 27.0f; /**< 普通项高度。 */ const float kHeaderHeight = 22.0f; /**< 分组标题高度。 */ const float kSeparatorHeight = 9.0f; /**< 分隔线高度。 */ const float kSwatchRowHeight = 32.0f; /**< 色块行高度。 */ const float kPadV = 5.0f; /**< 菜单上下内边距。 */ const float kPadH = 5.0f; /**< 菜单左右内边距。 */ const float kItemPad = 8.0f; /**< 条目内文本的左右内缩(所有条目统一)。 */ const float kMarkerColumn = 18.0f; /**< 条目**右侧**的选中标记列宽度(对勾画在这里)。 */ const float kMarkerGap = 4.0f; /**< 文本与右侧标记列之间的间隔。 */ const float kMinWidth = 148.0f; /**< 菜单最小宽度。 */ const float kMaxWidth = 340.0f; /**< 菜单最大宽度。 */ const float kCorner = 6.0f; /**< 菜单圆角半径。 */ const float kSwatchSize = 22.0f; /**< 色块尺寸。 */ const float kSwatchGap = 5.0f; /**< 色块间距。 */ const float kEditFieldWidth = 88.0f; /**< EDIT 项输入框宽度。 */ const float kEditFieldGap = 6.0f; /**< 说明文字与输入框之间的最小间隔。 */ const float kEditFieldPadV = 5.0f; /**< 输入框上下内缩。 */ const float kSubArrowSize = 4.5f; /**< 子菜单指示箭头尺寸。 */ const float kSubOverlap = 2.0f; /**< 子菜单与主菜单重叠的宽度(避免中间露出缝隙)。 */ const float kHeaderIconSize = 16.0f; /**< `HEADER_ACTION` 右侧图标按钮的边长。 */ const float kHeaderIconGap = 6.0f; /**< 标题文字与图标按钮之间的最小间隔。 */ const float kRowFieldWidth = 132.0f; /**< 整行输入框(无说明文字)的默认宽度。 */ const float kScrollBarWidth = 6.0f; /**< 可滚动菜单的滚动条宽度。 */ const float kScrollBarGap = 4.0f; /**< 滚动条与条目内容之间的间距。 */ const float kScrollBarMinThumb = 22.0f; /**< 滚动条滑块的最小高度。 */ /** * @brief 绘制「还原/重置」图标(逆时针回环箭头)。 * * 用一段圆弧 + 一个三角箭头拼成,与界面里其它自绘图标(加号、叉号)保持同一笔画风格。 * 不依赖任何字体或资源,因此在任何 DPI 下都清晰。 * * @param [IN,OUT] g 绘图上下文。 * @param [IN] rect 图标外接矩形(正方形)。 * @param [IN] color 笔画颜色。 * @param [IN] scale DPI 缩放比例。 */ void PaintResetIcon(gd::Graphics& g, const gd::RectF& rect, std::uint32_t color, float scale) { const float inset = 2.5f * scale; gd::RectF box(rect.X + inset, rect.Y + inset, rect.Width - inset * 2.0f, rect.Height - inset * 2.0f); if (box.Width <= 1.0f || box.Height <= 1.0f) { return; } gd::Pen pen(gd::Color((color >> 24) & 0xFFu, (color >> 16) & 0xFFu, (color >> 8) & 0xFFu, color & 0xFFu), std::max(1.0f, 1.5f * scale)); pen.SetStartCap(gd::LineCapRound); pen.SetEndCap(gd::LineCapRound); // 缺口留在右上角(从 300° 到 20° 处断开),与常见的"重置/刷新"图标一致。 g.DrawArc(&pen, box.X, box.Y, box.Width, box.Height, 300.0f, 300.0f); // 箭头:位于缺口末端(约 300° 方向),指向前进方向。 const float cx = box.X + box.Width * 0.5f; const float cy = box.Y + box.Height * 0.5f; const float radius = box.Width * 0.5f; const float angle = 300.0f * 3.14159265f / 180.0f; const float tipX = cx + std::cos(angle) * radius; const float tipY = cy + std::sin(angle) * radius; const float size = std::max(2.5f, 3.2f * scale); gd::PointF arrow[3]; arrow[0] = gd::PointF(tipX, tipY); arrow[1] = gd::PointF(tipX - size, tipY - size * 0.25f); arrow[2] = gd::PointF(tipX - size * 0.25f, tipY - size); gd::SolidBrush brush(gd::Color((color >> 24) & 0xFFu, (color >> 16) & 0xFFu, (color >> 8) & 0xFFu, color & 0xFFu)); g.FillPolygon(&brush, arrow, 3); } } PopupMenu::PopupMenu() = default; void PopupMenu::Setup(const UiFonts* fonts, const Theme* theme) { m_fonts = fonts; m_theme = theme; } void PopupMenu::SetScale(float scale) { m_scale = (scale > 0.1f) ? scale : 1.0f; } float PopupMenu::ItemHeight(const MenuItem& item) const { switch (item.kind) { case MenuItemKind::SEPARATOR: return kSeparatorHeight * m_scale; case MenuItemKind::HEADER: case MenuItemKind::HEADER_ACTION: return kHeaderHeight * m_scale; case MenuItemKind::SWATCHES: return kSwatchRowHeight * m_scale; case MenuItemKind::EDIT: // 编辑项比普通项略高,给输入框留出上下呼吸空间。 return (kRowHeight + 4.0f) * m_scale; case MenuItemKind::NORMAL: default: return kRowHeight * m_scale; } } void PopupMenu::BuildLayout(const gd::RectF& bounds, int x, int y, bool expandUp) { m_itemRects.assign(m_items.size(), gd::RectF()); m_swatchRects.assign(m_items.size(), std::vector()); if (m_fonts == nullptr) { m_rect = gd::RectF(); return; } float contentWidth = kMinWidth * m_scale; float totalHeight = kPadV * 2.0f * m_scale; std::vector heights(m_items.size(), 0.0f); for (std::size_t index = 0; index < m_items.size(); ++index) { const MenuItem& item = m_items[index]; heights[index] = ItemHeight(item); totalHeight += heights[index]; if (item.kind == MenuItemKind::SWATCHES) { const int count = std::max(0, std::min(item.swatchCount, 16)); const float width = (kPadH + kItemPad) * 2.0f * m_scale + static_cast(count) * kSwatchSize * m_scale + static_cast(std::max(0, count - 1)) * kSwatchGap * m_scale; contentWidth = std::max(contentWidth, width); } else if (item.kind == MenuItemKind::HEADER || item.kind == MenuItemKind::HEADER_ACTION) { // 标题与普通项共用同一文字列与右侧标记列,保证整个菜单的左右边距一致。 const float iconExtra = (item.kind == MenuItemKind::HEADER_ACTION) ? (kHeaderIconSize + kHeaderIconGap) * m_scale : 0.0f; const float width = (kPadH + kItemPad) * 2.0f * m_scale + kMarkerColumn * m_scale + kMarkerGap * m_scale + iconExtra + UiMeasureTextWidth(m_fonts->uiSmallBold, item.label); contentWidth = std::max(contentWidth, width); } else if (item.kind == MenuItemKind::NORMAL) { const float width = (kPadH + kItemPad) * 2.0f * m_scale + kMarkerColumn * m_scale + kMarkerGap * m_scale + UiMeasureTextWidth(m_fonts->uiSmall, item.label); contentWidth = std::max(contentWidth, width); } else if (item.kind == MenuItemKind::EDIT) { // 说明文字 + 输入框;输入框宽度按数值文本自适应(与 EditFieldRect 保持一致)。 const float fieldWidth = NaturalEditFieldWidth(item); const float width = (kPadH + kItemPad) * 2.0f * m_scale + UiMeasureTextWidth(m_fonts->uiSmall, item.label) + kEditFieldGap * m_scale + fieldWidth; contentWidth = std::max(contentWidth, width); } } contentWidth = std::min(contentWidth, kMaxWidth * m_scale); const float width = contentWidth; // ------------------------------------------------------------------ // 超长菜单:限制高度 + 条目区可滚动 + 顶部/尾部固定项(见 `MenuLayoutConstraint`)。 // * 顶部固定 = **前导的 `HEADER` / `HEADER_ACTION`**(典型:「所属网格」标题)—— // 用户 2026-10-16 要求:滚动时标题必须留在最上方不动; // * 尾部固定 = **最后一个分隔线及其之后的条目**(典型:「新建网格」)钉在底部; // * 中间是滚动区(鼠标滚轮 / 键盘 / 滚动条),右侧画一根滚动条。 // ------------------------------------------------------------------ int pinnedFrom = -1; int scrollFirst = 0; if (m_constraint.maxHeight > 0.0f || m_constraint.maxScrollRows > 0) { for (int index = static_cast(m_items.size()) - 1; index > 0; --index) { if (m_items[static_cast(index)].kind == MenuItemKind::SEPARATOR) { pinnedFrom = index; break; } } while (scrollFirst < pinnedFrom && (m_items[static_cast(scrollFirst)].kind == MenuItemKind::HEADER || m_items[static_cast(scrollFirst)].kind == MenuItemKind::HEADER_ACTION)) { ++scrollFirst; // 前导标题固定在顶部,不参与滚动 } } float headHeight = 0.0f; float scrollRegionHeight = 0.0f; float tailHeight = 0.0f; if (pinnedFrom > 0) { for (int index = 0; index < static_cast(m_items.size()); ++index) { if (index >= pinnedFrom) { tailHeight += heights[static_cast(index)]; } else if (index < scrollFirst) { headHeight += heights[static_cast(index)]; } else { scrollRegionHeight += heights[static_cast(index)]; } } } float height = totalHeight; m_scrollEnabled = false; m_scrollRegionHeight = 0.0f; m_scrollFirst = 0; m_pinnedIndex = -1; m_scrollViewport = gd::RectF(); m_scrollBarRect = gd::RectF(); // ⚠️ **不要在这里复位 `m_scrollBarDragging`**:拖拽滚动条时每一帧都会 `RebuildLayout()`, // 在这里清零会把拖拽态当场吃掉(拖一下断一下)。该状态只在 `Open` / `Close` 里复位。 // ⚠️ **不要在这里无条件清零 `m_scrollOffset`**:`RebuildLayout()`(滚轮 / 数值回写 / 拖滚动条) // 会重新走一遍本函数,清零就等于把滚动位置吃掉(滚轮“滚不动”)。只有在菜单**不再需要** // 滚动时才复位(`Open` 里已经为每次打开重置过)。 if (pinnedFrom > 0) { // 滚动视口高度上限:`maxHeight`(客户区像素 → 换算成视口可用高)与 // `maxScrollRows`(标准行数)**取更严格的那个**;0 = 该约束不生效。 float viewportLimit = 0.0f; if (m_constraint.maxHeight > 0.0f) { // 夹到宿主矩形以内(不盖住窗口边框);小到放不下时的上限直接视作“不限制”, // 交给下方的边界收敛处理,避免算出一个高度为 0 的菜单。 const float menuLimit = std::min(m_constraint.maxHeight, bounds.Height - 4.0f * m_scale); if (menuLimit >= 40.0f * m_scale) { viewportLimit = std::max( 0.0f, menuLimit - kPadV * 2.0f * m_scale - headHeight - tailHeight); } } if (m_constraint.maxScrollRows > 0) { const float rows = static_cast(m_constraint.maxScrollRows) * kRowHeight * m_scale; viewportLimit = (viewportLimit > 0.0f) ? std::min(viewportLimit, rows) : rows; } if (viewportLimit >= kRowHeight * m_scale && scrollRegionHeight > viewportLimit + 0.5f) { const float viewportHeight = std::min(scrollRegionHeight, viewportLimit); height = kPadV * 2.0f * m_scale + headHeight + viewportHeight + tailHeight; m_scrollEnabled = true; m_scrollFirst = scrollFirst; m_pinnedIndex = pinnedFrom; m_scrollRegionHeight = scrollRegionHeight; m_scrollOffset = std::max( 0.0f, std::min(m_scrollOffset, std::max(0.0f, scrollRegionHeight - viewportHeight))); } else { m_scrollOffset = 0.0f; } } else { m_scrollOffset = 0.0f; } // 带说明文字的 EDIT 项共用**同一个输入框宽度**:取其中最大的自然宽度, // 再按“给最宽的说明文字留位 / 不超过内容区 3/4”夹取。 // ⚠️ 若每项各自按自己的文本长度算,同一面板里就会出现一个宽一个窄 // (时间轴行的文本更长、还带单位后缀,于是它的输入框比 Y 轴行宽一截)。 float labeledFieldWidth = 0.0f; float widestLabel = 0.0f; for (const MenuItem& item : m_items) { if (item.kind != MenuItemKind::EDIT || item.label.empty()) { continue; } labeledFieldWidth = std::max(labeledFieldWidth, NaturalEditFieldWidth(item)); widestLabel = std::max(widestLabel, UiMeasureTextWidth(m_fonts->uiSmall, item.label) + kEditFieldGap * m_scale); } if (labeledFieldWidth > 0.0f) { const float rowContent = std::max(40.0f * m_scale, (width - 2.0f * (kPadH + kItemPad) * m_scale)); const float limit = std::max(40.0f * m_scale, std::min(rowContent * 0.75f, rowContent - widestLabel)); labeledFieldWidth = std::min(labeledFieldWidth, limit); } m_editFieldWidth = labeledFieldWidth; float left = static_cast(x); // `expandUp`:锚点是菜单的**左下角**(向上展开);否则锚点是左上角(向右下展开)。 float top = expandUp ? (static_cast(y) - height) : static_cast(y); // 优先向右展开(向左下/右下);越界时向左或向上翻转,最后做边界收敛。 if (left + width > bounds.X + bounds.Width) { left = static_cast(x) - width; } if (!expandUp && top + height > bounds.Y + bounds.Height) { top = static_cast(y) - height; } left = std::max(bounds.X + 2.0f, std::min(left, bounds.X + bounds.Width - width - 2.0f)); top = std::max(bounds.Y + 2.0f, std::min(top, bounds.Y + bounds.Height - height - 2.0f)); m_rect = gd::RectF(left, top, width, height); // 条目排布:头部固定区从菜单顶往下排;滚动区条目整体上移 `m_scrollOffset`; // 尾部固定区从菜单底部往上对齐。 const float bodyTop = top + kPadV * m_scale; const float tailTop = top + height - kPadV * m_scale - tailHeight; const float scrollBarReserve = m_scrollEnabled ? (kScrollBarWidth + kScrollBarGap) * m_scale : 0.0f; m_scrollViewport = m_scrollEnabled ? gd::RectF(left + kPadH * m_scale, bodyTop + headHeight, std::max(0.0f, width - kPadH * 2.0f * m_scale), std::max(0.0f, height - kPadV * 2.0f * m_scale - headHeight - tailHeight)) : gd::RectF(); float cursorY = bodyTop; float headCursorY = bodyTop; float scrollCursorY = bodyTop + headHeight - m_scrollOffset; float tailCursorY = (m_scrollEnabled) ? tailTop : bodyTop; for (std::size_t index = 0; index < m_items.size(); ++index) { const MenuItem& item = m_items[index]; const float itemHeight = heights[index]; float rectY = cursorY; float rectWidth = std::max(0.0f, width - kPadH * 2.0f * m_scale); if (m_scrollEnabled) { const int itemIndex = static_cast(index); if (itemIndex < m_scrollFirst) { rectY = headCursorY; headCursorY += itemHeight; } else if (itemIndex < m_pinnedIndex) { rectY = scrollCursorY; scrollCursorY += itemHeight; // 滚动区条目让出右侧滚动条的位置(对勾/文本不会压在滑块上)。 rectWidth = std::max(0.0f, rectWidth - scrollBarReserve); } else { rectY = tailCursorY; tailCursorY += itemHeight; } } m_itemRects[index] = gd::RectF(left + kPadH * m_scale, rectY, rectWidth, itemHeight); if (item.kind == MenuItemKind::SWATCHES) { const int count = std::max(0, std::min(item.swatchCount, 16)); std::vector& rects = m_swatchRects[index]; rects.reserve(static_cast(count)); const float swatchY = rectY + (itemHeight - kSwatchSize * m_scale) * 0.5f; const float startX = left + (kPadH + kItemPad) * m_scale; for (int swatch = 0; swatch < count; ++swatch) { const float swatchX = startX + static_cast(swatch) * (kSwatchSize + kSwatchGap) * m_scale; rects.push_back(gd::RectF(swatchX, swatchY, kSwatchSize * m_scale, kSwatchSize * m_scale)); } } cursorY += itemHeight; } // 滚动条轨道:贴在可滚动条目区的右内侧(只在条目区旁边,不会盖住固定区)。 if (m_scrollEnabled) { const float thickness = kScrollBarWidth * m_scale; m_scrollBarRect = gd::RectF(left + width - kPadH * m_scale - thickness, m_scrollViewport.Y, thickness, m_scrollViewport.Height); } } bool PopupMenu::ScrollRegion(int& first, int& last) const { if (!m_scrollEnabled || m_pinnedIndex < 0) { first = 0; last = static_cast(m_items.size()); return false; } first = m_scrollFirst; last = m_pinnedIndex; return true; } gd::RectF PopupMenu::ScrollBarThumbRect() const { if (!m_scrollEnabled || m_scrollBarRect.Height <= 0.0f || m_scrollRegionHeight <= 0.0f) { return gd::RectF(); } const float viewport = m_scrollViewport.Height; if (viewport <= 0.0f) { return gd::RectF(); } const float ratio = std::min(1.0f, viewport / m_scrollRegionHeight); const float thumbHeight = std::max(kScrollBarMinThumb * m_scale, m_scrollBarRect.Height * ratio); const float maxScroll = std::max(0.0f, m_scrollRegionHeight - viewport); const float progress = (maxScroll > 0.0f) ? (m_scrollOffset / maxScroll) : 0.0f; const float thumbY = m_scrollBarRect.Y + std::max(0.0f, std::min(1.0f, progress)) * std::max(0.0f, m_scrollBarRect.Height - thumbHeight); return gd::RectF(m_scrollBarRect.X, thumbY, m_scrollBarRect.Width, thumbHeight); } float PopupMenu::ScrollOffsetForThumbTop(float thumbTop) const { if (!m_scrollEnabled || m_scrollBarRect.Height <= 0.0f) { return m_scrollOffset; } const float viewport = m_scrollViewport.Height; const float maxScroll = std::max(0.0f, m_scrollRegionHeight - viewport); if (maxScroll <= 0.0f) { return 0.0f; } const float track = m_scrollBarRect.Height; const float thumbHeight = std::max(kScrollBarMinThumb * m_scale, track * std::min(1.0f, viewport / std::max(1.0f, m_scrollRegionHeight))); const float travel = std::max(0.0f, track - thumbHeight); if (travel <= 0.0f) { return 0.0f; } const float relative = thumbTop - m_scrollBarRect.Y; const float progress = std::max(0.0f, std::min(1.0f, relative / travel)); return progress * maxScroll; } bool PopupMenu::EnsureItemVisible(int index) { if (!m_scrollEnabled || index < m_scrollFirst || index >= m_pinnedIndex || m_scrollViewport.Height <= 0.0f) { return false; } const gd::RectF& rect = m_itemRects[static_cast(index)]; const float relative = rect.Y - m_scrollViewport.Y; float delta = 0.0f; if (relative < 0.0f) { delta = relative; } else if (relative + rect.Height > m_scrollViewport.Height) { delta = relative + rect.Height - m_scrollViewport.Height; } if (std::fabs(delta) < 0.5f) { return false; } m_scrollOffset += delta; // 重新排布(内部会重新夹取 `m_scrollOffset`)。 RebuildLayout(); return true; } bool PopupMenu::OnMouseWheel(int delta) { if (!m_open || !m_scrollEnabled || delta == 0) { return false; } const float previous = m_scrollOffset; // 向上滚(`delta > 0`)= 看更靠前的条目 ⇒ 偏移减小。 m_scrollOffset -= static_cast(delta) / 120.0f * 54.0f * m_scale; // 重新排布:条目矩形依赖滚动偏移,同时会夹取到合法范围。 RebuildLayout(); return std::fabs(m_scrollOffset - previous) > 0.01f; } float PopupMenu::NaturalEditFieldWidth(const MenuItem& item) const { const std::wstring& widest = (item.editValue.size() > item.value.size()) ? item.editValue : item.value; const float natural = std::max(kEditFieldWidth * m_scale, UiMeasureTextWidth(m_fonts->uiSmall, widest) + 20.0f * m_scale); const float withSuffix = natural + EditSuffixWidth(item); // 无说明文字 = 整行输入框(如「系数调整」面板):给一个更宽的默认值,视觉上独占整行。 return item.label.empty() ? std::max(withSuffix, kRowFieldWidth * m_scale) : withSuffix; } void PopupMenu::CloseSubmenu() { m_subOpen = false; m_subParentIndex = -1; m_subRect = gd::RectF(); m_subItems.clear(); m_subItemRects.clear(); m_subHoverIndex = -1; m_subPressedIndex = -1; } void PopupMenu::BuildSubLayout(int parentIndex) { CloseSubmenu(); if (parentIndex < 0 || parentIndex >= static_cast(m_items.size())) { return; } const MenuItem& parent = m_items[static_cast(parentIndex)]; if (parent.kind != MenuItemKind::SUBMENU || parent.submenu.empty()) { return; } m_subItems = parent.submenu; // 与主菜单一致:宽度取条目中的最大者并夹在上下限之间。 float contentWidth = kMinWidth * m_scale; float totalHeight = kPadV * 2.0f * m_scale; for (const MenuItem& item : m_subItems) { totalHeight += ItemHeight(item); if (item.kind == MenuItemKind::SWATCHES) { const int count = std::max(0, std::min(item.swatchCount, 16)); const float width = (kPadH + kItemPad) * 2.0f * m_scale + static_cast(count) * kSwatchSize * m_scale + static_cast(std::max(0, count - 1)) * kSwatchGap * m_scale; contentWidth = std::max(contentWidth, width); } else if (item.kind == MenuItemKind::HEADER) { const float width = (kPadH + kItemPad) * 2.0f * m_scale + kMarkerColumn * m_scale + kMarkerGap * m_scale + UiMeasureTextWidth(m_fonts->uiSmallBold, item.label); contentWidth = std::max(contentWidth, width); } else if (item.kind == MenuItemKind::EDIT) { const float fieldWidth = NaturalEditFieldWidth(item); const float width = (kPadH + kItemPad) * 2.0f * m_scale + UiMeasureTextWidth(m_fonts->uiSmall, item.label) + kEditFieldGap * m_scale + fieldWidth; contentWidth = std::max(contentWidth, width); } else if (item.kind == MenuItemKind::NORMAL || item.kind == MenuItemKind::SUBMENU) { const float width = (kPadH + kItemPad) * 2.0f * m_scale + kMarkerColumn * m_scale + kMarkerGap * m_scale + UiMeasureTextWidth(m_fonts->uiSmall, item.label); contentWidth = std::max(contentWidth, width); } } contentWidth = std::min(contentWidth, kMaxWidth * m_scale); const float width = contentWidth; const float height = totalHeight; const gd::RectF& parentRect = m_itemRects[static_cast(parentIndex)]; const gd::RectF& bounds = m_buildBounds; // 默认贴主菜单右缘并向上与父项顶端对齐;右侧空间不足时翻到左侧。 float left = m_rect.X + m_rect.Width - kSubOverlap * m_scale; if (left + width > bounds.X + bounds.Width - 2.0f) { left = m_rect.X - width + kSubOverlap * m_scale; } left = std::max(bounds.X + 2.0f, std::min(left, bounds.X + bounds.Width - width - 2.0f)); float top = parentRect.Y - kPadV * m_scale; top = std::max(bounds.Y + 2.0f, std::min(top, bounds.Y + bounds.Height - height - 2.0f)); m_subRect = gd::RectF(left, top, width, height); m_subItemRects.assign(m_subItems.size(), gd::RectF()); float cursorY = top + kPadV * m_scale; for (std::size_t index = 0; index < m_subItems.size(); ++index) { const float itemHeight = ItemHeight(m_subItems[index]); m_subItemRects[index] = gd::RectF(left + kPadH * m_scale, cursorY, std::max(0.0f, width - kPadH * 2.0f * m_scale), itemHeight); cursorY += itemHeight; } m_subParentIndex = parentIndex; m_subOpen = true; m_subHoverIndex = -1; m_subPressedIndex = -1; } int PopupMenu::SubItemAtPoint(int x, int y) const { if (!m_subOpen) { return -1; } const float fx = static_cast(x); const float fy = static_cast(y); for (std::size_t index = 0; index < m_subItems.size(); ++index) { const MenuItem& item = m_subItems[index]; if (item.kind == MenuItemKind::SEPARATOR || item.kind == MenuItemKind::HEADER) { continue; } if (!item.enabled) { continue; } if (UiPointInRect(m_subItemRects[index], fx, fy)) { return static_cast(index); } } return -1; } float PopupMenu::EditSuffixWidth(const MenuItem& item) const { if (item.kind != MenuItemKind::EDIT || item.editSuffix.empty()) { return 0.0f; } return UiMeasureTextWidth(m_fonts->uiSmall, item.editSuffix) + 8.0f * m_scale; } gd::RectF PopupMenu::EditFieldRect(int index) const { if (index < 0 || index >= static_cast(m_items.size())) { return gd::RectF(); } const MenuItem& item = m_items[static_cast(index)]; if (item.kind != MenuItemKind::EDIT) { return gd::RectF(); } // 输入框靠右对齐到条目内容区右边界;宽度取自然宽度,但必须给说明文字留出自然宽度, // 避免菜单被最大宽度夹取后输入框把左侧标签挤成省略号。 // ⚠️ 说明文字为空(例如「系数调整」面板的整行输入框)时不设 3/4 上限, // 让输入框独占整行。 // ⚠️ 带说明文字的项统一使用排布阶段算好的 `m_editFieldWidth`: // 同一面板里所有这类输入框必须一样宽、右边界对齐。 const gd::RectF& rect = m_itemRects[static_cast(index)]; const float contentWidth = std::max(40.0f * m_scale, rect.Width - 2.0f * kItemPad * m_scale); const float labelWidth = UiMeasureTextWidth(m_fonts->uiSmall, item.label) + kEditFieldGap * m_scale; float width = NaturalEditFieldWidth(item); width = std::min(width, std::max(40.0f * m_scale, contentWidth - labelWidth)); if (item.label.empty()) { // 整行输入框(无说明文字):占满内容区,视觉上就是一个独立的一行输入框。 width = contentWidth; } else { if (m_editFieldWidth > 0.0f) { width = m_editFieldWidth; } width = std::min(width, std::max(40.0f * m_scale, contentWidth - labelWidth)); width = std::min(width, contentWidth * 0.75f); } const float height = rect.Height - kEditFieldPadV * 2.0f * m_scale; return gd::RectF(rect.X + rect.Width - kItemPad * m_scale - width, rect.Y + (rect.Height - height) * 0.5f, width, height); } gd::RectF PopupMenu::HeaderIconRect(int index) const { if (index < 0 || index >= static_cast(m_items.size())) { return gd::RectF(); } const MenuItem& item = m_items[static_cast(index)]; if (item.kind != MenuItemKind::HEADER_ACTION) { return gd::RectF(); } const gd::RectF& rect = m_itemRects[static_cast(index)]; const float size = std::min(kHeaderIconSize * m_scale, std::max(6.0f, rect.Height - 4.0f * m_scale)); return gd::RectF(rect.X + rect.Width - kItemPad * m_scale - size, rect.Y + (rect.Height - size) * 0.5f, size, size); } bool PopupMenu::IsOnEditField(int x, int y) const { if (m_editIndex < 0) { return false; } const gd::RectF rect = EditFieldRect(m_editIndex); return UiPointInRect(rect, static_cast(x), static_cast(y)); } bool PopupMenu::BeginItemEdit(int index) { if (!m_open || index < 0 || index >= static_cast(m_items.size())) { return false; } const MenuItem& item = m_items[static_cast(index)]; if (item.kind != MenuItemKind::EDIT || !item.enabled) { return false; } // 输入框初值取「编辑初值」(未设置时用显示值),整段选中,便于直接键入新数值。 m_edit.Begin(item.editValue.empty() ? item.value : item.editValue, true, item.filter, 0u); m_editIndex = index; m_hoverIndex = index; return true; } bool PopupMenu::EndItemEdit(bool commit, MenuResult& result) { if (m_editIndex < 0) { return false; } const int index = m_editIndex; const std::wstring text = m_edit.Text(); m_editIndex = -1; m_edit.End(); if (!commit || index >= static_cast(m_items.size())) { return true; } MenuItem& item = m_items[static_cast(index)]; // 立即回写显示值,使菜单上的数值与数据层一致(宿主会在派发后再纠正为夹取后的真实值); // 键入文本同时记为**编辑初值**(`value` 与 `editValue` 不一致的行也能正确回显上次输入)。 item.value = text; item.editValue = text; result.valid = true; result.scope = m_scope; result.id = item.id; result.editCommit = true; result.editText = text; return true; } void PopupMenu::RebuildLayout() { if (!m_open) { return; } const int subParent = m_subParentIndex; BuildLayout(m_buildBounds, m_buildX, m_buildY, m_buildExpandUp); // 主菜单重新排布后子菜单位置会失效:若之前是展开的则按新几何重建。 if (subParent >= 0) { BuildSubLayout(subParent); } } bool PopupMenu::UpdateItemValue(int id, const std::wstring& value, const std::wstring& editValue) { for (MenuItem& item : m_items) { if (item.id == id && item.kind == MenuItemKind::EDIT) { const bool valueSame = (item.value == value); const bool editSame = editValue.empty() || (item.editValue == editValue); if (valueSame && editSame) { return true; } item.value = value; if (!editValue.empty()) { item.editValue = editValue; } RebuildLayout(); return true; } } return false; } bool PopupMenu::UpdateItemLabel(int id, const std::wstring& label, bool checked, bool enabled) { for (MenuItem& item : m_items) { if (item.id == id && item.kind == MenuItemKind::NORMAL) { if (item.label == label && item.checked == checked && item.enabled == enabled) { return true; } item.label = label; item.checked = checked; item.enabled = enabled; RebuildLayout(); return true; } } return false; } bool PopupMenu::OnEditMouseDown(int x, int y) { if (m_editIndex < 0) { return false; } return UiEditFieldMouseDown(m_fonts->uiSmall, EditFieldRect(m_editIndex), m_edit, m_scale, x, y); } bool PopupMenu::OnEditMouseMove(int x) { if (m_editIndex < 0) { return false; } return UiEditFieldMouseMove(m_fonts->uiSmall, EditFieldRect(m_editIndex), m_edit, m_scale, x); } bool PopupMenu::OnEditMouseUp() { if (!m_edit.Dragging()) { return false; } m_edit.EndDrag(); return true; } bool PopupMenu::OnChar(wchar_t character, MenuResult& result) { result = MenuResult(); if (m_editIndex < 0) { return false; } // 剪贴板与全选快捷键经 WM_CHAR 送达(Ctrl+C/X/V/A 分别对应 3/24/22/1)。 switch (character) { case 0x03: // Ctrl+C m_edit.CopyToClipboard(m_host); return false; case 0x18: // Ctrl+X return m_edit.CutToClipboard(m_host); case 0x16: // Ctrl+V return m_edit.PasteFromClipboard(m_host); case 0x01: // Ctrl+A m_edit.SelectAll(); return true; default: break; } if (character == L'\r' || character == L'\n') { // 回车提交:菜单保持打开,仅把新数值回传宿主。 EndItemEdit(true, result); return true; } // 退格/删除已由 WM_KEYDOWN 处理,此处忽略控制字符避免重复删除。 if (character < 0x20 || character == 0x7F) { return false; } return m_edit.Insert(character); } void PopupMenu::Open(MenuScope scope, const gd::RectF& bounds, int x, int y, const std::vector& items, bool expandUp, const MenuLayoutConstraint& constraint) { m_items = items; if (m_items.empty()) { Close(); return; } m_scope = scope; m_open = true; m_hoverIndex = -1; m_hoverIconIndex = -1; m_hoverSwatch = -1; m_pressedIndex = -1; m_pressedSwatch = -1; m_buildBounds = bounds; m_buildX = x; m_buildY = y; m_buildExpandUp = expandUp; // 每次打开都从顶部开始(滚动位置不跨次沿用)。 m_constraint = constraint; m_scrollOffset = 0.0f; m_scrollBarDragging = false; CloseSubmenu(); CloseEditState(); BuildLayout(bounds, x, y, expandUp); } void PopupMenu::Close() { m_open = false; m_scope = MenuScope::NONE; m_items.clear(); m_itemRects.clear(); m_swatchRects.clear(); m_hoverIndex = -1; m_hoverIconIndex = -1; m_hoverSwatch = -1; m_pressedIndex = -1; m_pressedSwatch = -1; m_constraint = MenuLayoutConstraint(); m_scrollFirst = 0; m_pinnedIndex = -1; m_scrollEnabled = false; m_scrollOffset = 0.0f; m_scrollRegionHeight = 0.0f; m_scrollViewport = gd::RectF(); m_scrollBarRect = gd::RectF(); m_scrollBarDragging = false; m_scrollBarGrabOffset = 0.0f; CloseSubmenu(); CloseEditState(); } void PopupMenu::CloseEditState() { if (m_editIndex >= 0) { m_edit.End(); } m_editIndex = -1; } bool PopupMenu::ContainsPoint(int x, int y) const { if (!m_open) { return false; } const float fx = static_cast(x); const float fy = static_cast(y); if (UiPointInRect(m_rect, fx, fy)) { return true; } // 展开的二级子菜单同样属于菜单范围(否则在子菜单内点击会被当成“点菜单外”)。 return m_subOpen && UiPointInRect(m_subRect, fx, fy); } int PopupMenu::ItemAtPoint(int x, int y, int& swatchIndex) const { swatchIndex = -1; if (!m_open) { return -1; } const float fx = static_cast(x); const float fy = static_cast(y); for (std::size_t index = 0; index < m_items.size(); ++index) { const MenuItem& item = m_items[index]; if (item.kind == MenuItemKind::SEPARATOR || item.kind == MenuItemKind::HEADER) { continue; } if (!UiPointInRect(m_itemRects[index], fx, fy)) { continue; } // 可滚动菜单:滚动区内的条目还必须落在**滚动视口**内 —— // 夹在视口边界上、只有一部分可见的条目,只有落在视口内的那一部分可以点击。 // ⚠️ 前导标题与末尾固定项不在滚动区内,它们始终完整可见(不参与本判定)。 if (m_scrollEnabled && static_cast(index) >= m_scrollFirst && static_cast(index) < m_pinnedIndex && !UiPointInRect(m_scrollViewport, fx, fy)) { continue; } if (item.kind == MenuItemKind::SWATCHES) { const std::vector& rects = m_swatchRects[index]; for (std::size_t swatch = 0; swatch < rects.size(); ++swatch) { if (UiPointInRect(rects[swatch], fx, fy)) { swatchIndex = static_cast(swatch); return static_cast(index); } } // 落在色块行的空白处:整行视为可点击,用于定位提示。 return -1; } if (!item.enabled) { return -1; } return static_cast(index); } return -1; } void PopupMenu::MoveHover(int step) { if (m_items.empty()) { return; } const int count = static_cast(m_items.size()); int index = m_hoverIndex; for (int attempt = 0; attempt < count; ++attempt) { index += step; if (index < 0) { index = count - 1; } else if (index >= count) { index = 0; } const MenuItem& item = m_items[static_cast(index)]; if ((item.kind == MenuItemKind::NORMAL || item.kind == MenuItemKind::EDIT) && item.enabled) { m_hoverIndex = index; m_hoverSwatch = -1; // 键盘移动时把目标条目滚入可视区(长菜单里按方向键不能“跳到看不见的条目”)。 EnsureItemVisible(index); return; } } } bool PopupMenu::CommitHover(MenuResult& result) { if (m_hoverIndex < 0 || m_hoverIndex >= static_cast(m_items.size())) { return false; } const MenuItem& item = m_items[static_cast(m_hoverIndex)]; if (!item.enabled) { return false; } // 编辑项:回车等价于单击进入编辑,菜单不关闭。 if (item.kind == MenuItemKind::EDIT) { BeginItemEdit(m_hoverIndex); return false; } if (item.kind != MenuItemKind::NORMAL) { return false; } result.valid = true; result.scope = m_scope; result.id = item.id; result.swatchIndex = -1; result.itemRect = m_itemRects[static_cast(m_hoverIndex)]; return true; } bool PopupMenu::OnMouseMove(int x, int y) { if (!m_open) { return false; } const float fx = static_cast(x); const float fy = static_cast(y); bool changed = false; // 正在拖拽滚动条滑块:忽略悬停,只跟随鼠标滚动条目区。 if (m_scrollBarDragging) { const float previous = m_scrollOffset; m_scrollOffset = ScrollOffsetForThumbTop(fy - m_scrollBarGrabOffset); RebuildLayout(); return std::fabs(m_scrollOffset - previous) > 0.01f; } // 鼠标在展开的子菜单内:只更新子菜单的悬停项(主菜单父项保持高亮)。 if (m_subOpen && UiPointInRect(m_subRect, fx, fy)) { const int sub = SubItemAtPoint(x, y); if (sub != m_subHoverIndex) { m_subHoverIndex = sub; changed = true; } return changed; } int swatchIndex = -1; const int index = ItemAtPoint(x, y, swatchIndex); const bool onSubmenuParent = (index >= 0) && (m_items[static_cast(index)].kind == MenuItemKind::SUBMENU); // 子菜单展开期间,鼠标只要仍停留在「主菜单 ∪ 子菜单」的范围内且尚未落到其它可点击 // 条目上(例如掠过父项右缘与子菜单之间的内边距窄带、分隔线或禁用项),就不收起子菜单。 // 这样可避免处理器速度较快、鼠标移动事件过密时,用户还没把指针移到子菜单上, // 子菜单就被中途误关闭;只有明确移到其它条目或完全离开该范围时才收起。 if (m_subOpen && !onSubmenuParent && index < 0 && (UiPointInRect(m_rect, fx, fy) || UiPointInRect(m_subRect, fx, fy))) { // 保持在父项高亮,视觉上指明子菜单的来源。 if (m_hoverIndex != m_subParentIndex || m_hoverSwatch != -1) { m_hoverIndex = m_subParentIndex; m_hoverSwatch = -1; changed = true; } return changed; } if (index != m_hoverIndex || swatchIndex != m_hoverSwatch) { m_hoverIndex = index; m_hoverSwatch = swatchIndex; changed = true; } // `HEADER_ACTION` 的图标按钮单独跟踪悬停状态(用于高亮,其余标题区域不响应)。 { int iconHover = -1; for (std::size_t itemIndex = 0; itemIndex < m_items.size(); ++itemIndex) { if (m_items[itemIndex].kind != MenuItemKind::HEADER_ACTION) { continue; } const gd::RectF icon = HeaderIconRect(static_cast(itemIndex)); if (icon.Width > 0.0f && UiPointInRect(icon, fx, fy)) { iconHover = static_cast(itemIndex); break; } } if (iconHover != m_hoverIconIndex) { m_hoverIconIndex = iconHover; changed = true; } } // 悬停到带子菜单的项 → 向右展开;移开到其它条目或离开菜单 → 收起。 if (onSubmenuParent) { if (!m_subOpen || m_subParentIndex != index) { BuildSubLayout(index); changed = true; } } else if (m_subOpen) { CloseSubmenu(); changed = true; } return changed; } bool PopupMenu::OnLButtonDown(int x, int y, MenuResult& result) { result = MenuResult(); if (!m_open) { return false; } if (!ContainsPoint(x, y)) { // 点击菜单外部:先提交正在编辑的数值,再关闭菜单。 EndItemEdit(true, result); Close(); return true; } // 子菜单内的按下:记录待确认项,待抬起时提交。 if (m_subOpen && UiPointInRect(m_subRect, static_cast(x), static_cast(y))) { m_subPressedIndex = SubItemAtPoint(x, y); m_pressedIndex = -1; m_pressedSwatch = -1; return true; } // 已经处于编辑状态时:点击当前输入框 → 重新定位插入符; // 点击其它位置 → 先提交本次编辑(菜单不关闭),再按新位置继续处理。 if (m_editIndex >= 0) { if (IsOnEditField(x, y)) { OnEditMouseDown(x, y); m_pressedIndex = m_editIndex; m_pressedSwatch = -1; return true; } EndItemEdit(true, result); } // 可滚动菜单的滚动条:按下即开始拖拽(不是条目点击,菜单保持打开)。 if (m_scrollEnabled) { const gd::RectF thumb = ScrollBarThumbRect(); if (thumb.Width > 0.0f && UiPointInRect(thumb, static_cast(x), static_cast(y))) { // 抓住滑块:记录抓取偏移,拖动时按“指针 − 偏移”重算偏移量。 m_scrollBarDragging = true; m_scrollBarGrabOffset = static_cast(y) - thumb.Y; m_pressedIndex = -1; m_pressedSwatch = -1; RebuildLayout(); return true; } if (UiPointInRect(m_scrollBarRect, static_cast(x), static_cast(y))) { // 点在轨道空白处:把滑块中心移到该处(翻页)。 m_scrollBarDragging = true; m_scrollBarGrabOffset = thumb.Height * 0.5f; m_scrollOffset = ScrollOffsetForThumbTop(static_cast(y) - m_scrollBarGrabOffset); m_pressedIndex = -1; m_pressedSwatch = -1; RebuildLayout(); return true; } } int swatchIndex = -1; m_pressedIndex = ItemAtPoint(x, y, swatchIndex); m_pressedSwatch = swatchIndex; return true; } bool PopupMenu::OnLButtonUp(int x, int y, MenuResult& result) { // 每次抬起都重新构造结果(编辑提交已在 `OnLButtonDown` 里通过 `EndItemEdit` 下发, // 这里不需要保留进入时的旧结果)。 result = MenuResult(); if (!m_open) { return false; } // 结束滚动条拖拽(不当作条目点击,菜单保持打开)。 if (m_scrollBarDragging) { m_scrollBarDragging = false; m_pressedIndex = -1; m_pressedSwatch = -1; return true; } // 子菜单内的抬起:按下与抬起命中同一项才提交(菜单随之关闭)。 if (m_subOpen && m_subPressedIndex >= 0) { const int subPressed = m_subPressedIndex; m_subPressedIndex = -1; if (UiPointInRect(m_subRect, static_cast(x), static_cast(y)) && SubItemAtPoint(x, y) == subPressed) { const MenuItem& item = m_subItems[static_cast(subPressed)]; if (item.kind == MenuItemKind::NORMAL || item.kind == MenuItemKind::SWATCHES) { result.valid = true; result.scope = m_scope; result.id = item.id; result.swatchIndex = -1; result.itemRect = m_subItemRects[static_cast(subPressed)]; Close(); } } return true; } // 编辑态下松开:先结束拖拽框选,不当作普通项点击。 if (m_editIndex >= 0) { OnEditMouseUp(); m_pressedIndex = -1; m_pressedSwatch = -1; return true; } int swatchIndex = -1; const int index = ItemAtPoint(x, y, swatchIndex); const int pressedIndex = m_pressedIndex; const int pressedSwatch = m_pressedSwatch; m_pressedIndex = -1; m_pressedSwatch = -1; // 在菜单之外释放鼠标时视为取消操作。 if (!ContainsPoint(x, y)) { Close(); return true; } if (index < 0 || index != pressedIndex) { return true; } const MenuItem& item = m_items[static_cast(index)]; // 子菜单父项:单击不下发命令,只保证子菜单处于展开状态。 if (item.kind == MenuItemKind::SUBMENU) { if (!m_subOpen || m_subParentIndex != index) { BuildSubLayout(index); } return true; } // `HEADER_ACTION`:只有**点在右侧图标按钮上**才下发命令(标题区域不响应); // 菜单保持打开(这是一个可反复使用的小按钮,如「还原系数」)。 if (item.kind == MenuItemKind::HEADER_ACTION) { const gd::RectF icon = HeaderIconRect(index); if (icon.Width > 0.0f && UiPointInRect(icon, static_cast(x), static_cast(y))) { result.valid = true; result.scope = m_scope; result.id = item.id; result.swatchIndex = -1; result.itemRect = icon; } return true; } // 编辑项:单击进入菜单内联编辑,菜单保持打开。 if (item.kind == MenuItemKind::EDIT) { BeginItemEdit(index); return true; } result.valid = true; result.scope = m_scope; result.id = item.id; result.swatchIndex = -1; result.itemRect = m_itemRects[static_cast(index)]; if (item.kind == MenuItemKind::SWATCHES) { if (swatchIndex < 0 || swatchIndex != pressedSwatch) { result.valid = false; return true; } result.swatchIndex = swatchIndex; } // 带复选框的切换项(如镜像的水平/垂直)选择后**保持菜单打开**,便于连续勾选。 if (item.keepOpen) { return true; } Close(); return true; } bool PopupMenu::OnKeyDown(WPARAM key, MenuResult& result) { result = MenuResult(); if (!m_open) { return false; } // 编辑态下按键全部交给输入框(回车提交、Esc 取消本次编辑但菜单保持打开)。 if (m_editIndex >= 0) { const bool shift = (GetKeyState(VK_SHIFT) & 0x8000) != 0; switch (key) { case VK_ESCAPE: EndItemEdit(false, result); return true; case VK_RETURN: EndItemEdit(true, result); return true; case VK_BACK: m_edit.Backspace(); return true; case VK_DELETE: m_edit.DeleteForward(); return true; case VK_LEFT: m_edit.MoveCaret(-1, shift); return true; case VK_RIGHT: m_edit.MoveCaret(1, shift); return true; case VK_HOME: m_edit.MoveHome(shift); return true; case VK_END: m_edit.MoveEnd(shift); return true; default: break; } return true; } switch (key) { case VK_ESCAPE: // Esc 先收起展开的二级子菜单,再次按下才关闭整个菜单。 if (m_subOpen) { CloseSubmenu(); return true; } Close(); return true; case VK_LEFT: if (m_subOpen) { CloseSubmenu(); return true; } break; case VK_RIGHT: { if (m_hoverIndex >= 0 && m_items[static_cast(m_hoverIndex)].kind == MenuItemKind::SUBMENU) { BuildSubLayout(m_hoverIndex); return true; } break; } case VK_DOWN: if (m_subOpen && m_subItems.size() > 0) { const int count = static_cast(m_subItems.size()); m_subHoverIndex = (m_subHoverIndex + 1 + count) % count; return true; } MoveHover(1); return true; case VK_UP: if (m_subOpen && m_subItems.size() > 0) { const int count = static_cast(m_subItems.size()); m_subHoverIndex = (m_subHoverIndex - 1 + count) % count; return true; } MoveHover(-1); return true; case VK_RETURN: { // 子菜单展开且已有悬停项时,回车提交该项。 if (m_subOpen && m_subHoverIndex >= 0 && m_subHoverIndex < static_cast(m_subItems.size())) { const MenuItem& item = m_subItems[static_cast(m_subHoverIndex)]; if (item.kind == MenuItemKind::NORMAL && item.enabled) { result.valid = true; result.scope = m_scope; result.id = item.id; result.swatchIndex = -1; result.itemRect = m_subItemRects[static_cast(m_subHoverIndex)]; Close(); } return true; } if (CommitHover(result)) { Close(); } return true; } default: break; } return true; } void PopupMenu::Paint(gd::Graphics& g) { if (!m_open || m_theme == nullptr || m_fonts == nullptr || m_rect.Width <= 0.0f) { return; } // 投影:用两层递减透明度的圆角矩形模拟,避免引入系统阴影 API。 UiFillRoundRect(g, gd::RectF(m_rect.X + 1.0f * m_scale, m_rect.Y + 2.0f * m_scale, m_rect.Width, m_rect.Height), kCorner * m_scale, 0x14000000u); UiFillRoundRect(g, gd::RectF(m_rect.X + 2.0f * m_scale, m_rect.Y + 4.0f * m_scale, m_rect.Width, m_rect.Height), kCorner * m_scale, 0x10000000u); UiFillRoundRect(g, m_rect, kCorner * m_scale, m_theme->cardBg); UiDrawRoundRect(g, m_rect, kCorner * m_scale, m_theme->borderStrong, 1.0f); // 条目文字统一走本 lambda:可滚动区里的条目必须夹到**滚动视口** —— // `UiText` 走 GDI `DrawTextW`,**不遵循 GDI+ 的 `SetClip`**,不显式裁剪就会画到固定区上。 //(GDI+ 图元 —— 行底色 / 圆角 / 分隔线 / 对勾 / 子菜单三角 —— 受 `SetClip` 约束,无需额外处理。) const auto itemText = [this, &g](const std::wstring& text, HFONT font, const gd::RectF& rect, std::uint32_t argb, TextAlign align, bool clipped) { if (clipped) { UiTextClipped(g, text, font, rect, argb, align, m_scrollViewport); } else { UiText(g, text, font, rect, argb, align); } }; // 可滚动菜单的条目分三段: // * `[0, m_scrollFirst)`:**前导标题**(「所属网格」这类)—— 钉在菜单顶部,**不参与滚动**; // * `[m_scrollFirst, m_pinnedIndex)`:滚动区(裁剪到滚动视口,右侧有滚动条); // * `[m_pinnedIndex, end)`:末尾固定项(最后一个分隔线 + 「新建网格」)钉在菜单底部。 const bool scrollable = m_scrollEnabled && m_pinnedIndex > 0; const int scrollFirst = scrollable ? m_scrollFirst : static_cast(m_items.size()); const int scrollLast = scrollable ? m_pinnedIndex : static_cast(m_items.size()); int clipState = 0; bool clipActive = false; for (std::size_t index = 0; index < m_items.size(); ++index) { const MenuItem& item = m_items[index]; const gd::RectF& rect = m_itemRects[index]; const int itemIndex = static_cast(index); // 进入/离开滚动区:按需开启/撤销 GDI+ 裁剪(固定区永远完整可见)。 if (scrollable && itemIndex == scrollFirst && !clipActive) { clipState = g.Save(); g.SetClip(m_scrollViewport, gd::CombineModeIntersect); clipActive = true; } else if (scrollable && itemIndex == scrollLast && clipActive) { g.Restore(clipState); clipActive = false; } const bool inScrollRegion = itemIndex >= scrollFirst && itemIndex < scrollLast; // 滚动区里完全不可见的条目直接跳过:长菜单(上百条)逐条绘制会明显卡顿。 if (scrollable && inScrollRegion && (rect.Y + rect.Height <= m_scrollViewport.Y || rect.Y >= m_scrollViewport.Y + m_scrollViewport.Height)) { continue; } const bool clipped = scrollable && inScrollRegion; if (item.kind == MenuItemKind::SEPARATOR) { const float lineY = rect.Y + rect.Height * 0.5f; UiDrawLine(g, rect.X + kItemPad * m_scale, lineY, rect.X + rect.Width - kItemPad * m_scale, lineY, m_theme->border, 1.0f); continue; } if (item.kind == MenuItemKind::HEADER) { // 标题与普通项共用同一文字列,保证菜单内所有文本严格左对齐。 itemText(item.label, m_fonts->uiSmallBold, gd::RectF(rect.X + kItemPad * m_scale, rect.Y, rect.Width, rect.Height), m_theme->textMuted, TextAlign::LEFT, clipped); continue; } if (item.kind == MenuItemKind::HEADER_ACTION) { // 标题 + 右侧「还原」图标按钮:文字与普通标题同一列;图标可点击(悬停高亮)。 const gd::RectF icon = HeaderIconRect(static_cast(index)); const float labelWidth = std::max(8.0f, icon.X - rect.X - kItemPad * m_scale - kHeaderIconGap * m_scale); itemText(UiEllipsize(item.label, m_fonts->uiSmallBold, labelWidth), m_fonts->uiSmallBold, gd::RectF(rect.X + kItemPad * m_scale, rect.Y, labelWidth, rect.Height), m_theme->textMuted, TextAlign::LEFT, clipped); if (icon.Width > 0.0f) { const bool iconHovered = (static_cast(index) == m_hoverIconIndex); if (iconHovered) { UiFillRoundRect(g, gd::RectF(icon.X - 2.0f * m_scale, icon.Y - 2.0f * m_scale, icon.Width + 4.0f * m_scale, icon.Height + 4.0f * m_scale), 4.0f * m_scale, WithAlpha(m_theme->accent, 0x33)); } PaintResetIcon(g, icon, iconHovered ? m_theme->accent : m_theme->text, m_scale); } continue; } const bool hovered = (static_cast(index) == m_hoverIndex) && (item.kind != MenuItemKind::SWATCHES || m_hoverSwatch < 0); if (item.kind == MenuItemKind::EDIT) { // 编辑项:左侧说明文字 + 右侧内联输入框(与拾色器的 RGB 编辑同一种处理方式, // 菜单始终不关闭,数值就地修改)。 if (hovered && item.enabled && static_cast(index) != m_editIndex) { UiFillRoundRect(g, rect, 4.0f * m_scale, WithAlpha(m_theme->accent, 0x22)); } const std::uint32_t labelColor = item.enabled ? m_theme->text : m_theme->textMuted; // 说明文字与普通项使用同一文字列(kItemPad),保证菜单内所有文本左对齐。 const float labelLeft = rect.X + kItemPad * m_scale; const gd::RectF fieldRect = EditFieldRect(static_cast(index)); const float labelWidth = std::max(8.0f, fieldRect.X - labelLeft - kEditFieldGap * m_scale); itemText(UiEllipsize(item.label, m_fonts->uiSmall, labelWidth), m_fonts->uiSmall, gd::RectF(labelLeft, rect.Y, labelWidth, rect.Height), labelColor, TextAlign::LEFT, clipped); const float suffix = EditSuffixWidth(item); if (static_cast(index) == m_editIndex) { // 编辑态:输入框底板覆盖整行,正文区向右让出后缀宽度, // 后缀(单位提示)靠右对齐画在它右侧。 // ⚠️ 必须用 `UiDrawEditFieldContent`(只画内容)——`UiDrawEditField` // 会把底板/描边按传入矩形绘制,那样带后缀时外框会短一截。 const gd::RectF textRect = (suffix > 0.0f) ? gd::RectF(fieldRect.X, fieldRect.Y, std::max(12.0f, fieldRect.Width - suffix), fieldRect.Height) : fieldRect; UiFillRoundRect(g, fieldRect, 3.0f * m_scale, m_theme->cardBg); UiDrawRoundRect(g, fieldRect, 3.0f * m_scale, m_theme->accent, 1.6f); UiDrawEditFieldContent(g, textRect, m_edit, m_fonts->uiSmall, m_scale); if (suffix > 0.0f) { const float suffixLeft = textRect.X + textRect.Width; itemText(item.editSuffix, m_fonts->uiSmall, gd::RectF(suffixLeft, fieldRect.Y, std::max(4.0f, fieldRect.X + fieldRect.Width - suffixLeft - 4.0f * m_scale), fieldRect.Height), m_theme->textMuted, TextAlign::RIGHT, clipped); } } else { UiFillRoundRect(g, fieldRect, 3.0f * m_scale, m_theme->pressed); UiDrawRoundRect(g, fieldRect, 3.0f * m_scale, m_theme->border, 1.0f); const std::wstring text = UiEllipsize(item.value, m_fonts->uiSmall, fieldRect.Width - 12.0f * m_scale); itemText(text, m_fonts->uiSmall, gd::RectF(fieldRect.X + 6.0f * m_scale, fieldRect.Y, std::max(8.0f, fieldRect.Width - 12.0f * m_scale), fieldRect.Height), item.enabled ? m_theme->textStrong : m_theme->textMuted, TextAlign::LEFT, clipped); } continue; } if (item.kind == MenuItemKind::SWATCHES) { const std::vector& rects = m_swatchRects[index]; for (std::size_t swatch = 0; swatch < rects.size(); ++swatch) { const gd::RectF& swatchRect = rects[swatch]; UiFillRoundRect(g, swatchRect, 4.0f * m_scale, item.swatches[swatch]); const bool swatchHover = (static_cast(index) == m_hoverIndex) && (static_cast(swatch) == m_hoverSwatch); if (static_cast(swatch) == item.checkedSwatch || swatchHover) { const gd::RectF ring(swatchRect.X - 2.0f * m_scale, swatchRect.Y - 2.0f * m_scale, swatchRect.Width + 4.0f * m_scale, swatchRect.Height + 4.0f * m_scale); UiDrawRoundRect(g, ring, 5.0f * m_scale, (static_cast(swatch) == item.checkedSwatch) ? m_theme->textStrong : m_theme->borderStrong, (static_cast(swatch) == item.checkedSwatch) ? 1.8f : 1.0f); } } continue; } // 普通项。 std::uint32_t background = 0; if (hovered && item.enabled) { background = m_theme->accent; } else if (static_cast(index) == m_pressedIndex) { background = m_theme->pressed; } if (background != 0) { UiFillRoundRect(g, rect, 4.0f * m_scale, background); } const std::uint32_t textColor = !item.enabled ? m_theme->textMuted : ((hovered && item.enabled) ? m_theme->textOnAccent : m_theme->text); if (item.checked) { // 单选标记:对勾固定画在条目**右侧**的标记列内,左侧只留统一的小边距, // 这样菜单文本左边距不会因为“可能存在的对勾”而被整体推右。 const float markerRight = rect.X + rect.Width - kItemPad * m_scale; const float cx = markerRight - kMarkerColumn * m_scale * 0.5f; const float cy = rect.Y + rect.Height * 0.5f; const std::uint32_t markerColor = hovered ? m_theme->textOnAccent : m_theme->accent; UiDrawLine(g, cx - 4.0f * m_scale, cy, cx - 1.0f * m_scale, cy + 3.0f * m_scale, markerColor, 1.8f * m_scale); UiDrawLine(g, cx - 1.0f * m_scale, cy + 3.0f * m_scale, cx + 4.5f * m_scale, cy - 4.0f * m_scale, markerColor, 1.8f * m_scale); } // 带子菜单的项:在右侧标记列画一个指向右的三角,提示可以继续展开。 if (item.kind == MenuItemKind::SUBMENU) { const float markerRight = rect.X + rect.Width - kItemPad * m_scale; const float cx = markerRight - kMarkerColumn * m_scale * 0.5f; const float cy = rect.Y + rect.Height * 0.5f; const float size = kSubArrowSize * m_scale; gd::PointF arrow[3]; arrow[0] = gd::PointF(cx - size * 0.5f, cy - size); arrow[1] = gd::PointF(cx - size * 0.5f, cy + size); arrow[2] = gd::PointF(cx + size * 0.7f, cy); gd::SolidBrush brush(ToGdiColor(textColor)); g.FillPolygon(&brush, arrow, 3); } const float textLeft = rect.X + kItemPad * m_scale; const float textWidth = rect.Width - 2.0f * kItemPad * m_scale - kMarkerColumn * m_scale - kMarkerGap * m_scale; itemText(UiEllipsize(item.label, m_fonts->uiSmall, textWidth), m_fonts->uiSmall, gd::RectF(textLeft, rect.Y, std::max(8.0f, textWidth), rect.Height), textColor, TextAlign::LEFT, clipped); } // 恢复滚动区的裁剪(若已因固定区而恢复过则 `Restore` 会成对生效)。 if (clipActive) { g.Restore(clipState); clipActive = false; } // 滚动条:轨道 + 滑块(画在条目之上,仅在可滚动菜单里出现)。 // 位置限制在可滚动条目区旁边,因此不会盖住顶部标题与底部「新建网格」。 if (scrollable && m_scrollBarRect.Width > 0.0f) { const float radius = kScrollBarWidth * m_scale * 0.5f; UiFillRoundRect(g, m_scrollBarRect, radius, m_theme->gridWeak); const gd::RectF thumb = ScrollBarThumbRect(); if (thumb.Width > 0.0f) { UiFillRoundRect(g, thumb, radius, m_theme->borderStrong); } } // 二级子菜单最后绘制,保证覆盖在主菜单之上。 PaintSubmenu(g); } void PopupMenu::PaintSubmenu(gd::Graphics& g) { if (!m_subOpen || m_subRect.Width <= 0.0f || m_subRect.Height <= 0.0f) { return; } UiFillRoundRect(g, gd::RectF(m_subRect.X + 1.0f * m_scale, m_subRect.Y + 2.0f * m_scale, m_subRect.Width, m_subRect.Height), kCorner * m_scale, 0x14000000u); UiFillRoundRect(g, gd::RectF(m_subRect.X + 2.0f * m_scale, m_subRect.Y + 4.0f * m_scale, m_subRect.Width, m_subRect.Height), kCorner * m_scale, 0x10000000u); UiFillRoundRect(g, m_subRect, kCorner * m_scale, m_theme->cardBg); UiDrawRoundRect(g, m_subRect, kCorner * m_scale, m_theme->borderStrong, 1.0f); for (std::size_t index = 0; index < m_subItems.size(); ++index) { const MenuItem& item = m_subItems[index]; const gd::RectF& rect = m_subItemRects[index]; if (item.kind == MenuItemKind::SEPARATOR) { const float lineY = rect.Y + rect.Height * 0.5f; UiDrawLine(g, rect.X + kItemPad * m_scale, lineY, rect.X + rect.Width - kItemPad * m_scale, lineY, m_theme->border, 1.0f); continue; } if (item.kind == MenuItemKind::HEADER) { UiText(g, item.label, m_fonts->uiSmallBold, gd::RectF(rect.X + kItemPad * m_scale, rect.Y, rect.Width, rect.Height), m_theme->textMuted, TextAlign::LEFT); continue; } const bool hovered = (static_cast(index) == m_subHoverIndex) && item.enabled; if (item.kind == MenuItemKind::EDIT) { // 子菜单中的编辑项:与主菜单一样就地编辑。 if (hovered && static_cast(index) != m_editIndex) { UiFillRoundRect(g, rect, 4.0f * m_scale, WithAlpha(m_theme->accent, 0x22)); } const std::uint32_t labelColor = item.enabled ? m_theme->text : m_theme->textMuted; const float labelLeft = rect.X + kItemPad * m_scale; const gd::RectF fieldRect = EditFieldRect(static_cast(index)); const float labelWidth = std::max(8.0f, fieldRect.X - labelLeft - kEditFieldGap * m_scale); UiText(g, UiEllipsize(item.label, m_fonts->uiSmall, labelWidth), m_fonts->uiSmall, gd::RectF(labelLeft, rect.Y, labelWidth, rect.Height), labelColor, TextAlign::LEFT); UiFillRoundRect(g, fieldRect, 3.0f * m_scale, m_theme->pressed); UiDrawRoundRect(g, fieldRect, 3.0f * m_scale, m_theme->border, 1.0f); const std::wstring text = UiEllipsize(item.value, m_fonts->uiSmall, fieldRect.Width - 12.0f * m_scale); UiText(g, text, m_fonts->uiSmall, gd::RectF(fieldRect.X + 6.0f * m_scale, fieldRect.Y, std::max(8.0f, fieldRect.Width - 12.0f * m_scale), fieldRect.Height), item.enabled ? m_theme->textStrong : m_theme->textMuted, TextAlign::LEFT); continue; } if (item.kind == MenuItemKind::SWATCHES) { continue; } std::uint32_t background = 0; if (hovered) { background = m_theme->accent; } else if (static_cast(index) == m_subPressedIndex) { background = m_theme->pressed; } if (background != 0) { UiFillRoundRect(g, rect, 4.0f * m_scale, background); } const std::uint32_t textColor = !item.enabled ? m_theme->textMuted : (hovered ? m_theme->textOnAccent : m_theme->text); // 选中标记(对勾):与主菜单一致画在右侧标记列内。 if (item.checked) { const float markerRight = rect.X + rect.Width - kItemPad * m_scale; const float cx = markerRight - kMarkerColumn * m_scale * 0.5f; const float cy = rect.Y + rect.Height * 0.5f; const std::uint32_t markerColor = hovered ? m_theme->textOnAccent : m_theme->accent; UiDrawLine(g, cx - 4.0f * m_scale, cy, cx - 1.0f * m_scale, cy + 3.0f * m_scale, markerColor, 1.8f * m_scale); UiDrawLine(g, cx - 1.0f * m_scale, cy + 3.0f * m_scale, cx + 4.5f * m_scale, cy - 4.0f * m_scale, markerColor, 1.8f * m_scale); } const float textLeft = rect.X + kItemPad * m_scale; const float textWidth = rect.Width - 2.0f * kItemPad * m_scale - kMarkerColumn * m_scale - kMarkerGap * m_scale; UiText(g, UiEllipsize(item.label, m_fonts->uiSmall, textWidth), m_fonts->uiSmall, gd::RectF(textLeft, rect.Y, std::max(8.0f, textWidth), rect.Height), textColor, TextAlign::LEFT); } } } // namespace jdi