108 lines
3.3 KiB
CMake
108 lines
3.3 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(imnodes)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# determine whether this is a standalone project or included by other projects
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if (NOT DEFINED IMNODES_STANDALONE_PROJECT)
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if (CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
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set(IMNODES_STANDALONE_PROJECT ON)
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else()
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set(IMNODES_STANDALONE_PROJECT OFF)
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endif ()
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endif()
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# cmake options
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option(IMNODES_EXAMPLES "Build examples" ${IMNODES_STANDALONE_PROJECT})
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# allow custom imgui target name since this can vary because imgui doesn't natively include a CMakeLists.txt
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if(NOT DEFINED IMNODES_IMGUI_TARGET_NAME)
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find_package(imgui CONFIG REQUIRED)
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set(IMNODES_IMGUI_TARGET_NAME imgui::imgui)
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endif()
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if(MSVC)
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add_compile_definitions(SDL_MAIN_HANDLED)
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add_compile_options(/WX)
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# replace existing /W to avoid warning
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if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
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string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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else()
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add_compile_options(/W4)
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endif()
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else()
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add_compile_options(-Wall -Wextra -Wpedantic -Werror)
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endif()
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# Imnodes
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add_library(imnodes)
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target_sources(imnodes PRIVATE
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imnodes.h
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imnodes_internal.h
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imnodes.cpp)
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target_include_directories(imnodes PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(imnodes PUBLIC ${IMNODES_IMGUI_TARGET_NAME})
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# Example projects
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if(IMNODES_EXAMPLES)
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find_package(SDL2 CONFIG REQUIRED)
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add_executable(colornode
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${CMAKE_CURRENT_SOURCE_DIR}/imnodes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/example/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/example/color_node_editor.cpp)
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target_link_libraries(colornode imnodes SDL2::SDL2)
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if (APPLE)
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target_link_libraries(colornode "-framework OpenGL")
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elseif(MSVC)
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target_link_libraries(colornode "opengl32")
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else()
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target_link_libraries(colornode X11 Xext GL)
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endif()
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add_executable(multieditor
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${CMAKE_CURRENT_SOURCE_DIR}/imnodes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/example/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/example/multi_editor.cpp)
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target_link_libraries(multieditor imnodes SDL2::SDL2)
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if (APPLE)
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target_link_libraries(multieditor "-framework OpenGL")
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elseif(MSVC)
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target_link_libraries(multieditor "opengl32")
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else()
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target_link_libraries(multieditor X11 Xext GL)
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endif()
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add_executable(saveload
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${CMAKE_CURRENT_SOURCE_DIR}/imnodes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/example/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/example/save_load.cpp)
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target_link_libraries(saveload imnodes SDL2::SDL2)
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if (APPLE)
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target_link_libraries(saveload "-framework OpenGL")
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elseif(MSVC)
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target_link_libraries(saveload "opengl32")
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else()
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target_link_libraries(saveload X11 Xext GL)
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endif()
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add_executable(hello
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${CMAKE_CURRENT_SOURCE_DIR}/imnodes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/example/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/example/hello.cpp)
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target_link_libraries(hello imnodes SDL2::SDL2)
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if (APPLE)
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target_link_libraries(hello "-framework OpenGL")
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elseif(MSVC)
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target_link_libraries(hello "opengl32")
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else()
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target_link_libraries(hello X11 Xext GL)
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endif()
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endif()
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